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upitup.cpp
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#include <cstdio>
#include <vector>
#include <array>
#include <algorithm>
#include <tuple>
#include "queue.hpp"
struct board {
int e[3][3];
};
/*
0 --> empty space
1 --> Top
2 --> Bottom
3 --> Left
4 --> Right
5 --> Front
6 --> Back
*/
void print_board(const board& b)
{
for (int r = 0; r < 3; ++r) {
for (int c = 0; c < 3; ++c) {
printf("%3d", b.e[r][c]);
}
printf("\n");
}
}
void read_board(board& b)
{
for (int r = 0; r < 3; ++r) {
for (int c = 0; c < 3; ++c) {
scanf("%d", &b.e[r][c]);
}
}
}
void swap(int &a, int &b)
{
int t = a;
a = b;
b = t;
}
std::tuple<int, int> find_space(const board& b)
{
for (int r = 0; r < 3; ++r)
for (int c = 0; c < 3; ++c)
if (b.e[r][c] == 0) return { r, c };
assert(0);
}
board up(const board& b)
{
const auto [r,c]= find_space(b);
if (r == 0) return b;
board o = b;
if (o.e[r-1][c]==1){
o.e[r][c]=6;
}else if (o.e[r-1][c]==2){
o.e[r][c]=5;
}else if (o.e[r-1][c]==5){
o.e[r][c]=1;
}else if (o.e[r-1][c]==6){
o.e[r][c]=2;
}else{
o.e[r][c]=o.e[r-1][c];
}
o.e[r-1][c]=0;
return o;
}
board down(const board& b)
{
const auto [r,c]= find_space(b);
if (r == 2) return b;
board o = b;
if (o.e[r+1][c]==1){
o.e[r][c]=5;
}else if (o.e[r+1][c]==2){
o.e[r][c]=6;
}else if (o.e[r+1][c]==5){
o.e[r][c]=2;
}else if (o.e[r+1][c]==6){
o.e[r][c]=1;
}else{
o.e[r][c]=o.e[r+1][c];
}
o.e[r+1][c]=0;
return o;
}
board left(const board& b)
{
const auto [r,c]= find_space(b);
if (c == 0) return b;
board o = b;
if (o.e[r][c-1]==1){
o.e[r][c]=4;
}else if (o.e[r][c-1]==4){
o.e[r][c]=2;
}else if (o.e[r][c-1]==2){
o.e[r][c]=3;
}else if (o.e[r][c-1]==3){
o.e[r][c]=1;
}else{
o.e[r][c]=o.e[r][c-1];
}
o.e[r][c-1]=0;
return o;
}
board right(const board& b)
{
const auto [r,c]= find_space(b);
if (c == 2) return b;
board o = b;
if (o.e[r][c+1]==1){
o.e[r][c]=3;
}else if (o.e[r][c+1]==3){
o.e[r][c]=2;
}else if (o.e[r][c+1]==2){
o.e[r][c]=4;
}else if (o.e[r][c+1]==4){
o.e[r][c]=1;
}else{
o.e[r][c]=o.e[r][c+1];
}
o.e[r][c+1]=0;
return o;
}
bool is_same(const board& a, const board &b)
{
for (int r = 0; r < 3; ++r)
for (int c = 0; c < 3; ++c)
if (a.e[r][c] != b.e[r][c]) return false;
return true;
}
enum move { L = 1, R = 2, U = 3, D = 4 };
int ord(const board& board)
{
//int seen[10] = { 0 };
int a = 0;
int k = 1;
for (int r = 0; r < 3; ++r) {
for (int c = 0; c < 3; ++c) {
a += (board.e[r][c] *k);
k = k*7;
// int o = 0;
// for (int i = 1; i < v; ++i) {
// if (!seen[i]) { ++o; }
// }
// a += o * fact(k);
// --k;
// seen[v] = 1;
}
}
return a;
}
#define max_states (40353608)
/*
* Return a shortest path from src to dest.
*/
std::vector<int> solve(const board& src, const board& dest)
{
queue<board, max_states> q;
int visited[max_states];
board parent[max_states];
enqueue(q, src);
visited[ord(src)] = L;
while (!is_empty(q)) {
board u = dequeue(q);
if (is_same(u, dest)) {
/* return the moves to get to u from src. */
std::vector<int> moves;
board c = u;
int o = ord(c);
while (!is_same(c, src)) {
moves.push_back(visited[o]);
c = parent[o];
o = ord(c);
}
std::reverse(moves.begin(), moves.end());
return moves;
}
board a = up(u);
board b = down(u);
board c = left(u);
board d = right(u);
int aord = ord(a);
int bord = ord(b);
int cord = ord(c);
int dord = ord(d);
if (!visited[aord]) {
visited[aord] = U;
parent[aord] = u;
enqueue(q, a);
}
if (!visited[bord]) {
visited[bord] = D;
parent[bord] = u;
enqueue(q, b);
}
if (!visited[cord]) {
visited[cord] = L;
parent[cord] = u;
enqueue(q, c);
}
if (!visited[dord]) {
visited[dord] = R;
parent[dord] = u;
enqueue(q, d);
}
}
printf("The given board is not solvable");
return std::vector<int>();
assert(0);
}
void print_moves(const std::vector<int>& moves)
{
for (auto m: moves) {
switch (m) {
case L: printf("L "); break;
case R: printf("R "); break;
case U: printf("U "); break;
case D: printf("D "); break;
}
}
printf("\n");
}
int main()
{
board src, dest;
read_board(src);
read_board(dest);
auto moves = solve(src, dest);
print_moves(moves);
return 0;
}