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dgds.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DGDS_DGDS_H
#define DGDS_DGDS_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "engines/engine.h"
namespace Dgds {
enum GameType {
GType_Rise = 0,
GType_Willy = 1,
GType_Hoc
};
struct DgdsGameDescription;
//class Console;
//class Cursor;
//class Events;
//class Graphics;
//class Scene;
//class Sound;
//class Text;
class DgdsEngine : public Engine {
public:
DgdsEngine(OSystem *syst, const DgdsGameDescription *gameDesc);
virtual ~DgdsEngine();
GameType getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
const DgdsGameDescription *_gameDescription;
Common::RandomSource _rnd;
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
void initialize();
void shutdown();
};
} // End of namespace Dgds
#endif