diff --git a/src/game/BattleGround/BattleGroundHandler.cpp b/src/game/BattleGround/BattleGroundHandler.cpp index e37cb731ff..26d13d2c8b 100644 --- a/src/game/BattleGround/BattleGroundHandler.cpp +++ b/src/game/BattleGround/BattleGroundHandler.cpp @@ -642,7 +642,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/) } else { - uint32 avgTime = queueItem.GetAverageQueueWaitTime(&queueInfo, sBattleGroundMgr.GetBattleGroundBracketIdFromLevel(queueInfo.bgTypeId, playerLevel)); + uint32 avgTime = queueItem.GetAverageQueueWaitTime(&queueInfo, queueInfo.bgBracketId); // send status in BattleGround Queue sBattleGroundMgr.BuildBattleGroundStatusPacket(data, true, queueInfo.bgTypeId, queueInfo.clientInstanceId, queueInfo.isRated, queueInfo.mapId, queueSlot, STATUS_WAIT_QUEUE, avgTime, WorldTimer::getMSTimeDiff(queueInfo.joinTime, WorldTimer::getMSTime()), queueInfo.arenaType, TEAM_NONE); } @@ -919,7 +919,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data) } }); } - queue->ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, sBattleGroundMgr.GetBattleGroundBracketIdFromLevel(bgTypeId, bgBracketId)); + queue->ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bgBracketId); }); }