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api.go
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package main
import (
"github.com/julienschmidt/httprouter"
"encoding/json"
"io/ioutil"
"net/http"
"fmt"
"log"
"strconv"
)
type ApiError struct {
Status int `json:"status"`
Error string `json:"error"`
Message error `json:"message"`
}
type ApiContext struct {
ShaderRepo *ShaderRepository
}
type ApiHandle func(
context *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params)
func apiRegisterRoutes(
context *ApiContext,
router *httprouter.Router,
) *httprouter.Router {
// Shader :: Meta
router.GET("/api/v1/shaders", apiEndpoint(context, apiShaderList))
router.POST("/api/v1/shaders", apiEndpoint(context, apiShaderCreate))
router.GET("/api/v1/shaders/:id", apiEndpoint(context, apiShaderGet))
router.PUT("/api/v1/shaders/:id", apiEndpoint(context, apiShaderUpdate))
router.DELETE("/api/v1/shaders/:id", apiEndpoint(context, apiShaderDelete))
// Shader :: Program
router.GET("/api/v1/shaders/:id/program", apiEndpoint(context, apiShaderProgramGet))
router.POST("/api/v1/shaders/:id/program", apiEndpoint(context, apiShaderProgramUpdate))
router.PUT("/api/v1/shaders/:id/program", apiEndpoint(context, apiShaderProgramUpdate))
return router
}
// Decorate API endpoints with logging and stuff
func apiEndpoint(ctx *ApiContext, handle ApiHandle) httprouter.Handle {
return func(
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
// Set Headers
res.Header().Add("Content-Type", "application/json")
// Log Request
log.Println(req.Method, req.URL)
handle(ctx, res, req, params)
}
}
func apiWriteResponseJson(res http.ResponseWriter, payload interface{}) {
encoded, err := json.Marshal(payload)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("json_encoding_error", err))
return
}
res.Write(encoded)
}
func apiEncodeError(errorType string, err error) []byte {
result, _ := json.Marshal(ApiError{
Status: 500,
Error: errorType,
Message: err,
})
return result
}
// Shader Meta / File API
func apiShaderList(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
_ httprouter.Params) {
shaders, err := ctx.ShaderRepo.List()
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("shader_list_error", err))
return
}
apiWriteResponseJson(res, shaders)
}
func apiShaderCreate(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
_ httprouter.Params) {
var shader *Shader
decoder := json.NewDecoder(req.Body)
defer req.Body.Close()
if err := decoder.Decode(&shader); err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("parse_error", err))
return
}
// Create Shader
id, err := ctx.ShaderRepo.Add(shader)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("parse_error", err))
return
}
shader.Id = id
apiWriteResponseJson(res, shader)
}
func apiShaderGet(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
shaderId, err := strconv.ParseUint(params.ByName("id"), 10, 64)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("param_error", err))
return
}
shader, err := ctx.ShaderRepo.GetMeta(shaderId)
if err != nil {
// This most likely happened because of an invalid id
// so, let's respond with a 404
res.WriteHeader(404)
res.Write(apiEncodeError(
"shader_not_found", fmt.Errorf("Shader could not be found.")))
return
}
// Strip token from shader
shader.Token = ""
apiWriteResponseJson(res, shader)
}
func apiShaderUpdate(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
shaderId, err := strconv.ParseUint(params.ByName("id"), 10, 64)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("param_error", err))
return
}
var shader *Shader
// Decode shader
decoder := json.NewDecoder(req.Body)
defer req.Body.Close()
if err := decoder.Decode(&shader); err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("parse_error", err))
return
}
err = ctx.ShaderRepo.Update(shaderId, shader)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("update_error", err))
}
apiWriteResponseJson(res, shader)
}
func apiShaderDelete(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
shaderId, err := strconv.ParseUint(params.ByName("id"), 10, 64)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("param_error", err))
return
}
err = ctx.ShaderRepo.Delete(shaderId)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("delete_error", err))
}
apiWriteResponseJson(res, "SUCCESS")
}
//
// Shader Program API
//
/*
GET ShaderProgram
*/
func apiShaderProgramGet(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
shaderId, err := strconv.ParseUint(params.ByName("id"), 10, 64)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("param_error", err))
return
}
program, err := ctx.ShaderRepo.GetProgram(shaderId)
if err != nil {
// Keep things simple for now:
// Always return an empty program
program = ""
}
res.Write([]byte(program))
}
/*
POST / PUT ShaderProgram
*/
func apiShaderProgramUpdate(
ctx *ApiContext,
res http.ResponseWriter,
req *http.Request,
params httprouter.Params) {
shaderId, err := strconv.ParseUint(params.ByName("id"), 10, 64)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("param_error", err))
return
}
program, err := ioutil.ReadAll(req.Body)
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("parse_error", err))
return
}
err = ctx.ShaderRepo.UpdateProgram(shaderId, string(program))
if err != nil {
res.WriteHeader(500)
res.Write(apiEncodeError("program_update_error", err))
return
}
res.Write([]byte(program))
}