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Player death is janky af right now, instead of exploding the entity death should work like this:
The text was updated successfully, but these errors were encountered:
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Player death is janky af right now, instead of exploding the entity death should work like this:
Player dead
Player Thought removed and Corpse is shown
Client shown “dead blah blah to respawn”
Client requests respawn
On Respawn push player to last used or assigned graveyard
The text was updated successfully, but these errors were encountered: