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ImTextureID is now uint64_t starting from ImGui v1.91.4
C/C++ CI #557: Commit 6dad911 pushed by corporateshark
October 28, 2024 08:38 8m 33s master
October 28, 2024 08:38 8m 33s
Updated ImGui to v1.91.4
C/C++ CI #556: Commit 23512f5 pushed by corporateshark
October 28, 2024 08:32 8m 40s master
October 28, 2024 08:32 8m 40s
Updated meshoptimizer to v0.22
C/C++ CI #555: Commit 0f50e77 pushed by corporateshark
October 28, 2024 08:31 8m 33s master
October 28, 2024 08:31 8m 33s
Enable VkPhysicalDeviceFeatures::shaderInt64
C/C++ CI #554: Commit 3201a98 pushed by corporateshark
October 27, 2024 01:53 9m 13s master
October 27, 2024 01:53 9m 13s
Improved texture views support
C/C++ CI #553: Commit d591b16 pushed by corporateshark
October 24, 2024 08:43 8m 43s master
October 24, 2024 08:43 8m 43s
Initial implementation of texture views
C/C++ CI #552: Commit 06bc885 pushed by corporateshark
October 22, 2024 09:33 8m 36s master
October 22, 2024 09:33 8m 36s
Implemented ComponentMapping::identity()
C/C++ CI #551: Commit 0c837b6 pushed by corporateshark
October 22, 2024 09:30 8m 50s master
October 22, 2024 09:30 8m 50s
Fixed maxLod calculation bug
C/C++ CI #550: Commit 4dbaa86 pushed by corporateshark
October 22, 2024 09:25 8m 33s master
October 22, 2024 09:25 8m 33s
Create image view with identity swizzle for storage images
C/C++ CI #549: Commit fe57f92 pushed by corporateshark
October 22, 2024 08:16 8m 58s master
October 22, 2024 08:16 8m 58s
Fixed a bunch of typos
C/C++ CI #548: Commit c203a54 pushed by corporateshark
October 19, 2024 20:59 9m 23s master
October 19, 2024 20:59 9m 23s
Handle depth MSAA resolve
C/C++ CI #547: Commit 88c34b4 pushed by corporateshark
October 19, 2024 09:54 9m 22s master
October 19, 2024 09:54 9m 22s
Enable GL_EXT_samplerless_texture_functions in compute shaders
C/C++ CI #546: Commit 0809e62 pushed by corporateshark
October 19, 2024 05:55 8m 59s master
October 19, 2024 05:55 8m 59s
Implemented ICommandBuffer::cmdUpdateBuffer()
C/C++ CI #545: Commit aef7995 pushed by corporateshark
October 18, 2024 02:40 9m 5s master
October 18, 2024 02:40 9m 5s
Handle VK_PIPELINE_STAGE_TRANSFER_BIT in `bufferBarrier()
C/C++ CI #544: Commit cc0e612 pushed by corporateshark
October 18, 2024 02:39 8m 42s master
October 18, 2024 02:39 8m 42s
Merge pull request #35 from rokuz/fix_android_fps_log
C/C++ CI #543: Commit f6623cb pushed by corporateshark
October 15, 2024 08:29 9m 7s master
October 15, 2024 08:29 9m 7s
[Android] Output FPS only when it was recalculated
C/C++ CI #542: Pull request #35 opened by rokuz
October 15, 2024 08:14 8m 23s rokuz:fix_android_fps_log
October 15, 2024 08:14 8m 23s
Merge pull request #34 from rokuz/fix_android_rt
C/C++ CI #541: Commit 04393c1 pushed by corporateshark
October 15, 2024 01:44 8m 57s master
October 15, 2024 01:44 8m 57s
Fix CMake for 006_RayTracingHello demo on Android
C/C++ CI #540: Pull request #34 opened by rokuz
October 14, 2024 22:12 9m 30s rokuz:fix_android_rt
October 14, 2024 22:12 9m 30s
Update README.md
C/C++ CI #539: Commit e814111 pushed by corporateshark
October 14, 2024 10:58 8m 27s master
October 14, 2024 10:58 8m 27s
Update README.md
C/C++ CI #538: Commit aaf3a66 pushed by corporateshark
October 11, 2024 09:51 8m 46s master
October 11, 2024 09:51 8m 46s
Added optional extension VK_EXT_headless_surface
C/C++ CI #537: Commit 7441e13 pushed by corporateshark
October 10, 2024 06:10 8m 25s master
October 10, 2024 06:10 8m 25s
Added time-varying noise to 007_RayTracingAO.cpp
C/C++ CI #536: Commit 254d762 pushed by corporateshark
October 10, 2024 06:01 9m 10s master
October 10, 2024 06:01 9m 10s
October 10, 2024 05:58 8m 15s
Added IContext::getAspectRatio()
C/C++ CI #534: Commit 53f5f00 pushed by corporateshark
October 6, 2024 07:06 8m 43s master
October 6, 2024 07:06 8m 43s
Download Slang only when LVK_WITH_SLANG is enabled
C/C++ CI #533: Commit c3a240b pushed by corporateshark
October 6, 2024 06:23 8m 28s master
October 6, 2024 06:23 8m 28s