-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
238 lines (183 loc) · 5.6 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
cmake_minimum_required(VERSION 3.20)
# ------------------------- #
# - PROJECT SETTINGS
# ------------------------- #
project(Bretema VERSION 1.0)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ------------------------- #
# - OPTIONS
# ------------------------- #
option(OPT_TESTS "Compile tests instead of main app" OFF)
# ------------------------- #
# - FUNCTIONS
# ------------------------- #
function(bmCopyDir src dest)
message(STATUS "Copying directory ${src} to ${dest}")
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory ${src} ${dest})
endfunction()
function(bmCopyToBuild pathName)
bmCopyDir(${CMAKE_SOURCE_DIR}/${pathName} ${CMAKE_BINARY_DIR}/${pathName})
endfunction()
# ------------------------- #
# - THIRD PARTY
# ------------------------- #
# Modern Printf
set(FMT_DOC OFF)
add_subdirectory(Modules/fmt)
list(APPEND BM_LIBS fmt)
# Glsl-Style Maths
add_subdirectory(Modules/glm)
list(APPEND BM_LIBS glm)
# Cross-Platform Window Management
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_VULKAN_STATIC ON CACHE BOOL "" FORCE)
add_subdirectory(Modules/glfw)
list(APPEND BM_LIBS glfw)
# Vulkan
find_package(Vulkan REQUIRED )
find_program(glslcExe NAMES glslc HINTS Vulkan::glslc)
list(APPEND BM_INCLUDES ${GLFW_DIR}/deps)
list(APPEND BM_LIBS Vulkan::Vulkan)
# Vulkan Bootstrap
set(VK_BOOTSTRAP_DISABLE_WARNINGS ON CACHE BOOL "" FORCE)
add_subdirectory(Modules/vk-bootstrap)
list(APPEND BM_LIBS vk-bootstrap)
# ImGui: Platform agnostic GUI
set(IMGUI_DIR Modules/ImGui)
list(APPEND BM_INCLUDES ${IMGUI_DIR})
list(APPEND BM_SOURCES_EXTRA
${IMGUI_DIR}/imgui_impl_glfw.cpp
${IMGUI_DIR}/imgui_impl_vulkan.cpp
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
)
list(APPEND BM_HEADERS_EXTRA
${IMGUI_DIR}/imgui_impl_glfw.h
${IMGUI_DIR}/imgui_impl_vulkan.h
${IMGUI_DIR}/imgui.h
${IMGUI_DIR}/imgui_internal.h
${IMGUI_DIR}/imstb_rectpack.h
${IMGUI_DIR}/imstb_textedit.h
${IMGUI_DIR}/imstb_truetype.h
)
# ------------------------- #
# - SHADERS COMPILE AND COPY (@review: improve vars naming)
# ------------------------- #
set(BM_SHADERS_DIR "Assets/Shaders")
file(GLOB BM_SHADERS_LIST ${BM_SHADERS_DIR}/*)
add_custom_command(COMMAND
${CMAKE_COMMAND} -E remove_directory ${BM_SHADERS_DIR}
${CMAKE_COMMAND} -E make_directory ${BM_SHADERS_DIR}
OUTPUT ${BM_SHADERS_DIR}
)
MESSAGE(STATUS "[ Compiling SHADERS ]")
foreach(shaderSrc IN LISTS BM_SHADERS_LIST)
get_filename_component(shaderName ${shaderSrc} NAME)
set(shaderDst ${BM_SHADERS_DIR}/${shaderName}.spv)
add_custom_command(COMMAND ${glslcExe} -o ${shaderDst} ${shaderSrc} OUTPUT ${shaderDst})
list(APPEND EXTRA_SHADERS ${BM_SHADERS_DIR}/${shaderName}.spv)
MESSAGE(STATUS " * ${shaderName}")
endforeach()
add_custom_target(shaders ALL DEPENDS ${EXTRA_SHADERS}) # Seems like unneeded
# ------------------------- #
# - COPY ASSETS
# ------------------------- #
bmCopyToBuild(Assets/Geometry)
bmCopyToBuild(Assets/Icons)
# ------------------------- #
# - PROJECT
# ------------------------- #
set(SRC_DIR "Bretema")
file(GLOB BM_HEADERS_CORE ${SRC_DIR}/Core/*.hpp)
file(GLOB BM_HEADERS_ENGINE ${SRC_DIR}/bm/*.hpp)
file(GLOB BM_HEADERS_PLATFORM_VK ${SRC_DIR}/vk/*.hpp)
list(APPEND BM_HEADERS
${BM_HEADERS_CORE}
${BM_HEADERS_ENGINE}
${BM_HEADERS_PLATFORM_VK}
# ${SRC_DIR}/bm/base.hpp
# ${SRC_DIR}/bm/utils.hpp
# ${SRC_DIR}/bm/userInput.hpp
# ${SRC_DIR}/bm/app.hpp
# ${SRC_DIR}/bm/window.hpp
# ${SRC_DIR}/bm/renderer.hpp
# ${SRC_DIR}/bm/transform.hpp
# ${SRC_DIR}/bm/camera.hpp
# ${SRC_DIR}/vk/base.hpp
# ${SRC_DIR}/vk/renderer.hpp
# ${SRC_DIR}/vk/str.hpp
# ${SRC_DIR}/vk/init.hpp
# ${SRC_DIR}/vk/types.hpp
)
file(GLOB BM_SOURCES_CORE ${SRC_DIR}/Core/*.cpp)
file(GLOB BM_SOURCES_ENGINE ${SRC_DIR}/bm/*.cpp)
file(GLOB BM_SOURCES_PLATFORM_VK ${SRC_DIR}/vk/*.cpp)
list(APPEND BM_SOURCES
${BM_SOURCES_CORE}
${BM_SOURCES_ENGINE}
${BM_SOURCES_PLATFORM_VK}
# ${SRC_DIR}/bm/app.cpp
# ${SRC_DIR}/bm/window.cpp
# ${SRC_DIR}/bm/renderer.cpp
# ${SRC_DIR}/vk/base.cpp
# ${SRC_DIR}/vk/renderer.cpp
)
add_library(${PROJECT_NAME}
STATIC
${BM_SHADERS}
${BM_HEADERS}
${BM_SOURCES}
${BM_HEADERS_EXTRA} # @review
${BM_SOURCES_EXTRA} # @review
)
# Standard
target_compile_features(${PROJECT_NAME}
PUBLIC
cxx_std_20
)
set_property(TARGET ${PROJECT_NAME}
PROPERTY
CXX_STANDARD 20
)
# Defines
target_compile_definitions(${PROJECT_NAME}
PRIVATE
BM_VERSION_MAJOR=1
BM_VERSION_MINOR=0
ImTextureID=ImU64
)
target_include_directories(${PROJECT_NAME}
PUBLIC
${CMAKE_SOURCE_DIR}
Modules
PRIVATE
${BM_INCLUDES}
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
${BM_LIBS}
)
# ------------------------- #
# - EXE and TESTING
# ------------------------- #
function(bmAddExe exeName exeSources)
add_executable(${exeName} ${exeSources} ${RES_FILES})
target_include_directories(${exeName} PRIVATE ${BM_INCLUDES})
target_link_libraries(${exeName} PRIVATE ${BM_LIBS} ${PROJECT_NAME})
endfunction()
function(bmAddTest testName testSources)
set(testName test_${testName})
bmAddExe(${testName} ${testSources})
catch_discover_tests(${testName})
endfunction()
if (OPT_TESTS)
bmAddTest(sum2 Tests/Sum2.cpp)
endif()
bmAddExe(ImGuiDemo Tests/ImGuiDemo.cpp)
bmAddExe(main Tests/main.cpp)