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similar to #63, which is relevant because ive got a separate scene for my different levels since i made the map for one later than the other
in this case, ive got a staircase that starts on scene A at elevation 50 (relative to the lowest point of the bottom floors map) and teleports to a region on scene B at elevation 0 at the top of the stairs, and a token when teleported stays as elevation 50 or 0 respectively after the teleport. i expect this is because cross-scene teleports create a new token instead of reusing which may be relevant.
similar to #63, which is relevant because ive got a separate scene for my different levels since i made the map for one later than the other
in this case, ive got a staircase that starts on scene A at elevation 50 (relative to the lowest point of the bottom floors map) and teleports to a region on scene B at elevation 0 at the top of the stairs, and a token when teleported stays as elevation 50 or 0 respectively after the teleport. i expect this is because cross-scene teleports create a new token instead of reusing which may be relevant.
using terrain mapper 0.4.9, dnd5e 4.1.2, foundry stable 12 build 331
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