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Spike: Image Asset Memory Management #39

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MattSurabian opened this issue Apr 21, 2016 · 1 comment
Open

Spike: Image Asset Memory Management #39

MattSurabian opened this issue Apr 21, 2016 · 1 comment

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@MattSurabian
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MattSurabian commented Apr 21, 2016

Investigate how to handle loading and unloading the data output by #38 so that we're sensitive to the memory footprint of the game/browser.

@labond
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labond commented Apr 26, 2016

Consider memory management implications of #10

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