Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Just a nitpick, but basic storage units can be stood on, while the upgraded versions cannot be stood on. #273

Open
tieeeeen1994 opened this issue Jun 12, 2024 · 2 comments

Comments

@tieeeeen1994
Copy link

tieeeeen1994 commented Jun 12, 2024

Title. I just think there should be a configuration that makes them steppable or not. Heck, just make them steppable or not by design, I'd be fine with it. The inconsistencies just get to me.

Even Storage Hearts and other interactable interfaces are steppable. I have mixed storage units in one area and the inconsistencies, as I said, get to me.

@absoluteAquarian
Copy link
Collaborator

This is due to an inconsistency between the vanilla tile collision logic and how the spritesheet is laid out for the Storage Unit tiles and has been fixed in the dev builds for v0.7

@tieeeeen1994
Copy link
Author

This is noted. Thank you! :)

I posted using another account and have deleted that comment for consistency.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants