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The visualizer depends on requestAnimationFrame() which does not allow to specify a set tickrate to avoid potentially running too fast than is really intended.
The visualizer depends on requestAnimationFrame() which does not allow to specify a set tickrate to avoid potentially running too fast than is really intended.
https://stackoverflow.com/questions/19764018/controlling-fps-with-requestanimationframe
The answer provides a way to control this and should not exceed the maximum framerate the device is able to produce (such as when in low power mode)
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