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I was reading your description about how the maps are encoded, and memories of learning logo on an Apple ][e in the 80s flooded back....
It occurs to me that a cool project might be to write a tool that takes a file normally intended as instructions for a 3d printer, (typically huge) and pick a "level" (or filament layer number) and make that into a map for your game. you could walk around inside it.
or it could mean you could drop simple 3d printed objects into a room and walk around them?
here's a clip of part of a gx file (intended for a flashforge printer). is a single layer slice from this maze i mocked up in tinkercad, to do a proof of concept test. i printed a single layer to a file, part of which is readable as a text file:
I was reading your description about how the maps are encoded, and memories of learning logo on an Apple ][e in the 80s flooded back....
It occurs to me that a cool project might be to write a tool that takes a file normally intended as instructions for a 3d printer, (typically huge) and pick a "level" (or filament layer number) and make that into a map for your game. you could walk around inside it.
or it could mean you could drop simple 3d printed objects into a room and walk around them?
here's a clip of part of a gx file (intended for a flashforge printer). is a single layer slice from this maze i mocked up in tinkercad, to do a proof of concept test. i printed a single layer to a file, part of which is readable as a text file:
and a link to a discussion about the format : https://www.simplify3d.com/resources/articles/3d-printing-gcode-tutorial/
any idea if this is a do-able project, and if so do you have any suggestions about where to start?
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