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Issues importing poses #163
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vs-cb2 = Vertex Shader Constant Buffer 2 It's where that particular game passes skinning matrices to the vertex shader, and it's game specific - other games might store them in a different constant buffer or somewhere even more esoteric. There isn't even a guarantee that it will be in a form that can be used by the Blender plugin at all since it depends on how the developer wrote their skinning pipeline, and they could well have implemented it in a completely different way. Because of this I can't really give any specific advice on what value to use for a given game - it requires some investigation of how skinning works in the game in question or some good luck to guess the right value. You can dump out the vertex shader with 3DMigoto and study it to try to determine where it is looking for the skinning matrices - with luck the game might have left reflection data in and used an obvious sounding name (like "skinningMatrices"), though even if that is missing it is possible to guess likely candidates based on the code itself. You can also/alternatively dump out all constant buffers passed to the vertex shader and try to identify which ones appear to contain data that could be skinning matrices. |
I see. The vertex shader references cb0, but I can't quite work out what it's using it for. I'm guessing it could be anything. My real issue here is, I'm trying to do essentially the same thing you show in the tutorial video but can't complete all steps without this particular part working. I'm at a point where I have a 3D model that has 13 vertex groups, say 1 to 10, plus X, Y and Z. Groups 1 to 10 exist in the original model so they're not an issue, I have to figure out where X, Y and Z belong. I've also noticed that groups 4, 5, 7, 8 are empty in the original object, so I guess X Y or Z could actually fit in one of those, possibly... Groups equivalent to X, Y and Z exist on another vertex buffer used to draw the same model, but obviously the numbers do not match up, and I'm assuming because I can't get poses imported, the whole process used in the video to fix that is not quite working for me. Thanks for your response, and I'd appreciate any ideas on how to figure out where X Y and Z could go. |
The tutorial video was really helpful, but it does not explain much about pose importing. In the video, he sets
vs-cb2
as a dump option, then later specifies it when importing to blender. Why? what's the significance of thevs-
prefix? and why is it2
?I'm dumping using the following global options:
analyse_options = deferred_ctx_accurate dump_ib dump_vb dump_cb txt buf
This only seems to produce a
vs-cb0
whenever I do a dump. But when importing a frame analysis dump to blender withvs-cb0
, this is what I get:If I delete or reset the pose, the model goes back to normal.
Any ideas on how to solve this?
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