General-Purpose_Computation_on_GPUs_A_Primer
Shading_Lighting_and_Shadows
Ch_10_Real-Time_Computation_of_Dynamic_Irradiance_Environment_Maps
Ch_11_Approximate_Bidirectional_Texture_Functions
Ch_12_Tile-Based_Texture_Mapping
Ch_14_Dynamic_Ambient_Occlusion_and_Indirect_Lighting
Ch_15_Blueprint_Rendering_and_Sketchy_Drawings
Ch_16_Accurate_Atmospheric_Scattering
Ch_17_Efficient_Soft-Edged_Shadows_Using_Pixel_Shader_Branching
Ch_18_Using_Vertex_Texture_Displacement_for_Realistic_Water_Rendering
Ch_19_Generic_Refraction_Simulation
Simulation_and_Numerical_Algorithms
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