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Should Update de Steam SDK? #125
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f69b809 adds |
Yeah that is what im looking for! Thanks a lot for the fast response! Appreciate a lot! |
I could found the new method in the SNAPSHOT, but idk if im using well, because i could not found a way to get the ticket that should give me for the user to authenticate. There is something else that i am missing? |
It is returned in the new callback. See https://github.com/code-disaster/steamworks4j/blob/master/tests/src/main/java/com/codedisaster/steamworks/test/SteamClientAPITest.java#L43. Note that you need to copy the data, the byte[] array will point to invalid memory after the callback returns. |
@code-disaster I don't know if I'm doing anything wrong, trying to copy the old library loader and use it (see #127), but I'm not getting the I just get an integer (incrementing from 1 or 2 or something) in response to |
Not sure about that, but is it possible that you have some old version of the steamworks4j DLL lingering and getting picked up by the library loader somewhere? |
Yeah that was i am looking for! It has to be asynchronic i did not realize that. Getting that hexa array of bytes and passing as string to my server works perfect! TSM for the help! i will close this issue. |
Hi!
Today i receive an email from
[email protected]
that advice us to update the Steam SDK if the game use ISteamUser::GetAuthSessionTicket(), that i think is the case because we usepublic SteamAuthTicket getAuthSessionTicket(ByteBuffer authTicket, int[] sizeInBytes) throws SteamException
in some cases.If this is the case, we can give a hand to colaborate to this migrations if it is neccesary.
Thanks for the time and for this awesome Wrapper for JAVA of Steam SDK!
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