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EntryScene.pde
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private class EntryScene extends Scene {
public void run() {
final TextObject titleText = new TextObject("Enrty");
titleText.setFont(bickham);
titleText.setTextSize(141);
titleText.setAlign(CENTER, TOP);
titleText.setPosition(BASE_WIDTH / 2, 0);
final FigureObject titleTextLine = new FigureObject();
titleTextLine.setPosition(80, 120);
titleTextLine.setSize(1120, 3);
// 説明用オブジェクト
final TextObject hint = new TextObject();
hint.setText("STARTキーで決定 OPTIONキーでプレーヤー選択画面");
hint.setFont(yuGothic);
hint.setTextSize(15);
hint.setPosition(80, 756);
hint.addState("fade", new TweenState(ParameterType.ALPHA)
.setTween(0.0f, 1.0f, 200));
final GroupObject frame = new GroupObject(titleText, titleTextLine);
// プレーヤーデータ
final ArrayList<PlayerData> playerData = new ArrayList<PlayerData>();
if(!db.connect()) {
println("Error:Can't connect to database");
exit();
}
// データベースからプレーヤーデータを収集
// ###現在ハリボテ状態
db.query("select * from PlayerTable where player_id = 1");
PlayerData pd = new PlayerData();
playerData.add(pd);
pd.setPlayerId(db.getInt("player_id"));
pd.setName(db.getString("name"));
pd.setIcon(db.getInt("icon"));
pd.setHighspeed(db.getString("highspeed"));
pd.setPoint(db.getInt("point"));
pd.setRank(db.getInt("rank"));
db.close();
final TextObject information = new TextObject("#Player Information");
information.setFont(appleChancery);
information.setTextSize(48);
information.setPosition(127, 185);
final TextObject[] itemTexts = new TextObject[3];
itemTexts[0] = new TextObject("Name");
itemTexts[0].setFont(ayuthaya);
itemTexts[0].setTextSize(30);
itemTexts[0].setPosition(544, 307);
itemTexts[1] = itemTexts[0].clone();
itemTexts[1].setText("Rank");
itemTexts[1].setPosition(544, 468);
itemTexts[2] = itemTexts[0].clone();
itemTexts[2].setText("Point");
itemTexts[2].setPosition(829, 468);
final FigureObject[] itemTextsLine = new FigureObject[3];
itemTextsLine[0] = new FigureObject();
itemTextsLine[0].setPosition(544.5, 349.5);
itemTextsLine[0].setSize(72, 2);
itemTextsLine[1] = new FigureObject();
itemTextsLine[1].setPosition(544.5, 510.5);
itemTextsLine[1].setSize(72, 2);
itemTextsLine[2] = new FigureObject();
itemTextsLine[2].setPosition(829.5, 510.5);
itemTextsLine[2].setSize(90, 2);
final TextObject playerName = new TextObject(pd.getName());
playerName.setFont(appleChancery);
playerName.setTextSize(93);
playerName.setPosition(548, 323);
playerName.addState("fade", new TweenState(ParameterType.ALPHA)
.setTween(0.0f, 1.0f, 200));
final TextObject playerRank = new TextObject();
String rankName;
switch(pd.getRank()) {
default:
rankName = "Rookie";
}
playerRank.setText(rankName);
playerRank.setFont(athelas);
playerRank.setTextSize(65);
playerRank.setPosition(548, 510);
playerRank.addState("fade", new TweenState(ParameterType.ALPHA)
.setTween(0.0f, 1.0f, 200));
final TextObject playerPoint = new TextObject();
playerPoint.setText(Integer.toString(pd.getPoint()));
playerPoint.setText(nf(558,6));
playerPoint.setFont(baoli);
playerPoint.setTextSize(65);
playerPoint.setPosition(829, 498);
playerPoint.addState("fade", new TweenState(ParameterType.ALPHA)
.setTween(0.0f, 1.0f, 200));
final ImageObject cardImage = new ImageObject("image/parts/card1.png");
cardImage.setMode(CENTER);
cardImage.setPosition(BASE_WIDTH / 2, 415);
final ImageObject playerIcon = new ImageObject("image/parts/icon1.png");
playerIcon.setMode(CENTER);
playerIcon.setPosition(301, 445);
playerIcon.addState("fade", new TweenState(ParameterType.ALPHA)
.setTween(0.0f, 1.0f, 200));
// カードの画像、各文字をグルーピング
final GroupObject card = new GroupObject(cardImage, information,
itemTexts[0], itemTexts[1], itemTexts[2],
itemTextsLine[0], itemTextsLine[1], itemTextsLine[2]);
card.addPosition(-1200, 0);
card.addState("slideIn", new TweenState(ParameterType.POSITION)
.setAdditionalTween(1200, 0, 900)
.setEasing(new EasingOutQuint()));
// カードに記載された情報を全てグルーピング
final GroupObject playerCard = new GroupObject(playerIcon, playerName,
playerRank, playerPoint);
playerCard.jointGroup(card);
playerCard.addState("slideOut", new TweenState(ParameterType.POSITION)
.setAdditionalTween(1200, 0, 900)
.setEasing(new EasingOutQuint()));
addObjects(frame, playerCard, new GroupObject(hint));
sequences.put("enterSQ", new Sequence() {
@Override
protected void onProcess() {
switch(keyTime) {
case 0:
bgScene.startScene("idleSQ");
frame.enableGroup();
break;
case 600:
card.startState("slideIn");
break;
case 1500:
changeSequence(sequences.get("playerSQ"));
break;
}
}
});
sequences.put("playerSQ", new Sequence() {
@Override
protected void onProcess() {
switch(keyTime) {
case 0:
playerIcon.startState("fade");
break;
case 100:
playerName.startState("fade");
break;
case 200:
playerRank.startState("fade");
break;
case 300:
playerPoint.startState("fade");
break;
case 600:
changeSequence(sequences.get("idleSQ"));
break;
}
}
});
sequences.put("idleSQ", new Sequence() {
@Override
protected void onStart() {
hint.startState("fade");
subScene = new SimpleTransition("Mode Select");
}
@Override
protected void onProcess() {
if(keyListener.isPressed(6)) {
changeSequence(sequences.get("cardExitSQ"));
}
}
});
sequences.put("cardExitSQ", new Sequence() {
@Override
protected void onProcess() {
switch(keyTime) {
case 0:
playerCard.startState("slideOut");
break;
case 600:
subScene.startScene();
}
}
});
}
@Override
protected Scene disposeScene() {
return new ModeSelectScene();
}
}