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In-development plugins don't have __installed__.js #69

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Pike opened this issue Apr 17, 2015 · 5 comments
Closed

In-development plugins don't have __installed__.js #69

Pike opened this issue Apr 17, 2015 · 5 comments

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@Pike
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Pike commented Apr 17, 2015

I'm currently hacking on my own plugin, and after the landing of bundles, it seems that there's a requirement to have installed.js.

Just that I don't know how to get to one, without publishing and installing. Which doesn't work while you're developing, obviously.

I got something up when switching forceInstall to true for ~/.c9/plugins in loader.js, but that seems to just wallpaper over the underlying issue.

@nightwing
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Do you want to have an option to load development version (not packed into installed.js) of some plugins without ?debug=2 flag or just adding a command to create __installed__.js from c9 cli tool would be enough?

Note that there were two related issues, which were fixed today:
Plugins not loading in debug mode, which was fixed by 2da5c9a.
And loader printing spurious errors in the console was fixed by dbf4c64.

@Hacksore
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I am unable to get my plugin loaded in debug mode or even when installed with the c9 cli.

@nightwing
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@Hacksore are you using sdk or c9.io? Unfortunately plugin loading on c9.io is broken now, it will be fixed on monday.

@Hacksore
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@nightwing I am in fact trying to use c9.io so I guess I'll just wait it out until it's fixed.

@Pike
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Pike commented Apr 20, 2015

I'm currently working locally with the sdk, and that's fixed, thanks.

Having to use debug=2 for development is a tad of a bummer, mostly because the green banner takes up quite a bit of screen space. It'd be good to have a way to do local setups that are good for dog fooding, or presentations.

I guess the c9.io issue is something around #68 ? Thus closing this.

@Pike Pike closed this as completed Apr 20, 2015
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