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On top of this observation I've been facing the following trouble. In Unity games where the posing is done and then its result passed to a stream output into the drawing stages, we have the issue that the memory allocation is not sufficient to store all the information needed ending up with broken models. The issue has been fixed with a custom version of 3dmigoto that artifically raises the vertex limit to a set number or one defined by the user.
I was wondering if by properly handling this stream output and re-defining its byte_width we could achieve this same effect without the need for these custom editions of 3dmigoto.
after countless game crashes I managed to get this to properly render the full model however only for a single frame. It immediately crashed afterwards. Any guidance or suggestion on the subject could be helpful
at:
https://github.com/bo3b/3Dmigoto/blob/722abdd52eaa969fa52dd5e0a099160e4863e863/DirectX11/CommandList.cpp#L6046C1-L6063C9
The comments seem to suggest a very untested approach to setting the offsets. According to the documentation: https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-sosettargets it seems like setting the offset to -1 instead of NULL might achieve a somewhat dynamic solution for this issue.
On top of this observation I've been facing the following trouble. In Unity games where the posing is done and then its result passed to a stream output into the drawing stages, we have the issue that the memory allocation is not sufficient to store all the information needed ending up with broken models. The issue has been fixed with a custom version of 3dmigoto that artifically raises the vertex limit to a set number or one defined by the user.
I was wondering if by properly handling this stream output and re-defining its byte_width we could achieve this same effect without the need for these custom editions of 3dmigoto.
after countless game crashes I managed to get this to properly render the full model however only for a single frame. It immediately crashed afterwards. Any guidance or suggestion on the subject could be helpful
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