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Autolathe deconstruction bugistery #8171

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cm13-issue-bot opened this issue Jan 20, 2025 · 0 comments
Open

Autolathe deconstruction bugistery #8171

cm13-issue-bot opened this issue Jan 20, 2025 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 8459e1eaef
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit 76a1042e7b
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit b4b2e681c0
#8007: 'Frozen's Rat Competition Reward' by realforest2001 at commit e85c527528
#8140: 'WY Goon Tweaks' by realforest2001 at commit 85519264d8
#8096: 'Multi faction hud support for headsets' by Blundir at commit 44359999a7

Round ID

26003

Description of the bug

You can deconstruct a autolathe which I was told shouldn't be possible, regardless the board that drops from it, can't be picked up or dragged but can be examined.

What's the difference with what should have happened?

Probably either not deconstruct it or make it not spawn a unusable board or use a board.

How do we reproduce this bug?

  1. Deconstruct basics.
  2. Realize that the board can't be picked up.
  3. Try harder to pick up, give up and dread the fact that you have to go up again for a new one.

Attached logs

N/A

Additional details

  • Author: JONUCNEDA
  • Admin: SmellyHippie
  • Note: the board is deleting itself or something but incorrectly. It has a deleted flag but cannot be picked up, etc.
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 20, 2025
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