From 21b7b9c090496a2e1c0f83b1e46e5c5139bac302 Mon Sep 17 00:00:00 2001 From: Dragos Daian Date: Fri, 7 Feb 2025 10:18:26 +0100 Subject: [PATCH] Create Dockerfile --- Dockerfile | 86 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 Dockerfile diff --git a/Dockerfile b/Dockerfile new file mode 100644 index 0000000..10ade14 --- /dev/null +++ b/Dockerfile @@ -0,0 +1,86 @@ +FROM ubuntu:jammy +LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors" + +USER root +SHELL ["/bin/bash", "-c"] +ENV DEBIAN_FRONTEND=noninteractive +RUN apt-get update && apt-get install -y --no-install-recommends \ + ca-certificates \ + git \ + git-lfs \ + unzip \ + wget \ + zip \ + adb \ + openjdk-17-jdk-headless \ + rsync \ + wine64 \ + osslsigncode \ + && rm -rf /var/lib/apt/lists/* + +# When in doubt, see the downloads page: https://downloads.tuxfamily.org/godotengine/ +ARG GODOT_VERSION="4.3" + +# Example values: stable, beta3, rc1, dev2, etc. +# Also change the `SUBDIR` argument below when NOT using stable. +ARG RELEASE_NAME="stable" + +# This is only needed for non-stable builds (alpha, beta, RC) +# e.g. SUBDIR "/beta3" +# Use an empty string "" when the RELEASE_NAME is "stable". +ARG SUBDIR="" + +ARG GODOT_TEST_ARGS="" +ARG GODOT_PLATFORM="linux.x86_64" + +RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ + && wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ + && mkdir ~/.cache \ + && mkdir -p ~/.config/godot \ + && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ + && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ + && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \ + && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ + && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ + && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip + +ADD getbutler.sh /opt/butler/getbutler.sh +RUN bash /opt/butler/getbutler.sh +RUN /opt/butler/bin/butler -V + +ENV PATH="/opt/butler/bin:${PATH}" + +# Download and set up Android SDK to export to Android. +ENV ANDROID_HOME="/usr/lib/android-sdk" +RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \ + && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \ + && mv cmdline-tools $ANDROID_HOME/ \ + && rm -f commandlinetools-linux-*_latest.zip + +ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" + +RUN yes | sdkmanager --licenses \ + && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653" + +# Add Android keystore and settings. +RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \ + && mv debug.keystore /root/debug.keystore + +RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS} +# Godot editor settings are stored per minor version since 4.3. +# `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9). +RUN echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres + +# Download and set up rcedit to change Windows executable icons on export. +RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe +RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres +RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres