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Feature Request: Ways to deal with reforged items (Two ideas) #283

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IdrisQe opened this issue Jan 27, 2025 · 0 comments
Open

Feature Request: Ways to deal with reforged items (Two ideas) #283

IdrisQe opened this issue Jan 27, 2025 · 0 comments

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@IdrisQe
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IdrisQe commented Jan 27, 2025

When playing a modpack, especially one that adds more reforges, it can get really annoying having a whole row of Magic Storage taken up by 1 equippable item that has like 10 different reforges on it. This also makes sorting items by total stacks not work very well for equippable items.

There are two things that could really help with the visual clutter:

  1. A toggle which at least visually stacks reforged or otherwise modified items of the same type together.
    This would be a checkbox or something in the main storage UI (or the Controls section) which merges the stacks of all items of a particular type, maybe adding an icon in front of the name or a line to the tooltip showing that there are multiple types stacked together, so you know to un-toggle the option if you want to take a specific one out (or you can be lazy and just take them out one by one until it picks the one you want)

  2. An option to un-reforge all reforged items in storage. This wouldn't help with other types of modification, but it would help with the main one. This could be considered a bit broken, if not for the fact that the "bad" reforges, the only ones that would be a good thing to remove outright, are already cheaper than most reforges to change, and it would require putting your item in storage, clicking the button to un-reforge, taking it out, and reforging again, so it's probably not even that much faster than just Shimmer-scumming for a reforge, and therefore not really broken at all.

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