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scrimage.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DGDS_SCRIMAGE_H
#define DGDS_SCRIMAGE_H
#include "dgds/dgds.h"
namespace Common {
class MemoryReadStream;
class SeekableReadStream;
}
namespace Dgds {
class ResourceManager;
class ScrImage {
public:
ScrImage(Common::String filename, ResourceManager *resMan);
virtual ~ScrImage();
byte *getData() { return _imgData; }
private:
byte* decompRLE(Common::SeekableReadStream *in, int size);
byte* decompLZW(Common::SeekableReadStream *in, int size);
byte *_imgData;
};
class LZW {
public:
LZW(Common::SeekableReadStream *res, byte *data);
private:
int nextbit;
int current;
Common::SeekableReadStream *_res;
unsigned int GetBits(const unsigned int n);
unsigned int GetNextBit();
void SkipBits();
};
} // End of namespace Dgds
#endif