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Tictac.py
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#------Global vars-----
# Game board
board = ["1", "2", "3",
"4", "5", "6",
"7", "8", "9",]
#def game_still_going
game_still_going = True
# who won or tie
winner = None
# Whos Turn
current_player = "X"
#Display
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
# display_board()
#play a game of tic tac toe
def play_game():
# Display board
display_board()
#while game is running
while game_still_going:
#handle single turn of each player
handle_turn(current_player)
#check if game ended
check_if_game_over()
# swap between x and o
flip_player()
#game has ended
if winner == "X" or winner == "O":
print(winner + " won.")
elif winner == None:
print("Tie.")
#handle turn
#how does this work calling current_player as "player"?
def handle_turn(player):
print(player + "'s turn.")
position = input("Choose a position from 1 to 9: ")
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
position = input("Invalid input. Choose a position from 1 to 9: ")
position = int(position) - 1
if board[position] =='-':
valid = True
else:
print("you cant play there, already chosen, Try again. ")
board[position] = player
display_board()
def check_if_game_over():
check_for_winner()
check_if_tie()
# check for 3 in row
def check_for_winner():
#pull from a global value, this is require to modify.
global winner
#rows
row_winner = check_rows()
#column
column_winner = check_columns()
#diagonals
diagonal_winner = check_diagonals()
if row_winner:
#there was a win
winner = row_winner
elif column_winner:
#there was a win
winner = column_winner
elif diagonal_winner:
#there was a win
winner = diagonal_winner
else:
#winner = None
winner = None
return
def check_rows():
#set up global pull
global game_still_going
#check if rows have all same value and not -
row_1 = board[0] == board[1] == board[2] != "-"
row_2 = board[3] == board[4] == board[5] != "-"
row_3 = board[6] == board[7] == board[8] != "-"
#if any row is matched, trigger win
if row_1 or row_2 or row_3:
game_still_going = False
#return winning char x or o
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
#set up global pull
global game_still_going
#check if rows have all same value and not -
column_1 = board[0] == board[3] == board[6] != "-"
column_2 = board[1] == board[4] == board[7] != "-"
column_3 = board[2] == board[5] == board[8] != "-"
#if any column is matched, trigger win
if column_1 or column_2 or column_3:
game_still_going = False
#return winning char x or o
if column_1:
return board[0]
elif column_2:
return board[1]
elif column_3:
return board[1]
return
def check_diagonals():
#set up global pull
global game_still_going
#check if rows have all same value and not -
diagonal_1 = board[0] == board[4] == board[8] != "-"
diagonal_2 = board[6] == board[4] == board[2] != "-"
#if any column is matched, trigger win
if diagonal_1 or diagonal_2:
game_still_going = False
#return winning char x or o
if diagonal_1:
return board[0]
elif diagonal_2:
return board[6]
return
def check_if_tie():
global game_still_going
if "-" not in board:
game_still_going = False
return
def flip_player():
# globak var
global current_player
if current_player == "X":
current_player = "O"
elif current_player == "O":
current_player = "X"
return
play_game()
#
#board
#display board
#func start game
#alternate turns w/ x and o
#func chec win
#check rows
#check solumns
#check diaganols
#func chec tie
#flip between players