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position.c
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/*-
* Copyright (c) 2016--2017 Robert Clausecker. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "dobutsu.h"
/*
* Check if a and b refer to the same position, return nonzero if and
* only if they do. We need this function instead of just memcmp()
* since the same position can be represented in multiple ways.
*/
extern int
position_equal(const struct position *a, const struct position *b)
{
size_t i;
static const unsigned char prom_flip[4] = { 0, 2, 1, 3 };
if (gote_moves(a) != gote_moves(b))
return (0);
/* fast path, should be enough for most positions */
if (a->map != b->map)
return (0);
if ((a->pieces[CHCK_S] != b->pieces[CHCK_S]
|| a->pieces[CHCK_G] != b->pieces[CHCK_G]
|| a->status != b->status)
&& (a->pieces[CHCK_S] != b->pieces[CHCK_G]
|| a->pieces[CHCK_G] != b->pieces[CHCK_S]
|| (a->status & 3) != prom_flip[b->status & 3]))
return (0);
for (i = 2; i < PIECE_COUNT; i += 2)
if ((a->pieces[i] != b->pieces[i] || a->pieces[i + 1] != b->pieces[i + 1])
&& (a->pieces[i] != b->pieces[i + 1] || a->pieces[i + 1] != b->pieces[i]))
return (0);
return (1);
}