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Physijs.BoxMesh assumes an object's position is in the center of that object
enhancement
#122
opened Aug 23, 2013 by
Bjwebb
No way to pause simulation once scene.simulate() is called
#221
opened Dec 14, 2014 by
jyunming-chen
Collision callbacks not called when setting linear/angular factor - physics work though
#224
opened Jan 3, 2015 by
nylki
_physijs.touches are not disappearing after collision with dirty-positioned meshes.
#234
opened May 17, 2015 by
kourindouhime
Reuse of THREE.js materials in createMaterial causes wierd behaviour
#284
opened Aug 19, 2016 by
EJTH
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