diff --git a/Game/Blocks/Bash.md b/Game/Blocks/Bash.md new file mode 100644 index 0000000..c45ecb0 --- /dev/null +++ b/Game/Blocks/Bash.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Bash + +When you [Avoid](Core/Reacting#Avoid) attacks from opponents [In Melee](Core/Effects#In%20Melee), if you succeed by two [Step](Game/Core/Skills#Step), the [Opponent](Game/Core/Terminology#Opponent) becomes [Prone](Game/Core/Effects#Prone). \ No newline at end of file diff --git a/Game/Blocks/Battle-Mount.md b/Game/Blocks/Battle-Mount.md new file mode 100644 index 0000000..999be1a --- /dev/null +++ b/Game/Blocks/Battle-Mount.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Battle Mount + +When [In Melee](Core/Effects#In%20Melee) and [Mounted](Core/Terminology#Mounted), you may as a [Free Action](Core/Terminology#Free%20Action) have the [Mount](Mounts) [Attack](Core/Terminology#Attack). \ No newline at end of file diff --git a/Game/Blocks/Blocking.md b/Game/Blocks/Blocking.md new file mode 100644 index 0000000..559c6a4 --- /dev/null +++ b/Game/Blocks/Blocking.md @@ -0,0 +1,12 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } +### Blocking + +When performing an [Avoid](Game/Core/Reacting#Avoid) you may [Substitute](Game/Core/Terminology#Substitute) [Physique](Game/Core/Strength#Physique) for [Reflexes](Game/Core/Agility#Reflexes). diff --git a/Game/Blocks/Iron-Curtain.md b/Game/Blocks/Iron-Curtain.md new file mode 100644 index 0000000..a165b95 --- /dev/null +++ b/Game/Blocks/Iron-Curtain.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Iron Curtain + +If you have not made an [Attack](Core/Terminology#Attack) during your [Combat Turn](Core/Terminology#Combat%20Turn) and are wielding a [Shield](Core/Terminology#Shield), you may [Parry](Core/Special-Combat-Actions#Parry) as a [Free Action](Core/Terminology#Free%20Action) as your turn ends. \ No newline at end of file diff --git a/Game/Blocks/Knights-Vow.md b/Game/Blocks/Knights-Vow.md new file mode 100644 index 0000000..1a39375 --- /dev/null +++ b/Game/Blocks/Knights-Vow.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Knight's Vow + +You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), but can never [Attack](Game/Core/Terminology#Attack) an unarmed, unaware or unable to defend themselves [Opponent](Core/Terminology#Opponent). \ No newline at end of file diff --git a/Game/Blocks/Master-Block.md b/Game/Blocks/Master-Block.md new file mode 100644 index 0000000..4c88bc4 --- /dev/null +++ b/Game/Blocks/Master-Block.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Master +{: .label .label-purple } + +### Master Block + +You have an additional [Reaction](Game/Core/Blocks/Reaction) that can only be used in [Combat](Game/Core/Combat) and refunds each time you perform an [Action](Game/Core/Terminology#Action). \ No newline at end of file diff --git a/Game/Blocks/Mount-Control.md b/Game/Blocks/Mount-Control.md new file mode 100644 index 0000000..1f70d0f --- /dev/null +++ b/Game/Blocks/Mount-Control.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Mount Control + +When you or your [Mount](Mounts) are attacked while [Mounted](Core/Terminology#Mounted), you may choose which of you any attack targets. \ No newline at end of file diff --git a/Game/Blocks/Mounted-Expert.md b/Game/Blocks/Mounted-Expert.md new file mode 100644 index 0000000..4d2c621 --- /dev/null +++ b/Game/Blocks/Mounted-Expert.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Mounted Expert + +No penalties for performing [Character Activity On Mount](Mounts#Character%20Activity%20On%20Mount). \ No newline at end of file diff --git a/Game/Blocks/Peoples-Champion.md b/Game/Blocks/Peoples-Champion.md new file mode 100644 index 0000000..696f22b --- /dev/null +++ b/Game/Blocks/Peoples-Champion.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Master +{: .label .label-purple } + +### People’s Champion + +Once per [Downtime](Telling-The-Story#Downtime), may ignore any [Attack](Game/Core/Terminology#Attack) as though it didn’t occur. \ No newline at end of file diff --git a/Game/Blocks/Phalanx.md b/Game/Blocks/Phalanx.md new file mode 100644 index 0000000..384b157 --- /dev/null +++ b/Game/Blocks/Phalanx.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Phalanx + +When wielding a [Shield](Core/Terminology#Shield), and [In Melee](Core/Effects#In%20Melee) with an [Ally](Core/Terminology#Ally), you and [Allies](Core/Terminology#Ally) you are in melee with suffer 1 less damage from any [Attack](Game/Core/Terminology#Attack). \ No newline at end of file diff --git a/Game/Blocks/Protector.md b/Game/Blocks/Protector.md new file mode 100644 index 0000000..44ed63d --- /dev/null +++ b/Game/Blocks/Protector.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Protector + +You can spend a [Reaction](Game/Core/Blocks/Reaction) to retarget an attack targeting another [Character](Core/Terminology#Character) you are [In Melee](Core/Effects#In%20Melee) with and may then [React](Game/Core/Reacting) to it without spending an additional [Reaction](Game/Core/Blocks/Reaction). \ No newline at end of file diff --git a/Game/Blocks/Quick-Saddles.md b/Game/Blocks/Quick-Saddles.md new file mode 100644 index 0000000..8893a53 --- /dev/null +++ b/Game/Blocks/Quick-Saddles.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Quick Saddles + +While [Mounted](Core/Terminology#Mounted), you may draw from your [Saddlebag](Storage#Saddlebag) as you would draw from your [Belt](Storage#Belt). \ No newline at end of file diff --git a/Game/Blocks/Roll-With-The-Punches.md b/Game/Blocks/Roll-With-The-Punches.md new file mode 100644 index 0000000..2854619 --- /dev/null +++ b/Game/Blocks/Roll-With-The-Punches.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Roll With The Punches + +After you opponent achieves a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), you may become [Prone](Game/Core/Effects#Prone) to reduce the [Damage](Core/Terminology#Damage) by 2. \ No newline at end of file diff --git a/Game/Blocks/Second-Skin.md b/Game/Blocks/Second-Skin.md new file mode 100644 index 0000000..db0052d --- /dev/null +++ b/Game/Blocks/Second-Skin.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Second Skin + +You ignore [Skill Penalties](Core/Armour#Skill%20Penalty) for any [Armour](Core/Armour) you wear. \ No newline at end of file diff --git a/Game/Blocks/Steel-Wall.md b/Game/Blocks/Steel-Wall.md new file mode 100644 index 0000000..8e743b3 --- /dev/null +++ b/Game/Blocks/Steel-Wall.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Steel Wall + +If a [Character](Core/Terminology#Character) performs a [Mitigated Attack](Core/Terminology#Mitigated%20Attack) on you, that enemy cannot perform [Attack](Game/Core/Terminology#Attack) against you until your next action. \ No newline at end of file diff --git a/Game/Blocks/Strange-Riding.md b/Game/Blocks/Strange-Riding.md new file mode 100644 index 0000000..be51861 --- /dev/null +++ b/Game/Blocks/Strange-Riding.md @@ -0,0 +1,15 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Strange Riding + +Your [Mounted Expert](#Mounted%20Expert) training applies to exotic forms of travel while [Mounted](Core/Terminology#Mounted). + +> Flight, Swimming, Teleporting, Scaling Walls, Burrowing diff --git a/Game/Blocks/Sweep.md b/Game/Blocks/Sweep.md new file mode 100644 index 0000000..84951ba --- /dev/null +++ b/Game/Blocks/Sweep.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Sweep + +As a [Melee Attack](Core/Terminology#Melee%20Attack), you may make a [Physique](Core/Strength#Physique) [Fixed Difficulty](Game/Core/Skills#Fixed%20Difficulty)(0). If this is a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), all [Opponents](Core/Terminology#Opponent) within [Reach](Core/Movement#Reach) of you become [Prone](Core/Effects#Prone), they don't otherwise suffer damage. \ No newline at end of file diff --git a/Game/Blocks/Taunt.md b/Game/Blocks/Taunt.md new file mode 100644 index 0000000..302d22a --- /dev/null +++ b/Game/Blocks/Taunt.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Taunt + +During your [Combat-Turn](Core/Combat-Turn), as a [Free Action](Game/Core/Terminology#Free%20Action) you may spend a [Power](Game/Core/Blocks/Power) to cause the next enemy to act to have to target you with something. \ No newline at end of file diff --git a/Game/Blocks/Terminator.md b/Game/Blocks/Terminator.md new file mode 100644 index 0000000..f911cb5 --- /dev/null +++ b/Game/Blocks/Terminator.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Basic +{: .label .label-purple } + +### Terminator + +You cannot be forced to move or knocked over. \ No newline at end of file diff --git a/Game/Blocks/Trampler.md b/Game/Blocks/Trampler.md new file mode 100644 index 0000000..0e9381e --- /dev/null +++ b/Game/Blocks/Trampler.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Advanced +{: .label .label-purple } + +### Trampler + +While [Mounted](Core/Terminology#Mounted) if you move within [Reach](Core/Movement#Reach) of an [Opponent](Core/Terminology#Opponent), you can perform a [Confidence](Game/Core/Communication#Confidence) [Fixed Difficulty](Core/Skills#Fixed%20Difficulty)(0) to deal 5 [Damage](Game/Core/Terminology#Damage) to them. \ No newline at end of file diff --git a/Game/Blocks/Wild-Mount.md b/Game/Blocks/Wild-Mount.md new file mode 100644 index 0000000..1aac45f --- /dev/null +++ b/Game/Blocks/Wild-Mount.md @@ -0,0 +1,13 @@ + +[Knight](Game/Knight) +{: .label .label-blue } + +General +{: .label .label-green } + +Master +{: .label .label-purple } + +### Wild Mount + +You can comfortably use as a [Mount](Mounts) any wild creature that you have befriended or have adequately controlled with a [Wranglers Kit](Example-Gear#Wranglers%20Kit), without additional gear or domestication. \ No newline at end of file diff --git a/Game/Knight.md b/Game/Knight.md index 8b1a0a8..d026103 100644 --- a/Game/Knight.md +++ b/Game/Knight.md @@ -21,18 +21,10 @@ They can generally teach the following training: ## Basic -### Bury Them - -If an enemy is on the ground, and you make a [Melee Attack](Core/Terminology#Melee%20Attack) against them, you deal +1 [Damage](Core/Terminology#Damage). - ### Blocking When someone performs an [Attack](Core/Terminology#Attack) where you are the [Opponent](Core/Terminology#Opponent), if you are [In Melee](Core/Effects#In%20Melee) you may [Substitute](Core/Terminology#Substitute) your [Physique](Core/Strength#Physique) for [Reflexes](Core/Agility#Reflexes). -### Fight Defensively - -You may declare you are fighting in a defensive stance as a [Free Action](Core/Terminology#Free%20Action) at the beginning of your [Combat Turn](Core/Terminology#Combat%20Turn), you remain in a defensive stance until the start of your next [Combat Turn](Core/Terminology#Combat%20Turn). While fighting defensively, you receive a +2 to all skill tests that are [Reaction](Core/Terminology#Reaction), and a -2 to all attack skill tests. - ### Knight's Vow You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), but can never attack an unarmed, unaware or unable to defend themselves [Opponent](Core/Terminology#Opponent). @@ -41,10 +33,6 @@ You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), No penalties for performing [Character Activity On Mount](Mounts#Character%20Activity%20On%20Mount), while riding on ground. -### Perfect Fit - -You have 1 additional [Armour Integrity](Core/Armour#Armour%20Integrity). - ### Phalanx When wielding a [Shield](Core/Terminology#Shield), and [In Melee](Core/Effects#In%20Melee) with an [Ally](Core/Terminology#Ally), you and [Allies](Core/Terminology#Ally) you are in melee with get a +1 to [Reflexes](Core/Agility#Reflexes) skill tests. diff --git a/Game/Mounts.md b/Game/Mounts.md index 2645c7c..c39308e 100644 --- a/Game/Mounts.md +++ b/Game/Mounts.md @@ -31,7 +31,7 @@ Mounts can also have special traits which give them additional power, stuff like Additionally, any mount that you can use effectively is expected to have a saddle. For exotic mounts, this could mean custom construction. Additionally, mounts may have a [Saddlebag](Storage#Saddlebag) which expand your storage and barding #TODOcopy which works as armour. ## Character Activity On Mount -While mounted and moving around any non-riding activities your character makes are at a -2. This can be mitigated with [Mounted Expert](Keeper#Mounted%20Expert) +While mounted and moving around any non-riding activities your character makes are at a -2. > This includes combat, skilled labour, and even awareness