-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
latest version on modhub (2.5.01): Game loading/creation of new game stuck at 95% #33
Comments
As a test i downloaded 2.1.0.3 and it works fine |
same here |
same: 2023-08-31 23:36 Error: Running LUA method 'update'. |
Same here... |
I've managed to sort out the problem through ticking off all mods, leaving only crop rotation on and the one by one put back on, I did not put On the mods with are not from modhub |
Yes, I know it's a conflicting with another script, but this should be fixed by crop rotation mod since hes latest update broke ability to play with other script mods. So, it's an issue that crop rotation should be fixed "again". He updated this mod and broke the combability with other script mods. I don't have time to take a look what other script mod might break crop rotation, but my wild guess is maybe rain pain or similar mod that causes conflict with the latest crop rotation mod. I hope this mod gets updated and this 95% stuck loading issue fixed asap. |
I use a lot of mods - incl. RainPain - and have not such issues. Not yet, though.
Not all mods are vanilla or as shipped, some got changed file names for loading order purposes, some contain fixes or changed sound prefabs etc. |
Hello @bodzio528, i have the same issues (stuck at 95% of loading) with latest 2.5.0.1-hotfix version:
2023-11-20 11:26 Error: Running LUA method 'update'. Please fix it if possible, thank you. |
Hi, The failure is caused by crop rotation data improperly registered in fruitTypeManager. I have added check for that so mod will continue to load, but the root cause is not clear yet (nil value is jusst a symptom). What I can tell for now is that some mods alter fruitTypeManager contents (eg. ones that modify fruit growth stages), in a way that may result in incompatibility. Mod loading order maters in this case, apparently it is best to load FS22_CropRotation as last one. Version 2.5.0.5 addresses this issue and "works for me": |
Hi, how can i load this mod as last one?? modifying name or some else?? If i change name, it's always recognized or can make a conflict or a problem for work?? |
The game freezes at 95% loading with the log showing:
FS22_CropRotation/gui/InGameMenuCropRotationPlanner.lua:50: attempt to index field 'rotation' (a nil value). Older saves do not work either. i am also unable to create new game when mod is active ( same error)
The text was updated successfully, but these errors were encountered: