diff --git a/bindings/bf/bgfx.bf b/bindings/bf/bgfx.bf
index e92136a325..f3ff2415ff 100644
--- a/bindings/bf/bgfx.bf
+++ b/bindings/bf/bgfx.bf
@@ -24,178 +24,178 @@ public static class bgfx
/// Enable R write.
///
WriteR = 0x0000000000000001,
-
+
///
/// Enable G write.
///
WriteG = 0x0000000000000002,
-
+
///
/// Enable B write.
///
WriteB = 0x0000000000000004,
-
+
///
/// Enable alpha write.
///
WriteA = 0x0000000000000008,
-
+
///
/// Enable depth write.
///
WriteZ = 0x0000004000000000,
-
+
///
/// Enable RGB write.
///
WriteRgb = 0x0000000000000007,
-
+
///
/// Write all channels mask.
///
WriteMask = 0x000000400000000f,
-
+
///
/// Enable depth test, less.
///
DepthTestLess = 0x0000000000000010,
-
+
///
/// Enable depth test, less or equal.
///
DepthTestLequal = 0x0000000000000020,
-
+
///
/// Enable depth test, equal.
///
DepthTestEqual = 0x0000000000000030,
-
+
///
/// Enable depth test, greater or equal.
///
DepthTestGequal = 0x0000000000000040,
-
+
///
/// Enable depth test, greater.
///
DepthTestGreater = 0x0000000000000050,
-
+
///
/// Enable depth test, not equal.
///
DepthTestNotequal = 0x0000000000000060,
-
+
///
/// Enable depth test, never.
///
DepthTestNever = 0x0000000000000070,
-
+
///
/// Enable depth test, always.
///
DepthTestAlways = 0x0000000000000080,
DepthTestShift = 4,
DepthTestMask = 0x00000000000000f0,
-
+
///
/// 0, 0, 0, 0
///
BlendZero = 0x0000000000001000,
-
+
///
/// 1, 1, 1, 1
///
BlendOne = 0x0000000000002000,
-
+
///
/// Rs, Gs, Bs, As
///
BlendSrcColor = 0x0000000000003000,
-
+
///
/// 1-Rs, 1-Gs, 1-Bs, 1-As
///
BlendInvSrcColor = 0x0000000000004000,
-
+
///
/// As, As, As, As
///
BlendSrcAlpha = 0x0000000000005000,
-
+
///
/// 1-As, 1-As, 1-As, 1-As
///
BlendInvSrcAlpha = 0x0000000000006000,
-
+
///
/// Ad, Ad, Ad, Ad
///
BlendDstAlpha = 0x0000000000007000,
-
+
///
/// 1-Ad, 1-Ad, 1-Ad ,1-Ad
///
BlendInvDstAlpha = 0x0000000000008000,
-
+
///
/// Rd, Gd, Bd, Ad
///
BlendDstColor = 0x0000000000009000,
-
+
///
/// 1-Rd, 1-Gd, 1-Bd, 1-Ad
///
BlendInvDstColor = 0x000000000000a000,
-
+
///
/// f, f, f, 1; f = min(As, 1-Ad)
///
BlendSrcAlphaSat = 0x000000000000b000,
-
+
///
/// Blend factor
///
BlendFactor = 0x000000000000c000,
-
+
///
/// 1-Blend factor
///
BlendInvFactor = 0x000000000000d000,
BlendShift = 12,
BlendMask = 0x000000000ffff000,
-
+
///
/// Blend add: src + dst.
///
BlendEquationAdd = 0x0000000000000000,
-
+
///
/// Blend subtract: src - dst.
///
BlendEquationSub = 0x0000000010000000,
-
+
///
/// Blend reverse subtract: dst - src.
///
BlendEquationRevsub = 0x0000000020000000,
-
+
///
/// Blend min: min(src, dst).
///
BlendEquationMin = 0x0000000030000000,
-
+
///
/// Blend max: max(src, dst).
///
BlendEquationMax = 0x0000000040000000,
BlendEquationShift = 28,
BlendEquationMask = 0x00000003f0000000,
-
+
///
/// Cull clockwise triangles.
///
CullCw = 0x0000001000000000,
-
+
///
/// Cull counter-clockwise triangles.
///
@@ -204,22 +204,22 @@ public static class bgfx
CullMask = 0x0000003000000000,
AlphaRefShift = 40,
AlphaRefMask = 0x0000ff0000000000,
-
+
///
/// Tristrip.
///
PtTristrip = 0x0001000000000000,
-
+
///
/// Lines.
///
PtLines = 0x0002000000000000,
-
+
///
/// Line strip.
///
PtLinestrip = 0x0003000000000000,
-
+
///
/// Points.
///
@@ -228,42 +228,42 @@ public static class bgfx
PtMask = 0x0007000000000000,
PointSizeShift = 52,
PointSizeMask = 0x00f0000000000000,
-
+
///
/// Enable MSAA rasterization.
///
Msaa = 0x0100000000000000,
-
+
///
/// Enable line AA rasterization.
///
Lineaa = 0x0200000000000000,
-
+
///
/// Enable conservative rasterization.
///
ConservativeRaster = 0x0400000000000000,
-
+
///
/// No state.
///
None = 0x0000000000000000,
-
+
///
/// Front counter-clockwise (default is clockwise).
///
FrontCcw = 0x0000008000000000,
-
+
///
/// Enable blend independent.
///
BlendIndependent = 0x0000000400000000,
-
+
///
/// Enable alpha to coverage.
///
BlendAlphaToCoverage = 0x0000000800000000,
-
+
///
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
@@ -273,7 +273,7 @@ public static class bgfx
ReservedShift = 61,
ReservedMask = 0xe000000000000000,
}
-
+
[AllowDuplicates]
public enum StencilFlags : uint32
{
@@ -284,168 +284,168 @@ public static class bgfx
None = 0x00000000,
Mask = 0xffffffff,
Default = 0x00000000,
-
+
///
/// Enable stencil test, less.
///
TestLess = 0x00010000,
-
+
///
/// Enable stencil test, less or equal.
///
TestLequal = 0x00020000,
-
+
///
/// Enable stencil test, equal.
///
TestEqual = 0x00030000,
-
+
///
/// Enable stencil test, greater or equal.
///
TestGequal = 0x00040000,
-
+
///
/// Enable stencil test, greater.
///
TestGreater = 0x00050000,
-
+
///
/// Enable stencil test, not equal.
///
TestNotequal = 0x00060000,
-
+
///
/// Enable stencil test, never.
///
TestNever = 0x00070000,
-
+
///
/// Enable stencil test, always.
///
TestAlways = 0x00080000,
TestShift = 16,
TestMask = 0x000f0000,
-
+
///
/// Zero.
///
OpFailSZero = 0x00000000,
-
+
///
/// Keep.
///
OpFailSKeep = 0x00100000,
-
+
///
/// Replace.
///
OpFailSReplace = 0x00200000,
-
+
///
/// Increment and wrap.
///
OpFailSIncr = 0x00300000,
-
+
///
/// Increment and clamp.
///
OpFailSIncrsat = 0x00400000,
-
+
///
/// Decrement and wrap.
///
OpFailSDecr = 0x00500000,
-
+
///
/// Decrement and clamp.
///
OpFailSDecrsat = 0x00600000,
-
+
///
/// Invert.
///
OpFailSInvert = 0x00700000,
OpFailSShift = 20,
OpFailSMask = 0x00f00000,
-
+
///
/// Zero.
///
OpFailZZero = 0x00000000,
-
+
///
/// Keep.
///
OpFailZKeep = 0x01000000,
-
+
///
/// Replace.
///
OpFailZReplace = 0x02000000,
-
+
///
/// Increment and wrap.
///
OpFailZIncr = 0x03000000,
-
+
///
/// Increment and clamp.
///
OpFailZIncrsat = 0x04000000,
-
+
///
/// Decrement and wrap.
///
OpFailZDecr = 0x05000000,
-
+
///
/// Decrement and clamp.
///
OpFailZDecrsat = 0x06000000,
-
+
///
/// Invert.
///
OpFailZInvert = 0x07000000,
OpFailZShift = 24,
OpFailZMask = 0x0f000000,
-
+
///
/// Zero.
///
OpPassZZero = 0x00000000,
-
+
///
/// Keep.
///
OpPassZKeep = 0x10000000,
-
+
///
/// Replace.
///
OpPassZReplace = 0x20000000,
-
+
///
/// Increment and wrap.
///
OpPassZIncr = 0x30000000,
-
+
///
/// Increment and clamp.
///
OpPassZIncrsat = 0x40000000,
-
+
///
/// Decrement and wrap.
///
OpPassZDecr = 0x50000000,
-
+
///
/// Decrement and clamp.
///
OpPassZDecrsat = 0x60000000,
-
+
///
/// Invert.
///
@@ -453,7 +453,7 @@ public static class bgfx
OpPassZShift = 28,
OpPassZMask = 0xf0000000,
}
-
+
[AllowDuplicates]
public enum ClearFlags : uint16
{
@@ -461,67 +461,67 @@ public static class bgfx
/// No clear flags.
///
None = 0x0000,
-
+
///
/// Clear color.
///
Color = 0x0001,
-
+
///
/// Clear depth.
///
Depth = 0x0002,
-
+
///
/// Clear stencil.
///
Stencil = 0x0004,
-
+
///
/// Discard frame buffer attachment 0.
///
DiscardColor0 = 0x0008,
-
+
///
/// Discard frame buffer attachment 1.
///
DiscardColor1 = 0x0010,
-
+
///
/// Discard frame buffer attachment 2.
///
DiscardColor2 = 0x0020,
-
+
///
/// Discard frame buffer attachment 3.
///
DiscardColor3 = 0x0040,
-
+
///
/// Discard frame buffer attachment 4.
///
DiscardColor4 = 0x0080,
-
+
///
/// Discard frame buffer attachment 5.
///
DiscardColor5 = 0x0100,
-
+
///
/// Discard frame buffer attachment 6.
///
DiscardColor6 = 0x0200,
-
+
///
/// Discard frame buffer attachment 7.
///
DiscardColor7 = 0x0400,
-
+
///
/// Discard frame buffer depth attachment.
///
DiscardDepth = 0x0800,
-
+
///
/// Discard frame buffer stencil attachment.
///
@@ -529,7 +529,7 @@ public static class bgfx
DiscardColorMask = 0x07f8,
DiscardMask = 0x1ff8,
}
-
+
[AllowDuplicates]
public enum DiscardFlags : uint32
{
@@ -537,43 +537,43 @@ public static class bgfx
/// Preserve everything.
///
None = 0x00000000,
-
+
///
/// Discard texture sampler and buffer bindings.
///
Bindings = 0x00000001,
-
+
///
/// Discard index buffer.
///
IndexBuffer = 0x00000002,
-
+
///
/// Discard instance data.
///
InstanceData = 0x00000004,
-
+
///
/// Discard state and uniform bindings.
///
State = 0x00000008,
-
+
///
/// Discard transform.
///
Transform = 0x00000010,
-
+
///
/// Discard vertex streams.
///
VertexStreams = 0x00000020,
-
+
///
/// Discard all states.
///
All = 0x000000ff,
}
-
+
[AllowDuplicates]
public enum DebugFlags : uint32
{
@@ -581,34 +581,34 @@ public static class bgfx
/// No debug.
///
None = 0x00000000,
-
+
///
/// Enable wireframe for all primitives.
///
Wireframe = 0x00000001,
-
+
///
/// Enable infinitely fast hardware test. No draw calls will be submitted to driver.
/// It's useful when profiling to quickly assess bottleneck between CPU and GPU.
///
Ifh = 0x00000002,
-
+
///
/// Enable statistics display.
///
Stats = 0x00000004,
-
+
///
/// Enable debug text display.
///
Text = 0x00000008,
-
+
///
/// Enable profiler. This causes per-view statistics to be collected, available through `bgfx::Stats::ViewStats`. This is unrelated to the profiler functions in `bgfx::CallbackI`.
///
Profiler = 0x00000010,
}
-
+
[AllowDuplicates]
public enum BufferFlags : uint16
{
@@ -616,59 +616,59 @@ public static class bgfx
/// 1 8-bit value
///
ComputeFormat8x1 = 0x0001,
-
+
///
/// 2 8-bit values
///
ComputeFormat8x2 = 0x0002,
-
+
///
/// 4 8-bit values
///
ComputeFormat8x4 = 0x0003,
-
+
///
/// 1 16-bit value
///
ComputeFormat16x1 = 0x0004,
-
+
///
/// 2 16-bit values
///
ComputeFormat16x2 = 0x0005,
-
+
///
/// 4 16-bit values
///
ComputeFormat16x4 = 0x0006,
-
+
///
/// 1 32-bit value
///
ComputeFormat32x1 = 0x0007,
-
+
///
/// 2 32-bit values
///
ComputeFormat32x2 = 0x0008,
-
+
///
/// 4 32-bit values
///
ComputeFormat32x4 = 0x0009,
ComputeFormatShift = 0,
ComputeFormatMask = 0x000f,
-
+
///
/// Type `int`.
///
ComputeTypeInt = 0x0010,
-
+
///
/// Type `uint`.
///
ComputeTypeUint = 0x0020,
-
+
///
/// Type `float`.
///
@@ -676,91 +676,91 @@ public static class bgfx
ComputeTypeShift = 4,
ComputeTypeMask = 0x0030,
None = 0x0000,
-
+
///
/// Buffer will be read by shader.
///
ComputeRead = 0x0100,
-
+
///
/// Buffer will be used for writing.
///
ComputeWrite = 0x0200,
-
+
///
/// Buffer will be used for storing draw indirect commands.
///
DrawIndirect = 0x0400,
-
+
///
/// Allow dynamic index/vertex buffer resize during update.
///
AllowResize = 0x0800,
-
+
///
/// Index buffer contains 32-bit indices.
///
Index32 = 0x1000,
ComputeReadWrite = 0x0300,
}
-
+
[AllowDuplicates]
public enum TextureFlags : uint64
{
None = 0x0000000000000000,
-
+
///
/// Texture will be used for MSAA sampling.
///
MsaaSample = 0x0000000800000000,
-
+
///
/// Render target no MSAA.
///
Rt = 0x0000001000000000,
-
+
///
/// Texture will be used for compute write.
///
ComputeWrite = 0x0000100000000000,
-
+
///
/// Sample texture as sRGB.
///
Srgb = 0x0000200000000000,
-
+
///
/// Texture will be used as blit destination.
///
BlitDst = 0x0000400000000000,
-
+
///
/// Texture will be used for read back from GPU.
///
ReadBack = 0x0000800000000000,
-
+
///
/// Render target MSAAx2 mode.
///
RtMsaaX2 = 0x0000002000000000,
-
+
///
/// Render target MSAAx4 mode.
///
RtMsaaX4 = 0x0000003000000000,
-
+
///
/// Render target MSAAx8 mode.
///
RtMsaaX8 = 0x0000004000000000,
-
+
///
/// Render target MSAAx16 mode.
///
RtMsaaX16 = 0x0000005000000000,
RtMsaaShift = 36,
RtMsaaMask = 0x0000007000000000,
-
+
///
/// Render target will be used for writing
///
@@ -768,7 +768,7 @@ public static class bgfx
RtShift = 36,
RtMask = 0x000000f000000000,
}
-
+
[AllowDuplicates]
public enum SamplerFlags : uint32
{
@@ -776,119 +776,119 @@ public static class bgfx
/// Wrap U mode: Mirror
///
UMirror = 0x00000001,
-
+
///
/// Wrap U mode: Clamp
///
UClamp = 0x00000002,
-
+
///
/// Wrap U mode: Border
///
UBorder = 0x00000003,
UShift = 0,
UMask = 0x00000003,
-
+
///
/// Wrap V mode: Mirror
///
VMirror = 0x00000004,
-
+
///
/// Wrap V mode: Clamp
///
VClamp = 0x00000008,
-
+
///
/// Wrap V mode: Border
///
VBorder = 0x0000000c,
VShift = 2,
VMask = 0x0000000c,
-
+
///
/// Wrap W mode: Mirror
///
WMirror = 0x00000010,
-
+
///
/// Wrap W mode: Clamp
///
WClamp = 0x00000020,
-
+
///
/// Wrap W mode: Border
///
WBorder = 0x00000030,
WShift = 4,
WMask = 0x00000030,
-
+
///
/// Min sampling mode: Point
///
MinPoint = 0x00000040,
-
+
///
/// Min sampling mode: Anisotropic
///
MinAnisotropic = 0x00000080,
MinShift = 6,
MinMask = 0x000000c0,
-
+
///
/// Mag sampling mode: Point
///
MagPoint = 0x00000100,
-
+
///
/// Mag sampling mode: Anisotropic
///
MagAnisotropic = 0x00000200,
MagShift = 8,
MagMask = 0x00000300,
-
+
///
/// Mip sampling mode: Point
///
MipPoint = 0x00000400,
MipShift = 10,
MipMask = 0x00000400,
-
+
///
/// Compare when sampling depth texture: less.
///
CompareLess = 0x00010000,
-
+
///
/// Compare when sampling depth texture: less or equal.
///
CompareLequal = 0x00020000,
-
+
///
/// Compare when sampling depth texture: equal.
///
CompareEqual = 0x00030000,
-
+
///
/// Compare when sampling depth texture: greater or equal.
///
CompareGequal = 0x00040000,
-
+
///
/// Compare when sampling depth texture: greater.
///
CompareGreater = 0x00050000,
-
+
///
/// Compare when sampling depth texture: not equal.
///
CompareNotequal = 0x00060000,
-
+
///
/// Compare when sampling depth texture: never.
///
CompareNever = 0x00070000,
-
+
///
/// Compare when sampling depth texture: always.
///
@@ -900,7 +900,7 @@ public static class bgfx
ReservedShift = 28,
ReservedMask = 0xf0000000,
None = 0x00000000,
-
+
///
/// Sample stencil instead of depth.
///
@@ -911,7 +911,7 @@ public static class bgfx
UvwBorder = 0x0000003f,
BitsMask = 0x000f07ff,
}
-
+
[AllowDuplicates]
public enum ResetFlags : uint32
{
@@ -919,85 +919,85 @@ public static class bgfx
/// Enable 2x MSAA.
///
MsaaX2 = 0x00000010,
-
+
///
/// Enable 4x MSAA.
///
MsaaX4 = 0x00000020,
-
+
///
/// Enable 8x MSAA.
///
MsaaX8 = 0x00000030,
-
+
///
/// Enable 16x MSAA.
///
MsaaX16 = 0x00000040,
MsaaShift = 4,
MsaaMask = 0x00000070,
-
+
///
/// No reset flags.
///
None = 0x00000000,
-
+
///
/// Not supported yet.
///
Fullscreen = 0x00000001,
-
+
///
/// Enable V-Sync.
///
Vsync = 0x00000080,
-
+
///
/// Turn on/off max anisotropy.
///
Maxanisotropy = 0x00000100,
-
+
///
/// Begin screen capture.
///
Capture = 0x00000200,
-
+
///
/// Flush rendering after submitting to GPU.
///
FlushAfterRender = 0x00002000,
-
+
///
/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
///
FlipAfterRender = 0x00004000,
-
+
///
/// Enable sRGB backbuffer.
///
SrgbBackbuffer = 0x00008000,
-
+
///
/// Enable HDR10 rendering.
///
Hdr10 = 0x00010000,
-
+
///
/// Enable HiDPI rendering.
///
Hidpi = 0x00020000,
-
+
///
/// Enable depth clamp.
///
DepthClamp = 0x00040000,
-
+
///
/// Suspend rendering.
///
Suspend = 0x00080000,
-
+
///
/// Transparent backbuffer. Availability depends on: `BGFX_CAPS_TRANSPARENT_BACKBUFFER`.
///
@@ -1007,7 +1007,7 @@ public static class bgfx
ReservedShift = 31,
ReservedMask = 0x80000000,
}
-
+
[AllowDuplicates]
public enum CapsFlags : uint64
{
@@ -1015,159 +1015,159 @@ public static class bgfx
/// Alpha to coverage is supported.
///
AlphaToCoverage = 0x0000000000000001,
-
+
///
/// Blend independent is supported.
///
BlendIndependent = 0x0000000000000002,
-
+
///
/// Compute shaders are supported.
///
Compute = 0x0000000000000004,
-
+
///
/// Conservative rasterization is supported.
///
ConservativeRaster = 0x0000000000000008,
-
+
///
/// Draw indirect is supported.
///
DrawIndirect = 0x0000000000000010,
-
+
///
/// Draw indirect with indirect count is supported.
///
DrawIndirectCount = 0x0000000000000020,
-
+
///
/// Fragment depth is available in fragment shader.
///
FragmentDepth = 0x0000000000000040,
-
+
///
/// Fragment ordering is available in fragment shader.
///
FragmentOrdering = 0x0000000000000080,
-
+
///
/// Graphics debugger is present.
///
GraphicsDebugger = 0x0000000000000100,
-
+
///
/// HDR10 rendering is supported.
///
Hdr10 = 0x0000000000000200,
-
+
///
/// HiDPI rendering is supported.
///
Hidpi = 0x0000000000000400,
-
+
///
/// Image Read/Write is supported.
///
ImageRw = 0x0000000000000800,
-
+
///
/// 32-bit indices are supported.
///
Index32 = 0x0000000000001000,
-
+
///
/// Instancing is supported.
///
Instancing = 0x0000000000002000,
-
+
///
/// Occlusion query is supported.
///
OcclusionQuery = 0x0000000000004000,
-
+
///
/// PrimitiveID is available in fragment shader.
///
PrimitiveId = 0x0000000000008000,
-
+
///
/// Renderer is on separate thread.
///
RendererMultithreaded = 0x0000000000010000,
-
+
///
/// Multiple windows are supported.
///
SwapChain = 0x0000000000020000,
-
+
///
/// Texture blit is supported.
///
TextureBlit = 0x0000000000040000,
-
+
///
/// Texture compare less equal mode is supported.
///
TextureCompareLequal = 0x0000000000080000,
TextureCompareReserved = 0x0000000000100000,
-
+
///
/// Cubemap texture array is supported.
///
TextureCubeArray = 0x0000000000200000,
-
+
///
/// CPU direct access to GPU texture memory.
///
TextureDirectAccess = 0x0000000000400000,
-
+
///
/// Read-back texture is supported.
///
TextureReadBack = 0x0000000000800000,
-
+
///
/// 2D texture array is supported.
///
Texture2dArray = 0x0000000001000000,
-
+
///
/// 3D textures are supported.
///
Texture3d = 0x0000000002000000,
-
+
///
/// Transparent back buffer supported.
///
TransparentBackbuffer = 0x0000000004000000,
-
+
///
/// Vertex attribute half-float is supported.
///
VertexAttribHalf = 0x0000000008000000,
-
+
///
/// Vertex attribute 10_10_10_2 is supported.
///
VertexAttribUint10 = 0x0000000010000000,
-
+
///
/// Rendering with VertexID only is supported.
///
VertexId = 0x0000000020000000,
-
+
///
/// Viewport layer is available in vertex shader.
///
ViewportLayerArray = 0x0000000040000000,
-
+
///
/// All texture compare modes are supported.
///
TextureCompareAll = 0x0000000000180000,
}
-
+
[AllowDuplicates]
public enum CapsFormatFlags : uint32
{
@@ -1175,88 +1175,88 @@ public static class bgfx
/// Texture format is not supported.
///
TextureNone = 0x00000000,
-
+
///
/// Texture format is supported.
///
Texture2d = 0x00000001,
-
+
///
/// Texture as sRGB format is supported.
///
Texture2dSrgb = 0x00000002,
-
+
///
/// Texture format is emulated.
///
Texture2dEmulated = 0x00000004,
-
+
///
/// Texture format is supported.
///
Texture3d = 0x00000008,
-
+
///
/// Texture as sRGB format is supported.
///
Texture3dSrgb = 0x00000010,
-
+
///
/// Texture format is emulated.
///
Texture3dEmulated = 0x00000020,
-
+
///
/// Texture format is supported.
///
TextureCube = 0x00000040,
-
+
///
/// Texture as sRGB format is supported.
///
TextureCubeSrgb = 0x00000080,
-
+
///
/// Texture format is emulated.
///
TextureCubeEmulated = 0x00000100,
-
+
///
/// Texture format can be used from vertex shader.
///
TextureVertex = 0x00000200,
-
+
///
/// Texture format can be used as image and read from.
///
TextureImageRead = 0x00000400,
-
+
///
/// Texture format can be used as image and written to.
///
TextureImageWrite = 0x00000800,
-
+
///
/// Texture format can be used as frame buffer.
///
TextureFramebuffer = 0x00001000,
-
+
///
/// Texture format can be used as MSAA frame buffer.
///
TextureFramebufferMsaa = 0x00002000,
-
+
///
/// Texture can be sampled as MSAA.
///
TextureMsaa = 0x00004000,
-
+
///
/// Texture format supports auto-generated mips.
///
TextureMipAutogen = 0x00008000,
}
-
+
[AllowDuplicates]
public enum ResolveFlags : uint32
{
@@ -1264,13 +1264,13 @@ public static class bgfx
/// No resolve flags.
///
None = 0x00000000,
-
+
///
/// Auto-generate mip maps on resolve.
///
AutoGenMips = 0x00000001,
}
-
+
[AllowDuplicates]
public enum PciIdFlags : uint16
{
@@ -1278,43 +1278,43 @@ public static class bgfx
/// Autoselect adapter.
///
None = 0x0000,
-
+
///
/// Software rasterizer.
///
SoftwareRasterizer = 0x0001,
-
+
///
/// AMD adapter.
///
Amd = 0x1002,
-
+
///
/// Apple adapter.
///
Apple = 0x106b,
-
+
///
/// Intel adapter.
///
Intel = 0x8086,
-
+
///
/// nVidia adapter.
///
Nvidia = 0x10de,
-
+
///
/// Microsoft adapter.
///
Microsoft = 0x1414,
-
+
///
/// ARM adapter.
///
Arm = 0x13b5,
}
-
+
[AllowDuplicates]
public enum CubeMapFlags : uint32
{
@@ -1322,33 +1322,33 @@ public static class bgfx
/// Cubemap +x.
///
PositiveX = 0x00000000,
-
+
///
/// Cubemap -x.
///
NegativeX = 0x00000001,
-
+
///
/// Cubemap +y.
///
PositiveY = 0x00000002,
-
+
///
/// Cubemap -y.
///
NegativeY = 0x00000003,
-
+
///
/// Cubemap +z.
///
PositiveZ = 0x00000004,
-
+
///
/// Cubemap -z.
///
NegativeZ = 0x00000005,
}
-
+
[AllowDuplicates]
public enum Fatal : uint32
{
@@ -1357,10 +1357,10 @@ public static class bgfx
UnableToInitialize,
UnableToCreateTexture,
DeviceLost,
-
+
Count
}
-
+
[AllowDuplicates]
public enum RendererType : uint32
{
@@ -1368,55 +1368,55 @@ public static class bgfx
/// No rendering.
///
Noop,
-
+
///
/// AGC
///
Agc,
-
+
///
/// Direct3D 11.0
///
Direct3D11,
-
+
///
/// Direct3D 12.0
///
Direct3D12,
-
+
///
/// GNM
///
Gnm,
-
+
///
/// Metal
///
Metal,
-
+
///
/// NVN
///
Nvn,
-
+
///
/// OpenGL ES 2.0+
///
OpenGLES,
-
+
///
/// OpenGL 2.1+
///
OpenGL,
-
+
///
/// Vulkan
///
Vulkan,
-
+
Count
}
-
+
[AllowDuplicates]
public enum Access : uint32
{
@@ -1424,20 +1424,20 @@ public static class bgfx
/// Read.
///
Read,
-
+
///
/// Write.
///
Write,
-
+
///
/// Read and write.
///
ReadWrite,
-
+
Count
}
-
+
[AllowDuplicates]
public enum Attrib : uint32
{
@@ -1445,95 +1445,95 @@ public static class bgfx
/// a_position
///
Position,
-
+
///
/// a_normal
///
Normal,
-
+
///
/// a_tangent
///
Tangent,
-
+
///
/// a_bitangent
///
Bitangent,
-
+
///
/// a_color0
///
Color0,
-
+
///
/// a_color1
///
Color1,
-
+
///
/// a_color2
///
Color2,
-
+
///
/// a_color3
///
Color3,
-
+
///
/// a_indices
///
Indices,
-
+
///
/// a_weight
///
Weight,
-
+
///
/// a_texcoord0
///
TexCoord0,
-
+
///
/// a_texcoord1
///
TexCoord1,
-
+
///
/// a_texcoord2
///
TexCoord2,
-
+
///
/// a_texcoord3
///
TexCoord3,
-
+
///
/// a_texcoord4
///
TexCoord4,
-
+
///
/// a_texcoord5
///
TexCoord5,
-
+
///
/// a_texcoord6
///
TexCoord6,
-
+
///
/// a_texcoord7
///
TexCoord7,
-
+
Count
}
-
+
[AllowDuplicates]
public enum AttribType : uint32
{
@@ -1541,30 +1541,30 @@ public static class bgfx
/// Uint8
///
Uint8,
-
+
///
/// Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`.
///
Uint10,
-
+
///
/// Int16
///
Int16,
-
+
///
/// Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
///
Half,
-
+
///
/// Float
///
Float,
-
+
Count
}
-
+
[AllowDuplicates]
public enum TextureFormat : uint32
{
@@ -1572,172 +1572,172 @@ public static class bgfx
/// DXT1 R5G6B5A1
///
BC1,
-
+
///
/// DXT3 R5G6B5A4
///
BC2,
-
+
///
/// DXT5 R5G6B5A8
///
BC3,
-
+
///
/// LATC1/ATI1 R8
///
BC4,
-
+
///
/// LATC2/ATI2 RG8
///
BC5,
-
+
///
/// BC6H RGB16F
///
BC6H,
-
+
///
/// BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
///
BC7,
-
+
///
/// ETC1 RGB8
///
ETC1,
-
+
///
/// ETC2 RGB8
///
ETC2,
-
+
///
/// ETC2 RGBA8
///
ETC2A,
-
+
///
/// ETC2 RGB8A1
///
ETC2A1,
-
+
///
/// PVRTC1 RGB 2BPP
///
PTC12,
-
+
///
/// PVRTC1 RGB 4BPP
///
PTC14,
-
+
///
/// PVRTC1 RGBA 2BPP
///
PTC12A,
-
+
///
/// PVRTC1 RGBA 4BPP
///
PTC14A,
-
+
///
/// PVRTC2 RGBA 2BPP
///
PTC22,
-
+
///
/// PVRTC2 RGBA 4BPP
///
PTC24,
-
+
///
/// ATC RGB 4BPP
///
ATC,
-
+
///
/// ATCE RGBA 8 BPP explicit alpha
///
ATCE,
-
+
///
/// ATCI RGBA 8 BPP interpolated alpha
///
ATCI,
-
+
///
/// ASTC 4x4 8.0 BPP
///
ASTC4x4,
-
+
///
/// ASTC 5x4 6.40 BPP
///
ASTC5x4,
-
+
///
/// ASTC 5x5 5.12 BPP
///
ASTC5x5,
-
+
///
/// ASTC 6x5 4.27 BPP
///
ASTC6x5,
-
+
///
/// ASTC 6x6 3.56 BPP
///
ASTC6x6,
-
+
///
/// ASTC 8x5 3.20 BPP
///
ASTC8x5,
-
+
///
/// ASTC 8x6 2.67 BPP
///
ASTC8x6,
-
+
///
/// ASTC 8x8 2.00 BPP
///
ASTC8x8,
-
+
///
/// ASTC 10x5 2.56 BPP
///
ASTC10x5,
-
+
///
/// ASTC 10x6 2.13 BPP
///
ASTC10x6,
-
+
///
/// ASTC 10x8 1.60 BPP
///
ASTC10x8,
-
+
///
/// ASTC 10x10 1.28 BPP
///
ASTC10x10,
-
+
///
/// ASTC 12x10 1.07 BPP
///
ASTC12x10,
-
+
///
/// ASTC 12x12 0.89 BPP
///
ASTC12x12,
-
+
///
/// Compressed formats above.
///
@@ -1794,7 +1794,7 @@ public static class bgfx
RGB5A1,
RGB10A2,
RG11B10F,
-
+
///
/// Depth formats below.
///
@@ -1807,10 +1807,10 @@ public static class bgfx
D24F,
D32F,
D0S8,
-
+
Count
}
-
+
[AllowDuplicates]
public enum UniformType : uint32
{
@@ -1818,30 +1818,30 @@ public static class bgfx
/// Sampler.
///
Sampler,
-
+
///
/// Reserved, do not use.
///
End,
-
+
///
/// 4 floats vector.
///
Vec4,
-
+
///
/// 3x3 matrix.
///
Mat3,
-
+
///
/// 4x4 matrix.
///
Mat4,
-
+
Count
}
-
+
[AllowDuplicates]
public enum BackbufferRatio : uint32
{
@@ -1849,35 +1849,35 @@ public static class bgfx
/// Equal to backbuffer.
///
Equal,
-
+
///
/// One half size of backbuffer.
///
Half,
-
+
///
/// One quarter size of backbuffer.
///
Quarter,
-
+
///
/// One eighth size of backbuffer.
///
Eighth,
-
+
///
/// One sixteenth size of backbuffer.
///
Sixteenth,
-
+
///
/// Double size of backbuffer.
///
Double,
-
+
Count
}
-
+
[AllowDuplicates]
public enum OcclusionQueryResult : uint32
{
@@ -1885,20 +1885,20 @@ public static class bgfx
/// Query failed test.
///
Invisible,
-
+
///
/// Query passed test.
///
Visible,
-
+
///
/// Query result is not available yet.
///
NoResult,
-
+
Count
}
-
+
[AllowDuplicates]
public enum Topology : uint32
{
@@ -1906,30 +1906,30 @@ public static class bgfx
/// Triangle list.
///
TriList,
-
+
///
/// Triangle strip.
///
TriStrip,
-
+
///
/// Line list.
///
LineList,
-
+
///
/// Line strip.
///
LineStrip,
-
+
///
/// Point list.
///
PointList,
-
+
Count
}
-
+
[AllowDuplicates]
public enum TopologyConvert : uint32
{
@@ -1937,30 +1937,30 @@ public static class bgfx
/// Flip winding order of triangle list.
///
TriListFlipWinding,
-
+
///
/// Flip winding order of triangle strip.
///
TriStripFlipWinding,
-
+
///
/// Convert triangle list to line list.
///
TriListToLineList,
-
+
///
/// Convert triangle strip to triangle list.
///
TriStripToTriList,
-
+
///
/// Convert line strip to line list.
///
LineStripToLineList,
-
+
Count
}
-
+
[AllowDuplicates]
public enum TopologySort : uint32
{
@@ -1976,10 +1976,10 @@ public static class bgfx
DistanceBackToFrontMin,
DistanceBackToFrontAvg,
DistanceBackToFrontMax,
-
+
Count
}
-
+
[AllowDuplicates]
public enum ViewMode : uint32
{
@@ -1987,25 +1987,25 @@ public static class bgfx
/// Default sort order.
///
Default,
-
+
///
/// Sort in the same order in which submit calls were called.
///
Sequential,
-
+
///
/// Sort draw call depth in ascending order.
///
DepthAscending,
-
+
///
/// Sort draw call depth in descending order.
///
DepthDescending,
-
+
Count
}
-
+
[AllowDuplicates]
public enum NativeWindowHandleType : uint32
{
@@ -2013,15 +2013,15 @@ public static class bgfx
/// Platform default handle type (X11 on Linux).
///
Default,
-
+
///
/// Wayland.
///
Wayland,
-
+
Count
}
-
+
[AllowDuplicates]
public enum RenderFrame : uint32
{
@@ -2029,25 +2029,25 @@ public static class bgfx
/// Renderer context is not created yet.
///
NoContext,
-
+
///
/// Renderer context is created and rendering.
///
Render,
-
+
///
/// Renderer context wait for main thread signal timed out without rendering.
///
Timeout,
-
+
///
/// Renderer context is getting destroyed.
///
Exiting,
-
+
Count
}
-
+
[CRepr]
public struct Caps
{
@@ -2057,7 +2057,7 @@ public static class bgfx
public uint16 vendorId;
public uint16 deviceId;
}
-
+
[CRepr]
public struct Limits
{
@@ -2086,7 +2086,7 @@ public static class bgfx
public uint32 transientVbSize;
public uint32 transientIbSize;
}
-
+
public RendererType rendererType;
public uint64 supported;
public uint16 vendorId;
@@ -2098,14 +2098,14 @@ public static class bgfx
public Limits limits;
public uint16[96] formats;
}
-
+
[CRepr]
public struct InternalData
{
public Caps* caps;
public void* context;
}
-
+
[CRepr]
public struct PlatformData
{
@@ -2116,7 +2116,7 @@ public static class bgfx
public void* backBufferDS;
public NativeWindowHandleType type;
}
-
+
[CRepr]
public struct Resolution
{
@@ -2128,7 +2128,7 @@ public static class bgfx
public uint8 maxFrameLatency;
public uint8 debugTextScale;
}
-
+
[CRepr]
public struct Init
{
@@ -2140,7 +2140,7 @@ public static class bgfx
public uint32 transientVbSize;
public uint32 transientIbSize;
}
-
+
public RendererType type;
public uint16 vendorId;
public uint16 deviceId;
@@ -2153,14 +2153,14 @@ public static class bgfx
public void* callback;
public void* allocator;
}
-
+
[CRepr]
public struct Memory
{
public uint8* data;
public uint32 size;
}
-
+
[CRepr]
public struct TransientIndexBuffer
{
@@ -2170,7 +2170,7 @@ public static class bgfx
public IndexBufferHandle handle;
public uint8 isIndex16;
}
-
+
[CRepr]
public struct TransientVertexBuffer
{
@@ -2181,7 +2181,7 @@ public static class bgfx
public VertexBufferHandle handle;
public VertexLayoutHandle layoutHandle;
}
-
+
[CRepr]
public struct InstanceDataBuffer
{
@@ -2192,7 +2192,7 @@ public static class bgfx
public uint16 stride;
public VertexBufferHandle handle;
}
-
+
[CRepr]
public struct TextureInfo
{
@@ -2206,7 +2206,7 @@ public static class bgfx
public uint8 bitsPerPixel;
public uint8 cubeMap;
}
-
+
[CRepr]
public struct UniformInfo
{
@@ -2214,7 +2214,7 @@ public static class bgfx
public UniformType type;
public uint16 num;
}
-
+
[CRepr]
public struct Attachment
{
@@ -2225,14 +2225,14 @@ public static class bgfx
public uint16 numLayers;
public uint8 resolve;
}
-
+
[CRepr]
public struct Transform
{
public float* data;
public uint16 num;
}
-
+
[CRepr]
public struct ViewStats
{
@@ -2244,14 +2244,14 @@ public static class bgfx
public int64 gpuTimeEnd;
public uint32 gpuFrameNum;
}
-
+
[CRepr]
public struct EncoderStats
{
public int64 cpuTimeBegin;
public int64 cpuTimeEnd;
}
-
+
[CRepr]
public struct Stats
{
@@ -2296,7 +2296,7 @@ public static class bgfx
public uint8 numEncoders;
public EncoderStats* encoderStats;
}
-
+
[CRepr]
public struct VertexLayout
{
@@ -2305,84 +2305,84 @@ public static class bgfx
public uint16[18] offset;
public uint16[18] attributes;
}
-
+
[CRepr]
public struct Encoder
{
}
-
+
[CRepr]
public struct DynamicIndexBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct DynamicVertexBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct FrameBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct IndexBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct IndirectBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct OcclusionQueryHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct ProgramHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct ShaderHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct TextureHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct UniformHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct VertexBufferHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
[CRepr]
public struct VertexLayoutHandle {
public uint16 idx;
public bool Valid => idx != uint16.MaxValue;
}
-
+
///
/// Init attachment.
@@ -2397,7 +2397,7 @@ public static class bgfx
///
[LinkName("bgfx_attachment_init")]
public static extern void attachment_init(Attachment* _this, TextureHandle _handle, Access _access, uint16 _layer, uint16 _numLayers, uint16 _mip, uint8 _resolve);
-
+
///
/// Start VertexLayout.
///
@@ -2406,7 +2406,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_layout_begin")]
public static extern VertexLayout* vertex_layout_begin(VertexLayout* _this, RendererType _rendererType);
-
+
///
/// Add attribute to VertexLayout.
/// @remarks Must be called between begin/end.
@@ -2420,7 +2420,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_layout_add")]
public static extern VertexLayout* vertex_layout_add(VertexLayout* _this, Attrib _attrib, uint8 _num, AttribType _type, bool _normalized, bool _asInt);
-
+
///
/// Decode attribute.
///
@@ -2433,7 +2433,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_layout_decode")]
public static extern void vertex_layout_decode(VertexLayout* _this, Attrib _attrib, uint8 * _num, AttribType* _type, bool* _normalized, bool* _asInt);
-
+
///
/// Skip `_num` bytes in vertex stream.
///
@@ -2442,14 +2442,14 @@ public static class bgfx
///
[LinkName("bgfx_vertex_layout_skip")]
public static extern VertexLayout* vertex_layout_skip(VertexLayout* _this, uint8 _num);
-
+
///
/// End VertexLayout.
///
///
[LinkName("bgfx_vertex_layout_end")]
public static extern void vertex_layout_end(VertexLayout* _this);
-
+
///
/// Pack vertex attribute into vertex stream format.
///
@@ -2463,7 +2463,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_pack")]
public static extern void vertex_pack(float _input, bool _inputNormalized, Attrib _attr, VertexLayout* _layout, void* _data, uint32 _index);
-
+
///
/// Unpack vertex attribute from vertex stream format.
///
@@ -2476,7 +2476,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_unpack")]
public static extern void vertex_unpack(float _output, Attrib _attr, VertexLayout* _layout, void* _data, uint32 _index);
-
+
///
/// Converts vertex stream data from one vertex stream format to another.
///
@@ -2489,7 +2489,7 @@ public static class bgfx
///
[LinkName("bgfx_vertex_convert")]
public static extern void vertex_convert(VertexLayout* _dstLayout, void* _dstData, VertexLayout* _srcLayout, void* _srcData, uint32 _num);
-
+
///
/// Weld vertices.
///
@@ -2503,7 +2503,7 @@ public static class bgfx
///
[LinkName("bgfx_weld_vertices")]
public static extern uint32 weld_vertices(void* _output, VertexLayout* _layout, void* _data, uint32 _num, bool _index32, float _epsilon);
-
+
///
/// Convert index buffer for use with different primitive topologies.
///
@@ -2517,7 +2517,7 @@ public static class bgfx
///
[LinkName("bgfx_topology_convert")]
public static extern uint32 topology_convert(TopologyConvert _conversion, void* _dst, uint32 _dstSize, void* _indices, uint32 _numIndices, bool _index32);
-
+
///
/// Sort indices.
///
@@ -2535,7 +2535,7 @@ public static class bgfx
///
[LinkName("bgfx_topology_sort_tri_list")]
public static extern void topology_sort_tri_list(TopologySort _sort, void* _dst, uint32 _dstSize, float _dir, float _pos, void* _vertices, uint32 _stride, void* _indices, uint32 _numIndices, bool _index32);
-
+
///
/// Returns supported backend API renderers.
///
@@ -2545,7 +2545,7 @@ public static class bgfx
///
[LinkName("bgfx_get_supported_renderers")]
public static extern uint8 get_supported_renderers(uint8 _max, RendererType* _enum);
-
+
///
/// Returns name of renderer.
///
@@ -2554,7 +2554,7 @@ public static class bgfx
///
[LinkName("bgfx_get_renderer_name")]
public static extern char8* get_renderer_name(RendererType _type);
-
+
///
/// Fill bgfx::Init struct with default values, before using it to initialize the library.
///
@@ -2563,7 +2563,7 @@ public static class bgfx
///
[LinkName("bgfx_init_ctor")]
public static extern void init_ctor(Init* _init);
-
+
///
/// Initialize the bgfx library.
///
@@ -2572,14 +2572,14 @@ public static class bgfx
///
[LinkName("bgfx_init")]
public static extern bool init(Init* _init);
-
+
///
/// Shutdown bgfx library.
///
///
[LinkName("bgfx_shutdown")]
public static extern void shutdown();
-
+
///
/// Reset graphic settings and back-buffer size.
/// @attention This call doesn’t change the window size, it just resizes
@@ -2593,7 +2593,7 @@ public static class bgfx
///
[LinkName("bgfx_reset")]
public static extern void reset(uint32 _width, uint32 _height, uint32 _flags, TextureFormat _format);
-
+
///
/// Advance to next frame. When using multithreaded renderer, this call
/// just swaps internal buffers, kicks render thread, and returns. In
@@ -2604,7 +2604,7 @@ public static class bgfx
///
[LinkName("bgfx_frame")]
public static extern uint32 frame(bool _capture);
-
+
///
/// Returns current renderer backend API type.
/// @remarks
@@ -2613,7 +2613,7 @@ public static class bgfx
///
[LinkName("bgfx_get_renderer_type")]
public static extern RendererType get_renderer_type();
-
+
///
/// Returns renderer capabilities.
/// @remarks
@@ -2622,7 +2622,7 @@ public static class bgfx
///
[LinkName("bgfx_get_caps")]
public static extern Caps* get_caps();
-
+
///
/// Returns performance counters.
/// @attention Pointer returned is valid until `bgfx::frame` is called.
@@ -2630,7 +2630,7 @@ public static class bgfx
///
[LinkName("bgfx_get_stats")]
public static extern Stats* get_stats();
-
+
///
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
///
@@ -2639,7 +2639,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc")]
public static extern Memory* alloc(uint32 _size);
-
+
///
/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
///
@@ -2649,7 +2649,7 @@ public static class bgfx
///
[LinkName("bgfx_copy")]
public static extern Memory* copy(void* _data, uint32 _size);
-
+
///
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
@@ -2665,7 +2665,7 @@ public static class bgfx
///
[LinkName("bgfx_make_ref")]
public static extern Memory* make_ref(void* _data, uint32 _size);
-
+
///
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
@@ -2683,7 +2683,7 @@ public static class bgfx
///
[LinkName("bgfx_make_ref_release")]
public static extern Memory* make_ref_release(void* _data, uint32 _size, void* _releaseFn, void* _userData);
-
+
///
/// Set debug flags.
///
@@ -2692,7 +2692,7 @@ public static class bgfx
///
[LinkName("bgfx_set_debug")]
public static extern void set_debug(uint32 _debug);
-
+
///
/// Clear internal debug text buffer.
///
@@ -2702,7 +2702,7 @@ public static class bgfx
///
[LinkName("bgfx_dbg_text_clear")]
public static extern void dbg_text_clear(uint8 _attr, bool _small);
-
+
///
/// Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
///
@@ -2714,7 +2714,7 @@ public static class bgfx
///
[LinkName("bgfx_dbg_text_printf")]
public static extern void dbg_text_printf(uint16 _x, uint16 _y, uint8 _attr, char8* _format, ... );
-
+
///
/// Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
///
@@ -2727,7 +2727,7 @@ public static class bgfx
///
[LinkName("bgfx_dbg_text_vprintf")]
public static extern void dbg_text_vprintf(uint16 _x, uint16 _y, uint8 _attr, char8* _format, void* _argList);
-
+
///
/// Draw image into internal debug text buffer.
///
@@ -2741,7 +2741,7 @@ public static class bgfx
///
[LinkName("bgfx_dbg_text_image")]
public static extern void dbg_text_image(uint16 _x, uint16 _y, uint16 _width, uint16 _height, void* _data, uint16 _pitch);
-
+
///
/// Create static index buffer.
///
@@ -2751,7 +2751,7 @@ public static class bgfx
///
[LinkName("bgfx_create_index_buffer")]
public static extern IndexBufferHandle create_index_buffer(Memory* _mem, uint16 _flags);
-
+
///
/// Set static index buffer debug name.
///
@@ -2762,7 +2762,7 @@ public static class bgfx
///
[LinkName("bgfx_set_index_buffer_name")]
public static extern void set_index_buffer_name(IndexBufferHandle _handle, char8* _name, int _len);
-
+
///
/// Destroy static index buffer.
///
@@ -2771,7 +2771,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_index_buffer")]
public static extern void destroy_index_buffer(IndexBufferHandle _handle);
-
+
///
/// Create vertex layout.
///
@@ -2780,7 +2780,7 @@ public static class bgfx
///
[LinkName("bgfx_create_vertex_layout")]
public static extern VertexLayoutHandle create_vertex_layout(VertexLayout* _layout);
-
+
///
/// Destroy vertex layout.
///
@@ -2789,7 +2789,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_vertex_layout")]
public static extern void destroy_vertex_layout(VertexLayoutHandle _layoutHandle);
-
+
///
/// Create static vertex buffer.
///
@@ -2800,7 +2800,7 @@ public static class bgfx
///
[LinkName("bgfx_create_vertex_buffer")]
public static extern VertexBufferHandle create_vertex_buffer(Memory* _mem, VertexLayout* _layout, uint16 _flags);
-
+
///
/// Set static vertex buffer debug name.
///
@@ -2811,7 +2811,7 @@ public static class bgfx
///
[LinkName("bgfx_set_vertex_buffer_name")]
public static extern void set_vertex_buffer_name(VertexBufferHandle _handle, char8* _name, int _len);
-
+
///
/// Destroy static vertex buffer.
///
@@ -2820,7 +2820,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_vertex_buffer")]
public static extern void destroy_vertex_buffer(VertexBufferHandle _handle);
-
+
///
/// Create empty dynamic index buffer.
///
@@ -2830,7 +2830,7 @@ public static class bgfx
///
[LinkName("bgfx_create_dynamic_index_buffer")]
public static extern DynamicIndexBufferHandle create_dynamic_index_buffer(uint32 _num, uint16 _flags);
-
+
///
/// Create a dynamic index buffer and initialize it.
///
@@ -2840,7 +2840,7 @@ public static class bgfx
///
[LinkName("bgfx_create_dynamic_index_buffer_mem")]
public static extern DynamicIndexBufferHandle create_dynamic_index_buffer_mem(Memory* _mem, uint16 _flags);
-
+
///
/// Update dynamic index buffer.
///
@@ -2851,7 +2851,7 @@ public static class bgfx
///
[LinkName("bgfx_update_dynamic_index_buffer")]
public static extern void update_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint32 _startIndex, Memory* _mem);
-
+
///
/// Destroy dynamic index buffer.
///
@@ -2860,7 +2860,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_dynamic_index_buffer")]
public static extern void destroy_dynamic_index_buffer(DynamicIndexBufferHandle _handle);
-
+
///
/// Create empty dynamic vertex buffer.
///
@@ -2871,7 +2871,7 @@ public static class bgfx
///
[LinkName("bgfx_create_dynamic_vertex_buffer")]
public static extern DynamicVertexBufferHandle create_dynamic_vertex_buffer(uint32 _num, VertexLayout* _layout, uint16 _flags);
-
+
///
/// Create dynamic vertex buffer and initialize it.
///
@@ -2882,7 +2882,7 @@ public static class bgfx
///
[LinkName("bgfx_create_dynamic_vertex_buffer_mem")]
public static extern DynamicVertexBufferHandle create_dynamic_vertex_buffer_mem(Memory* _mem, VertexLayout* _layout, uint16 _flags);
-
+
///
/// Update dynamic vertex buffer.
///
@@ -2893,7 +2893,7 @@ public static class bgfx
///
[LinkName("bgfx_update_dynamic_vertex_buffer")]
public static extern void update_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint32 _startVertex, Memory* _mem);
-
+
///
/// Destroy dynamic vertex buffer.
///
@@ -2902,7 +2902,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_dynamic_vertex_buffer")]
public static extern void destroy_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle);
-
+
///
/// Returns number of requested or maximum available indices.
///
@@ -2912,7 +2912,7 @@ public static class bgfx
///
[LinkName("bgfx_get_avail_transient_index_buffer")]
public static extern uint32 get_avail_transient_index_buffer(uint32 _num, bool _index32);
-
+
///
/// Returns number of requested or maximum available vertices.
///
@@ -2922,7 +2922,7 @@ public static class bgfx
///
[LinkName("bgfx_get_avail_transient_vertex_buffer")]
public static extern uint32 get_avail_transient_vertex_buffer(uint32 _num, VertexLayout* _layout);
-
+
///
/// Returns number of requested or maximum available instance buffer slots.
///
@@ -2932,7 +2932,7 @@ public static class bgfx
///
[LinkName("bgfx_get_avail_instance_data_buffer")]
public static extern uint32 get_avail_instance_data_buffer(uint32 _num, uint16 _stride);
-
+
///
/// Allocate transient index buffer.
///
@@ -2943,7 +2943,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc_transient_index_buffer")]
public static extern void alloc_transient_index_buffer(TransientIndexBuffer* _tib, uint32 _num, bool _index32);
-
+
///
/// Allocate transient vertex buffer.
///
@@ -2954,7 +2954,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc_transient_vertex_buffer")]
public static extern void alloc_transient_vertex_buffer(TransientVertexBuffer* _tvb, uint32 _num, VertexLayout* _layout);
-
+
///
/// Check for required space and allocate transient vertex and index
/// buffers. If both space requirements are satisfied function returns
@@ -2970,7 +2970,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc_transient_buffers")]
public static extern bool alloc_transient_buffers(TransientVertexBuffer* _tvb, VertexLayout* _layout, uint32 _numVertices, TransientIndexBuffer* _tib, uint32 _numIndices, bool _index32);
-
+
///
/// Allocate instance data buffer.
///
@@ -2981,7 +2981,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc_instance_data_buffer")]
public static extern void alloc_instance_data_buffer(InstanceDataBuffer* _idb, uint32 _num, uint16 _stride);
-
+
///
/// Create draw indirect buffer.
///
@@ -2990,7 +2990,7 @@ public static class bgfx
///
[LinkName("bgfx_create_indirect_buffer")]
public static extern IndirectBufferHandle create_indirect_buffer(uint32 _num);
-
+
///
/// Destroy draw indirect buffer.
///
@@ -2999,7 +2999,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_indirect_buffer")]
public static extern void destroy_indirect_buffer(IndirectBufferHandle _handle);
-
+
///
/// Create shader from memory buffer.
/// @remarks
@@ -3010,7 +3010,7 @@ public static class bgfx
///
[LinkName("bgfx_create_shader")]
public static extern ShaderHandle create_shader(Memory* _mem);
-
+
///
/// Returns the number of uniforms and uniform handles used inside a shader.
/// @remarks
@@ -3023,7 +3023,7 @@ public static class bgfx
///
[LinkName("bgfx_get_shader_uniforms")]
public static extern uint16 get_shader_uniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16 _max);
-
+
///
/// Set shader debug name.
///
@@ -3034,7 +3034,7 @@ public static class bgfx
///
[LinkName("bgfx_set_shader_name")]
public static extern void set_shader_name(ShaderHandle _handle, char8* _name, int _len);
-
+
///
/// Destroy shader.
/// @remark Once a shader program is created with _handle,
@@ -3045,7 +3045,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_shader")]
public static extern void destroy_shader(ShaderHandle _handle);
-
+
///
/// Create program with vertex and fragment shaders.
///
@@ -3056,7 +3056,7 @@ public static class bgfx
///
[LinkName("bgfx_create_program")]
public static extern ProgramHandle create_program(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders);
-
+
///
/// Create program with compute shader.
///
@@ -3066,7 +3066,7 @@ public static class bgfx
///
[LinkName("bgfx_create_compute_program")]
public static extern ProgramHandle create_compute_program(ShaderHandle _csh, bool _destroyShaders);
-
+
///
/// Destroy program.
///
@@ -3075,7 +3075,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_program")]
public static extern void destroy_program(ProgramHandle _handle);
-
+
///
/// Validate texture parameters.
///
@@ -3088,7 +3088,7 @@ public static class bgfx
///
[LinkName("bgfx_is_texture_valid")]
public static extern bool is_texture_valid(uint16 _depth, bool _cubeMap, uint16 _numLayers, TextureFormat _format, uint64 _flags);
-
+
///
/// Validate frame buffer parameters.
///
@@ -3098,7 +3098,7 @@ public static class bgfx
///
[LinkName("bgfx_is_frame_buffer_valid")]
public static extern bool is_frame_buffer_valid(uint8 _num, Attachment* _attachment);
-
+
///
/// Calculate amount of memory required for texture.
///
@@ -3114,7 +3114,7 @@ public static class bgfx
///
[LinkName("bgfx_calc_texture_size")]
public static extern void calc_texture_size(TextureInfo* _info, uint16 _width, uint16 _height, uint16 _depth, bool _cubeMap, bool _hasMips, uint16 _numLayers, TextureFormat _format);
-
+
///
/// Create texture from memory buffer.
///
@@ -3126,7 +3126,7 @@ public static class bgfx
///
[LinkName("bgfx_create_texture")]
public static extern TextureHandle create_texture(Memory* _mem, uint64 _flags, uint8 _skip, TextureInfo* _info);
-
+
///
/// Create 2D texture.
///
@@ -3141,7 +3141,7 @@ public static class bgfx
///
[LinkName("bgfx_create_texture_2d")]
public static extern TextureHandle create_texture_2d(uint16 _width, uint16 _height, bool _hasMips, uint16 _numLayers, TextureFormat _format, uint64 _flags, Memory* _mem);
-
+
///
/// Create texture with size based on back-buffer ratio. Texture will maintain ratio
/// if back buffer resolution changes.
@@ -3155,7 +3155,7 @@ public static class bgfx
///
[LinkName("bgfx_create_texture_2d_scaled")]
public static extern TextureHandle create_texture_2d_scaled(BackbufferRatio _ratio, bool _hasMips, uint16 _numLayers, TextureFormat _format, uint64 _flags);
-
+
///
/// Create 3D texture.
///
@@ -3170,7 +3170,7 @@ public static class bgfx
///
[LinkName("bgfx_create_texture_3d")]
public static extern TextureHandle create_texture_3d(uint16 _width, uint16 _height, uint16 _depth, bool _hasMips, TextureFormat _format, uint64 _flags, Memory* _mem);
-
+
///
/// Create Cube texture.
///
@@ -3184,7 +3184,7 @@ public static class bgfx
///
[LinkName("bgfx_create_texture_cube")]
public static extern TextureHandle create_texture_cube(uint16 _size, bool _hasMips, uint16 _numLayers, TextureFormat _format, uint64 _flags, Memory* _mem);
-
+
///
/// Update 2D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
@@ -3202,7 +3202,7 @@ public static class bgfx
///
[LinkName("bgfx_update_texture_2d")]
public static extern void update_texture_2d(TextureHandle _handle, uint16 _layer, uint8 _mip, uint16 _x, uint16 _y, uint16 _width, uint16 _height, Memory* _mem, uint16 _pitch);
-
+
///
/// Update 3D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
@@ -3220,7 +3220,7 @@ public static class bgfx
///
[LinkName("bgfx_update_texture_3d")]
public static extern void update_texture_3d(TextureHandle _handle, uint8 _mip, uint16 _x, uint16 _y, uint16 _z, uint16 _width, uint16 _height, uint16 _depth, Memory* _mem);
-
+
///
/// Update Cube texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
@@ -3239,7 +3239,7 @@ public static class bgfx
///
[LinkName("bgfx_update_texture_cube")]
public static extern void update_texture_cube(TextureHandle _handle, uint16 _layer, uint8 _side, uint8 _mip, uint16 _x, uint16 _y, uint16 _width, uint16 _height, Memory* _mem, uint16 _pitch);
-
+
///
/// Read back texture content.
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
@@ -3252,7 +3252,7 @@ public static class bgfx
///
[LinkName("bgfx_read_texture")]
public static extern uint32 read_texture(TextureHandle _handle, void* _data, uint8 _mip);
-
+
///
/// Set texture debug name.
///
@@ -3263,7 +3263,7 @@ public static class bgfx
///
[LinkName("bgfx_set_texture_name")]
public static extern void set_texture_name(TextureHandle _handle, char8* _name, int _len);
-
+
///
/// Returns texture direct access pointer.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
@@ -3274,7 +3274,7 @@ public static class bgfx
///
[LinkName("bgfx_get_direct_access_ptr")]
public static extern void* get_direct_access_ptr(TextureHandle _handle);
-
+
///
/// Destroy texture.
///
@@ -3283,7 +3283,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_texture")]
public static extern void destroy_texture(TextureHandle _handle);
-
+
///
/// Create frame buffer (simple).
///
@@ -3295,7 +3295,7 @@ public static class bgfx
///
[LinkName("bgfx_create_frame_buffer")]
public static extern FrameBufferHandle create_frame_buffer(uint16 _width, uint16 _height, TextureFormat _format, uint64 _textureFlags);
-
+
///
/// Create frame buffer with size based on back-buffer ratio. Frame buffer will maintain ratio
/// if back buffer resolution changes.
@@ -3307,7 +3307,7 @@ public static class bgfx
///
[LinkName("bgfx_create_frame_buffer_scaled")]
public static extern FrameBufferHandle create_frame_buffer_scaled(BackbufferRatio _ratio, TextureFormat _format, uint64 _textureFlags);
-
+
///
/// Create MRT frame buffer from texture handles (simple).
///
@@ -3318,7 +3318,7 @@ public static class bgfx
///
[LinkName("bgfx_create_frame_buffer_from_handles")]
public static extern FrameBufferHandle create_frame_buffer_from_handles(uint8 _num, TextureHandle* _handles, bool _destroyTexture);
-
+
///
/// Create MRT frame buffer from texture handles with specific layer and
/// mip level.
@@ -3330,7 +3330,7 @@ public static class bgfx
///
[LinkName("bgfx_create_frame_buffer_from_attachment")]
public static extern FrameBufferHandle create_frame_buffer_from_attachment(uint8 _num, Attachment* _attachment, bool _destroyTexture);
-
+
///
/// Create frame buffer for multiple window rendering.
/// @remarks
@@ -3346,7 +3346,7 @@ public static class bgfx
///
[LinkName("bgfx_create_frame_buffer_from_nwh")]
public static extern FrameBufferHandle create_frame_buffer_from_nwh(void* _nwh, uint16 _width, uint16 _height, TextureFormat _format, TextureFormat _depthFormat);
-
+
///
/// Set frame buffer debug name.
///
@@ -3357,7 +3357,7 @@ public static class bgfx
///
[LinkName("bgfx_set_frame_buffer_name")]
public static extern void set_frame_buffer_name(FrameBufferHandle _handle, char8* _name, int _len);
-
+
///
/// Obtain texture handle of frame buffer attachment.
///
@@ -3366,7 +3366,7 @@ public static class bgfx
///
[LinkName("bgfx_get_texture")]
public static extern TextureHandle get_texture(FrameBufferHandle _handle, uint8 _attachment);
-
+
///
/// Destroy frame buffer.
///
@@ -3375,7 +3375,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_frame_buffer")]
public static extern void destroy_frame_buffer(FrameBufferHandle _handle);
-
+
///
/// Create shader uniform parameter.
/// @remarks
@@ -3408,7 +3408,7 @@ public static class bgfx
///
[LinkName("bgfx_create_uniform")]
public static extern UniformHandle create_uniform(char8* _name, UniformType _type, uint16 _num);
-
+
///
/// Retrieve uniform info.
///
@@ -3418,7 +3418,7 @@ public static class bgfx
///
[LinkName("bgfx_get_uniform_info")]
public static extern void get_uniform_info(UniformHandle _handle, UniformInfo* _info);
-
+
///
/// Destroy shader uniform parameter.
///
@@ -3427,14 +3427,14 @@ public static class bgfx
///
[LinkName("bgfx_destroy_uniform")]
public static extern void destroy_uniform(UniformHandle _handle);
-
+
///
/// Create occlusion query.
///
///
[LinkName("bgfx_create_occlusion_query")]
public static extern OcclusionQueryHandle create_occlusion_query();
-
+
///
/// Retrieve occlusion query result from previous frame.
///
@@ -3444,7 +3444,7 @@ public static class bgfx
///
[LinkName("bgfx_get_result")]
public static extern OcclusionQueryResult get_result(OcclusionQueryHandle _handle, int* _result);
-
+
///
/// Destroy occlusion query.
///
@@ -3453,7 +3453,7 @@ public static class bgfx
///
[LinkName("bgfx_destroy_occlusion_query")]
public static extern void destroy_occlusion_query(OcclusionQueryHandle _handle);
-
+
///
/// Set palette color value.
///
@@ -3463,7 +3463,7 @@ public static class bgfx
///
[LinkName("bgfx_set_palette_color")]
public static extern void set_palette_color(uint8 _index, float _rgba);
-
+
///
/// Set palette color value.
///
@@ -3476,7 +3476,7 @@ public static class bgfx
///
[LinkName("bgfx_set_palette_color_rgba32f")]
public static extern void set_palette_color_rgba32f(uint8 _index, float _r, float _g, float _b, float _a);
-
+
///
/// Set palette color value.
///
@@ -3486,7 +3486,7 @@ public static class bgfx
///
[LinkName("bgfx_set_palette_color_rgba8")]
public static extern void set_palette_color_rgba8(uint8 _index, uint32 _rgba);
-
+
///
/// Set view name.
/// @remarks
@@ -3504,7 +3504,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_name")]
public static extern void set_view_name(ViewId _id, char8* _name, int _len);
-
+
///
/// Set view rectangle. Draw primitive outside view will be clipped.
///
@@ -3517,7 +3517,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_rect")]
public static extern void set_view_rect(ViewId _id, uint16 _x, uint16 _y, uint16 _width, uint16 _height);
-
+
///
/// Set view rectangle. Draw primitive outside view will be clipped.
///
@@ -3529,7 +3529,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_rect_ratio")]
public static extern void set_view_rect_ratio(ViewId _id, uint16 _x, uint16 _y, BackbufferRatio _ratio);
-
+
///
/// Set view scissor. Draw primitive outside view will be clipped. When
/// _x, _y, _width and _height are set to 0, scissor will be disabled.
@@ -3543,7 +3543,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_scissor")]
public static extern void set_view_scissor(ViewId _id, uint16 _x, uint16 _y, uint16 _width, uint16 _height);
-
+
///
/// Set view clear flags.
///
@@ -3556,7 +3556,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_clear")]
public static extern void set_view_clear(ViewId _id, uint16 _flags, uint32 _rgba, float _depth, uint8 _stencil);
-
+
///
/// Set view clear flags with different clear color for each
/// frame buffer texture. `bgfx::setPaletteColor` must be used to set up a
@@ -3578,7 +3578,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_clear_mrt")]
public static extern void set_view_clear_mrt(ViewId _id, uint16 _flags, float _depth, uint8 _stencil, uint8 _c0, uint8 _c1, uint8 _c2, uint8 _c3, uint8 _c4, uint8 _c5, uint8 _c6, uint8 _c7);
-
+
///
/// Set view sorting mode.
/// @remarks
@@ -3590,7 +3590,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_mode")]
public static extern void set_view_mode(ViewId _id, ViewMode _mode);
-
+
///
/// Set view frame buffer.
/// @remarks
@@ -3602,7 +3602,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_frame_buffer")]
public static extern void set_view_frame_buffer(ViewId _id, FrameBufferHandle _handle);
-
+
///
/// Set view's view matrix and projection matrix,
/// all draw primitives in this view will use these two matrices.
@@ -3614,7 +3614,7 @@ public static class bgfx
///
[LinkName("bgfx_set_view_transform")]
public static extern void set_view_transform(ViewId _id, void* _view, void* _proj);
-
+
///
/// Post submit view reordering.
///
@@ -3625,14 +3625,14 @@ public static class bgfx
///
[LinkName("bgfx_set_view_order")]
public static extern void set_view_order(ViewId _id, uint16 _num, ViewId* _order);
-
+
///
/// Reset all view settings to default.
///
///
[LinkName("bgfx_reset_view")]
public static extern void reset_view(ViewId _id);
-
+
///
/// Begin submitting draw calls from thread.
///
@@ -3641,7 +3641,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_begin")]
public static extern Encoder* encoder_begin(bool _forThread);
-
+
///
/// End submitting draw calls from thread.
///
@@ -3650,7 +3650,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_end")]
public static extern void encoder_end(Encoder* _encoder);
-
+
///
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
@@ -3661,7 +3661,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_marker")]
public static extern void encoder_set_marker(Encoder* _this, char8* _name, int _len);
-
+
///
/// Set render states for draw primitive.
/// @remarks
@@ -3681,7 +3681,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_state")]
public static extern void encoder_set_state(Encoder* _this, uint64 _state, uint32 _rgba);
-
+
///
/// Set condition for rendering.
///
@@ -3691,7 +3691,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_condition")]
public static extern void encoder_set_condition(Encoder* _this, OcclusionQueryHandle _handle, bool _visible);
-
+
///
/// Set stencil test state.
///
@@ -3701,7 +3701,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_stencil")]
public static extern void encoder_set_stencil(Encoder* _this, uint32 _fstencil, uint32 _bstencil);
-
+
///
/// Set scissor for draw primitive.
/// @remark
@@ -3715,7 +3715,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_scissor")]
public static extern uint16 encoder_set_scissor(Encoder* _this, uint16 _x, uint16 _y, uint16 _width, uint16 _height);
-
+
///
/// Set scissor from cache for draw primitive.
/// @remark
@@ -3726,7 +3726,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_scissor_cached")]
public static extern void encoder_set_scissor_cached(Encoder* _this, uint16 _cache);
-
+
///
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
@@ -3737,7 +3737,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_transform")]
public static extern uint32 encoder_set_transform(Encoder* _this, void* _mtx, uint16 _num);
-
+
///
/// Set model matrix from matrix cache for draw primitive.
///
@@ -3747,7 +3747,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_transform_cached")]
public static extern void encoder_set_transform_cached(Encoder* _this, uint32 _cache, uint16 _num);
-
+
///
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
@@ -3758,7 +3758,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_alloc_transform")]
public static extern uint32 encoder_alloc_transform(Encoder* _this, Transform* _transform, uint16 _num);
-
+
///
/// Set shader uniform parameter for draw primitive.
///
@@ -3769,7 +3769,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_uniform")]
public static extern void encoder_set_uniform(Encoder* _this, UniformHandle _handle, void* _value, uint16 _num);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3780,7 +3780,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_index_buffer")]
public static extern void encoder_set_index_buffer(Encoder* _this, IndexBufferHandle _handle, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3791,7 +3791,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_dynamic_index_buffer")]
public static extern void encoder_set_dynamic_index_buffer(Encoder* _this, DynamicIndexBufferHandle _handle, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3802,7 +3802,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_transient_index_buffer")]
public static extern void encoder_set_transient_index_buffer(Encoder* _this, TransientIndexBuffer* _tib, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3814,7 +3814,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_vertex_buffer")]
public static extern void encoder_set_vertex_buffer(Encoder* _this, uint8 _stream, VertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3827,7 +3827,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_vertex_buffer_with_layout")]
public static extern void encoder_set_vertex_buffer_with_layout(Encoder* _this, uint8 _stream, VertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3839,10 +3839,10 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_dynamic_vertex_buffer")]
public static extern void encoder_set_dynamic_vertex_buffer(Encoder* _this, uint8 _stream, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices);
-
+
[LinkName("bgfx_encoder_set_dynamic_vertex_buffer_with_layout")]
public static extern void encoder_set_dynamic_vertex_buffer_with_layout(Encoder* _this, uint8 _stream, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3854,7 +3854,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_transient_vertex_buffer")]
public static extern void encoder_set_transient_vertex_buffer(Encoder* _this, uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3867,7 +3867,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_transient_vertex_buffer_with_layout")]
public static extern void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
@@ -3878,7 +3878,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_vertex_count")]
public static extern void encoder_set_vertex_count(Encoder* _this, uint32 _numVertices);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3889,7 +3889,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_instance_data_buffer")]
public static extern void encoder_set_instance_data_buffer(Encoder* _this, InstanceDataBuffer* _idb, uint32 _start, uint32 _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3900,7 +3900,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_instance_data_from_vertex_buffer")]
public static extern void encoder_set_instance_data_from_vertex_buffer(Encoder* _this, VertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3911,7 +3911,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer")]
public static extern void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
-
+
///
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
@@ -3920,7 +3920,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_instance_count")]
public static extern void encoder_set_instance_count(Encoder* _this, uint32 _numInstances);
-
+
///
/// Set texture stage for draw primitive.
///
@@ -3932,7 +3932,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_texture")]
public static extern void encoder_set_texture(Encoder* _this, uint8 _stage, UniformHandle _sampler, TextureHandle _handle, uint32 _flags);
-
+
///
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted. Useful in cases
@@ -3946,7 +3946,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_touch")]
public static extern void encoder_touch(Encoder* _this, ViewId _id);
-
+
///
/// Submit primitive for rendering.
///
@@ -3958,7 +3958,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_submit")]
public static extern void encoder_submit(Encoder* _this, ViewId _id, ProgramHandle _program, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive with occlusion query for rendering.
///
@@ -3971,7 +3971,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_submit_occlusion_query")]
public static extern void encoder_submit_occlusion_query(Encoder* _this, ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
@@ -3988,7 +3988,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_submit_indirect")]
public static extern void encoder_submit_indirect(Encoder* _this, ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, uint32 _num, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info and
/// draw count from indirect buffers.
@@ -4007,7 +4007,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_submit_indirect_count")]
public static extern void encoder_submit_indirect_count(Encoder* _this, ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, IndexBufferHandle _numHandle, uint32 _numIndex, uint32 _numMax, uint32 _depth, uint8 _flags);
-
+
///
/// Set compute index buffer.
///
@@ -4018,7 +4018,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_compute_index_buffer")]
public static extern void encoder_set_compute_index_buffer(Encoder* _this, uint8 _stage, IndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute vertex buffer.
///
@@ -4029,7 +4029,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_compute_vertex_buffer")]
public static extern void encoder_set_compute_vertex_buffer(Encoder* _this, uint8 _stage, VertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic index buffer.
///
@@ -4040,7 +4040,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_compute_dynamic_index_buffer")]
public static extern void encoder_set_compute_dynamic_index_buffer(Encoder* _this, uint8 _stage, DynamicIndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic vertex buffer.
///
@@ -4051,7 +4051,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_compute_dynamic_vertex_buffer")]
public static extern void encoder_set_compute_dynamic_vertex_buffer(Encoder* _this, uint8 _stage, DynamicVertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute indirect buffer.
///
@@ -4062,7 +4062,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_compute_indirect_buffer")]
public static extern void encoder_set_compute_indirect_buffer(Encoder* _this, uint8 _stage, IndirectBufferHandle _handle, Access _access);
-
+
///
/// Set compute image from texture.
///
@@ -4075,7 +4075,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_set_image")]
public static extern void encoder_set_image(Encoder* _this, uint8 _stage, TextureHandle _handle, uint8 _mip, Access _access, TextureFormat _format);
-
+
///
/// Dispatch compute.
///
@@ -4089,7 +4089,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_dispatch")]
public static extern void encoder_dispatch(Encoder* _this, ViewId _id, ProgramHandle _program, uint32 _numX, uint32 _numY, uint32 _numZ, uint8 _flags);
-
+
///
/// Dispatch compute indirect.
///
@@ -4103,7 +4103,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_dispatch_indirect")]
public static extern void encoder_dispatch_indirect(Encoder* _this, ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, uint32 _num, uint8 _flags);
-
+
///
/// Discard previously set state for draw or compute call.
///
@@ -4112,7 +4112,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_discard")]
public static extern void encoder_discard(Encoder* _this, uint8 _flags);
-
+
///
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -4136,7 +4136,7 @@ public static class bgfx
///
[LinkName("bgfx_encoder_blit")]
public static extern void encoder_blit(Encoder* _this, ViewId _id, TextureHandle _dst, uint8 _dstMip, uint16 _dstX, uint16 _dstY, uint16 _dstZ, TextureHandle _src, uint8 _srcMip, uint16 _srcX, uint16 _srcY, uint16 _srcZ, uint16 _width, uint16 _height, uint16 _depth);
-
+
///
/// Request screen shot of window back buffer.
/// @remarks
@@ -4149,7 +4149,7 @@ public static class bgfx
///
[LinkName("bgfx_request_screen_shot")]
public static extern void request_screen_shot(FrameBufferHandle _handle, char8* _filePath);
-
+
///
/// Render frame.
/// @attention `bgfx::renderFrame` is blocking call. It waits for
@@ -4165,7 +4165,7 @@ public static class bgfx
///
[LinkName("bgfx_render_frame")]
public static extern RenderFrame render_frame(int _msecs);
-
+
///
/// Set platform data.
/// @warning Must be called before `bgfx::init`.
@@ -4175,7 +4175,7 @@ public static class bgfx
///
[LinkName("bgfx_set_platform_data")]
public static extern void set_platform_data(PlatformData* _data);
-
+
///
/// Get internal data for interop.
/// @attention It's expected you understand some bgfx internals before you
@@ -4185,7 +4185,7 @@ public static class bgfx
///
[LinkName("bgfx_get_internal_data")]
public static extern InternalData* get_internal_data();
-
+
///
/// Override internal texture with externally created texture. Previously
/// created internal texture will released.
@@ -4199,7 +4199,7 @@ public static class bgfx
///
[LinkName("bgfx_override_internal_texture_ptr")]
public static extern void* override_internal_texture_ptr(TextureHandle _handle, void* _ptr);
-
+
///
/// Override internal texture by creating new texture. Previously created
/// internal texture will released.
@@ -4219,7 +4219,7 @@ public static class bgfx
///
[LinkName("bgfx_override_internal_texture")]
public static extern void* override_internal_texture(TextureHandle _handle, uint16 _width, uint16 _height, uint8 _numMips, TextureFormat _format, uint64 _flags);
-
+
///
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
@@ -4230,7 +4230,7 @@ public static class bgfx
///
[LinkName("bgfx_set_marker")]
public static extern void set_marker(char8* _name, int _len);
-
+
///
/// Set render states for draw primitive.
/// @remarks
@@ -4250,7 +4250,7 @@ public static class bgfx
///
[LinkName("bgfx_set_state")]
public static extern void set_state(uint64 _state, uint32 _rgba);
-
+
///
/// Set condition for rendering.
///
@@ -4260,7 +4260,7 @@ public static class bgfx
///
[LinkName("bgfx_set_condition")]
public static extern void set_condition(OcclusionQueryHandle _handle, bool _visible);
-
+
///
/// Set stencil test state.
///
@@ -4270,7 +4270,7 @@ public static class bgfx
///
[LinkName("bgfx_set_stencil")]
public static extern void set_stencil(uint32 _fstencil, uint32 _bstencil);
-
+
///
/// Set scissor for draw primitive.
/// @remark
@@ -4284,7 +4284,7 @@ public static class bgfx
///
[LinkName("bgfx_set_scissor")]
public static extern uint16 set_scissor(uint16 _x, uint16 _y, uint16 _width, uint16 _height);
-
+
///
/// Set scissor from cache for draw primitive.
/// @remark
@@ -4295,7 +4295,7 @@ public static class bgfx
///
[LinkName("bgfx_set_scissor_cached")]
public static extern void set_scissor_cached(uint16 _cache);
-
+
///
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
@@ -4306,7 +4306,7 @@ public static class bgfx
///
[LinkName("bgfx_set_transform")]
public static extern uint32 set_transform(void* _mtx, uint16 _num);
-
+
///
/// Set model matrix from matrix cache for draw primitive.
///
@@ -4316,7 +4316,7 @@ public static class bgfx
///
[LinkName("bgfx_set_transform_cached")]
public static extern void set_transform_cached(uint32 _cache, uint16 _num);
-
+
///
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
@@ -4327,7 +4327,7 @@ public static class bgfx
///
[LinkName("bgfx_alloc_transform")]
public static extern uint32 alloc_transform(Transform* _transform, uint16 _num);
-
+
///
/// Set shader uniform parameter for draw primitive.
///
@@ -4338,7 +4338,7 @@ public static class bgfx
///
[LinkName("bgfx_set_uniform")]
public static extern void set_uniform(UniformHandle _handle, void* _value, uint16 _num);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4349,7 +4349,7 @@ public static class bgfx
///
[LinkName("bgfx_set_index_buffer")]
public static extern void set_index_buffer(IndexBufferHandle _handle, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4360,7 +4360,7 @@ public static class bgfx
///
[LinkName("bgfx_set_dynamic_index_buffer")]
public static extern void set_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4371,7 +4371,7 @@ public static class bgfx
///
[LinkName("bgfx_set_transient_index_buffer")]
public static extern void set_transient_index_buffer(TransientIndexBuffer* _tib, uint32 _firstIndex, uint32 _numIndices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4383,7 +4383,7 @@ public static class bgfx
///
[LinkName("bgfx_set_vertex_buffer")]
public static extern void set_vertex_buffer(uint8 _stream, VertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4396,7 +4396,7 @@ public static class bgfx
///
[LinkName("bgfx_set_vertex_buffer_with_layout")]
public static extern void set_vertex_buffer_with_layout(uint8 _stream, VertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4408,7 +4408,7 @@ public static class bgfx
///
[LinkName("bgfx_set_dynamic_vertex_buffer")]
public static extern void set_dynamic_vertex_buffer(uint8 _stream, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4421,7 +4421,7 @@ public static class bgfx
///
[LinkName("bgfx_set_dynamic_vertex_buffer_with_layout")]
public static extern void set_dynamic_vertex_buffer_with_layout(uint8 _stream, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4433,7 +4433,7 @@ public static class bgfx
///
[LinkName("bgfx_set_transient_vertex_buffer")]
public static extern void set_transient_vertex_buffer(uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4446,7 +4446,7 @@ public static class bgfx
///
[LinkName("bgfx_set_transient_vertex_buffer_with_layout")]
public static extern void set_transient_vertex_buffer_with_layout(uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
@@ -4457,7 +4457,7 @@ public static class bgfx
///
[LinkName("bgfx_set_vertex_count")]
public static extern void set_vertex_count(uint32 _numVertices);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4468,7 +4468,7 @@ public static class bgfx
///
[LinkName("bgfx_set_instance_data_buffer")]
public static extern void set_instance_data_buffer(InstanceDataBuffer* _idb, uint32 _start, uint32 _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4479,7 +4479,7 @@ public static class bgfx
///
[LinkName("bgfx_set_instance_data_from_vertex_buffer")]
public static extern void set_instance_data_from_vertex_buffer(VertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4490,7 +4490,7 @@ public static class bgfx
///
[LinkName("bgfx_set_instance_data_from_dynamic_vertex_buffer")]
public static extern void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
-
+
///
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
@@ -4499,7 +4499,7 @@ public static class bgfx
///
[LinkName("bgfx_set_instance_count")]
public static extern void set_instance_count(uint32 _numInstances);
-
+
///
/// Set texture stage for draw primitive.
///
@@ -4511,7 +4511,7 @@ public static class bgfx
///
[LinkName("bgfx_set_texture")]
public static extern void set_texture(uint8 _stage, UniformHandle _sampler, TextureHandle _handle, uint32 _flags);
-
+
///
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted.
@@ -4523,7 +4523,7 @@ public static class bgfx
///
[LinkName("bgfx_touch")]
public static extern void touch(ViewId _id);
-
+
///
/// Submit primitive for rendering.
///
@@ -4535,7 +4535,7 @@ public static class bgfx
///
[LinkName("bgfx_submit")]
public static extern void submit(ViewId _id, ProgramHandle _program, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive with occlusion query for rendering.
///
@@ -4548,7 +4548,7 @@ public static class bgfx
///
[LinkName("bgfx_submit_occlusion_query")]
public static extern void submit_occlusion_query(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
@@ -4565,7 +4565,7 @@ public static class bgfx
///
[LinkName("bgfx_submit_indirect")]
public static extern void submit_indirect(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, uint32 _num, uint32 _depth, uint8 _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info and
/// draw count from indirect buffers.
@@ -4584,7 +4584,7 @@ public static class bgfx
///
[LinkName("bgfx_submit_indirect_count")]
public static extern void submit_indirect_count(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, IndexBufferHandle _numHandle, uint32 _numIndex, uint32 _numMax, uint32 _depth, uint8 _flags);
-
+
///
/// Set compute index buffer.
///
@@ -4595,7 +4595,7 @@ public static class bgfx
///
[LinkName("bgfx_set_compute_index_buffer")]
public static extern void set_compute_index_buffer(uint8 _stage, IndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute vertex buffer.
///
@@ -4606,7 +4606,7 @@ public static class bgfx
///
[LinkName("bgfx_set_compute_vertex_buffer")]
public static extern void set_compute_vertex_buffer(uint8 _stage, VertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic index buffer.
///
@@ -4617,7 +4617,7 @@ public static class bgfx
///
[LinkName("bgfx_set_compute_dynamic_index_buffer")]
public static extern void set_compute_dynamic_index_buffer(uint8 _stage, DynamicIndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic vertex buffer.
///
@@ -4628,7 +4628,7 @@ public static class bgfx
///
[LinkName("bgfx_set_compute_dynamic_vertex_buffer")]
public static extern void set_compute_dynamic_vertex_buffer(uint8 _stage, DynamicVertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute indirect buffer.
///
@@ -4639,7 +4639,7 @@ public static class bgfx
///
[LinkName("bgfx_set_compute_indirect_buffer")]
public static extern void set_compute_indirect_buffer(uint8 _stage, IndirectBufferHandle _handle, Access _access);
-
+
///
/// Set compute image from texture.
///
@@ -4652,7 +4652,7 @@ public static class bgfx
///
[LinkName("bgfx_set_image")]
public static extern void set_image(uint8 _stage, TextureHandle _handle, uint8 _mip, Access _access, TextureFormat _format);
-
+
///
/// Dispatch compute.
///
@@ -4666,7 +4666,7 @@ public static class bgfx
///
[LinkName("bgfx_dispatch")]
public static extern void dispatch(ViewId _id, ProgramHandle _program, uint32 _numX, uint32 _numY, uint32 _numZ, uint8 _flags);
-
+
///
/// Dispatch compute indirect.
///
@@ -4680,7 +4680,7 @@ public static class bgfx
///
[LinkName("bgfx_dispatch_indirect")]
public static extern void dispatch_indirect(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint32 _start, uint32 _num, uint8 _flags);
-
+
///
/// Discard previously set state for draw or compute call.
///
@@ -4689,7 +4689,7 @@ public static class bgfx
///
[LinkName("bgfx_discard")]
public static extern void discard(uint8 _flags);
-
+
///
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -4713,7 +4713,7 @@ public static class bgfx
///
[LinkName("bgfx_blit")]
public static extern void blit(ViewId _id, TextureHandle _dst, uint8 _dstMip, uint16 _dstX, uint16 _dstY, uint16 _dstZ, TextureHandle _src, uint8 _srcMip, uint16 _srcX, uint16 _srcY, uint16 _srcZ, uint16 _width, uint16 _height, uint16 _depth);
-
+
public static bgfx.StateFlags blend_function_separate(bgfx.StateFlags _srcRGB, bgfx.StateFlags _dstRGB, bgfx.StateFlags _srcA, bgfx.StateFlags _dstA)
{
diff --git a/bindings/cs/bgfx.cs b/bindings/cs/bgfx.cs
index 0ab6a3f50b..499439e6e1 100644
--- a/bindings/cs/bgfx.cs
+++ b/bindings/cs/bgfx.cs
@@ -23,178 +23,178 @@ public enum StateFlags : ulong
/// Enable R write.
///
WriteR = 0x0000000000000001,
-
+
///
/// Enable G write.
///
WriteG = 0x0000000000000002,
-
+
///
/// Enable B write.
///
WriteB = 0x0000000000000004,
-
+
///
/// Enable alpha write.
///
WriteA = 0x0000000000000008,
-
+
///
/// Enable depth write.
///
WriteZ = 0x0000004000000000,
-
+
///
/// Enable RGB write.
///
WriteRgb = 0x0000000000000007,
-
+
///
/// Write all channels mask.
///
WriteMask = 0x000000400000000f,
-
+
///
/// Enable depth test, less.
///
DepthTestLess = 0x0000000000000010,
-
+
///
/// Enable depth test, less or equal.
///
DepthTestLequal = 0x0000000000000020,
-
+
///
/// Enable depth test, equal.
///
DepthTestEqual = 0x0000000000000030,
-
+
///
/// Enable depth test, greater or equal.
///
DepthTestGequal = 0x0000000000000040,
-
+
///
/// Enable depth test, greater.
///
DepthTestGreater = 0x0000000000000050,
-
+
///
/// Enable depth test, not equal.
///
DepthTestNotequal = 0x0000000000000060,
-
+
///
/// Enable depth test, never.
///
DepthTestNever = 0x0000000000000070,
-
+
///
/// Enable depth test, always.
///
DepthTestAlways = 0x0000000000000080,
DepthTestShift = 4,
DepthTestMask = 0x00000000000000f0,
-
+
///
/// 0, 0, 0, 0
///
BlendZero = 0x0000000000001000,
-
+
///
/// 1, 1, 1, 1
///
BlendOne = 0x0000000000002000,
-
+
///
/// Rs, Gs, Bs, As
///
BlendSrcColor = 0x0000000000003000,
-
+
///
/// 1-Rs, 1-Gs, 1-Bs, 1-As
///
BlendInvSrcColor = 0x0000000000004000,
-
+
///
/// As, As, As, As
///
BlendSrcAlpha = 0x0000000000005000,
-
+
///
/// 1-As, 1-As, 1-As, 1-As
///
BlendInvSrcAlpha = 0x0000000000006000,
-
+
///
/// Ad, Ad, Ad, Ad
///
BlendDstAlpha = 0x0000000000007000,
-
+
///
/// 1-Ad, 1-Ad, 1-Ad ,1-Ad
///
BlendInvDstAlpha = 0x0000000000008000,
-
+
///
/// Rd, Gd, Bd, Ad
///
BlendDstColor = 0x0000000000009000,
-
+
///
/// 1-Rd, 1-Gd, 1-Bd, 1-Ad
///
BlendInvDstColor = 0x000000000000a000,
-
+
///
/// f, f, f, 1; f = min(As, 1-Ad)
///
BlendSrcAlphaSat = 0x000000000000b000,
-
+
///
/// Blend factor
///
BlendFactor = 0x000000000000c000,
-
+
///
/// 1-Blend factor
///
BlendInvFactor = 0x000000000000d000,
BlendShift = 12,
BlendMask = 0x000000000ffff000,
-
+
///
/// Blend add: src + dst.
///
BlendEquationAdd = 0x0000000000000000,
-
+
///
/// Blend subtract: src - dst.
///
BlendEquationSub = 0x0000000010000000,
-
+
///
/// Blend reverse subtract: dst - src.
///
BlendEquationRevsub = 0x0000000020000000,
-
+
///
/// Blend min: min(src, dst).
///
BlendEquationMin = 0x0000000030000000,
-
+
///
/// Blend max: max(src, dst).
///
BlendEquationMax = 0x0000000040000000,
BlendEquationShift = 28,
BlendEquationMask = 0x00000003f0000000,
-
+
///
/// Cull clockwise triangles.
///
CullCw = 0x0000001000000000,
-
+
///
/// Cull counter-clockwise triangles.
///
@@ -203,22 +203,22 @@ public enum StateFlags : ulong
CullMask = 0x0000003000000000,
AlphaRefShift = 40,
AlphaRefMask = 0x0000ff0000000000,
-
+
///
/// Tristrip.
///
PtTristrip = 0x0001000000000000,
-
+
///
/// Lines.
///
PtLines = 0x0002000000000000,
-
+
///
/// Line strip.
///
PtLinestrip = 0x0003000000000000,
-
+
///
/// Points.
///
@@ -227,42 +227,42 @@ public enum StateFlags : ulong
PtMask = 0x0007000000000000,
PointSizeShift = 52,
PointSizeMask = 0x00f0000000000000,
-
+
///
/// Enable MSAA rasterization.
///
Msaa = 0x0100000000000000,
-
+
///
/// Enable line AA rasterization.
///
Lineaa = 0x0200000000000000,
-
+
///
/// Enable conservative rasterization.
///
ConservativeRaster = 0x0400000000000000,
-
+
///
/// No state.
///
None = 0x0000000000000000,
-
+
///
/// Front counter-clockwise (default is clockwise).
///
FrontCcw = 0x0000008000000000,
-
+
///
/// Enable blend independent.
///
BlendIndependent = 0x0000000400000000,
-
+
///
/// Enable alpha to coverage.
///
BlendAlphaToCoverage = 0x0000000800000000,
-
+
///
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
@@ -272,7 +272,7 @@ public enum StateFlags : ulong
ReservedShift = 61,
ReservedMask = 0xe000000000000000,
}
-
+
[Flags]
public enum StencilFlags : uint
{
@@ -283,168 +283,168 @@ public enum StencilFlags : uint
None = 0x00000000,
Mask = 0xffffffff,
Default = 0x00000000,
-
+
///
/// Enable stencil test, less.
///
TestLess = 0x00010000,
-
+
///
/// Enable stencil test, less or equal.
///
TestLequal = 0x00020000,
-
+
///
/// Enable stencil test, equal.
///
TestEqual = 0x00030000,
-
+
///
/// Enable stencil test, greater or equal.
///
TestGequal = 0x00040000,
-
+
///
/// Enable stencil test, greater.
///
TestGreater = 0x00050000,
-
+
///
/// Enable stencil test, not equal.
///
TestNotequal = 0x00060000,
-
+
///
/// Enable stencil test, never.
///
TestNever = 0x00070000,
-
+
///
/// Enable stencil test, always.
///
TestAlways = 0x00080000,
TestShift = 16,
TestMask = 0x000f0000,
-
+
///
/// Zero.
///
OpFailSZero = 0x00000000,
-
+
///
/// Keep.
///
OpFailSKeep = 0x00100000,
-
+
///
/// Replace.
///
OpFailSReplace = 0x00200000,
-
+
///
/// Increment and wrap.
///
OpFailSIncr = 0x00300000,
-
+
///
/// Increment and clamp.
///
OpFailSIncrsat = 0x00400000,
-
+
///
/// Decrement and wrap.
///
OpFailSDecr = 0x00500000,
-
+
///
/// Decrement and clamp.
///
OpFailSDecrsat = 0x00600000,
-
+
///
/// Invert.
///
OpFailSInvert = 0x00700000,
OpFailSShift = 20,
OpFailSMask = 0x00f00000,
-
+
///
/// Zero.
///
OpFailZZero = 0x00000000,
-
+
///
/// Keep.
///
OpFailZKeep = 0x01000000,
-
+
///
/// Replace.
///
OpFailZReplace = 0x02000000,
-
+
///
/// Increment and wrap.
///
OpFailZIncr = 0x03000000,
-
+
///
/// Increment and clamp.
///
OpFailZIncrsat = 0x04000000,
-
+
///
/// Decrement and wrap.
///
OpFailZDecr = 0x05000000,
-
+
///
/// Decrement and clamp.
///
OpFailZDecrsat = 0x06000000,
-
+
///
/// Invert.
///
OpFailZInvert = 0x07000000,
OpFailZShift = 24,
OpFailZMask = 0x0f000000,
-
+
///
/// Zero.
///
OpPassZZero = 0x00000000,
-
+
///
/// Keep.
///
OpPassZKeep = 0x10000000,
-
+
///
/// Replace.
///
OpPassZReplace = 0x20000000,
-
+
///
/// Increment and wrap.
///
OpPassZIncr = 0x30000000,
-
+
///
/// Increment and clamp.
///
OpPassZIncrsat = 0x40000000,
-
+
///
/// Decrement and wrap.
///
OpPassZDecr = 0x50000000,
-
+
///
/// Decrement and clamp.
///
OpPassZDecrsat = 0x60000000,
-
+
///
/// Invert.
///
@@ -452,7 +452,7 @@ public enum StencilFlags : uint
OpPassZShift = 28,
OpPassZMask = 0xf0000000,
}
-
+
[Flags]
public enum ClearFlags : ushort
{
@@ -460,67 +460,67 @@ public enum ClearFlags : ushort
/// No clear flags.
///
None = 0x0000,
-
+
///
/// Clear color.
///
Color = 0x0001,
-
+
///
/// Clear depth.
///
Depth = 0x0002,
-
+
///
/// Clear stencil.
///
Stencil = 0x0004,
-
+
///
/// Discard frame buffer attachment 0.
///
DiscardColor0 = 0x0008,
-
+
///
/// Discard frame buffer attachment 1.
///
DiscardColor1 = 0x0010,
-
+
///
/// Discard frame buffer attachment 2.
///
DiscardColor2 = 0x0020,
-
+
///
/// Discard frame buffer attachment 3.
///
DiscardColor3 = 0x0040,
-
+
///
/// Discard frame buffer attachment 4.
///
DiscardColor4 = 0x0080,
-
+
///
/// Discard frame buffer attachment 5.
///
DiscardColor5 = 0x0100,
-
+
///
/// Discard frame buffer attachment 6.
///
DiscardColor6 = 0x0200,
-
+
///
/// Discard frame buffer attachment 7.
///
DiscardColor7 = 0x0400,
-
+
///
/// Discard frame buffer depth attachment.
///
DiscardDepth = 0x0800,
-
+
///
/// Discard frame buffer stencil attachment.
///
@@ -528,7 +528,7 @@ public enum ClearFlags : ushort
DiscardColorMask = 0x07f8,
DiscardMask = 0x1ff8,
}
-
+
[Flags]
public enum DiscardFlags : uint
{
@@ -536,43 +536,43 @@ public enum DiscardFlags : uint
/// Preserve everything.
///
None = 0x00000000,
-
+
///
/// Discard texture sampler and buffer bindings.
///
Bindings = 0x00000001,
-
+
///
/// Discard index buffer.
///
IndexBuffer = 0x00000002,
-
+
///
/// Discard instance data.
///
InstanceData = 0x00000004,
-
+
///
/// Discard state and uniform bindings.
///
State = 0x00000008,
-
+
///
/// Discard transform.
///
Transform = 0x00000010,
-
+
///
/// Discard vertex streams.
///
VertexStreams = 0x00000020,
-
+
///
/// Discard all states.
///
All = 0x000000ff,
}
-
+
[Flags]
public enum DebugFlags : uint
{
@@ -580,34 +580,34 @@ public enum DebugFlags : uint
/// No debug.
///
None = 0x00000000,
-
+
///
/// Enable wireframe for all primitives.
///
Wireframe = 0x00000001,
-
+
///
/// Enable infinitely fast hardware test. No draw calls will be submitted to driver.
/// It's useful when profiling to quickly assess bottleneck between CPU and GPU.
///
Ifh = 0x00000002,
-
+
///
/// Enable statistics display.
///
Stats = 0x00000004,
-
+
///
/// Enable debug text display.
///
Text = 0x00000008,
-
+
///
/// Enable profiler. This causes per-view statistics to be collected, available through `bgfx::Stats::ViewStats`. This is unrelated to the profiler functions in `bgfx::CallbackI`.
///
Profiler = 0x00000010,
}
-
+
[Flags]
public enum BufferFlags : ushort
{
@@ -615,59 +615,59 @@ public enum BufferFlags : ushort
/// 1 8-bit value
///
ComputeFormat8x1 = 0x0001,
-
+
///
/// 2 8-bit values
///
ComputeFormat8x2 = 0x0002,
-
+
///
/// 4 8-bit values
///
ComputeFormat8x4 = 0x0003,
-
+
///
/// 1 16-bit value
///
ComputeFormat16x1 = 0x0004,
-
+
///
/// 2 16-bit values
///
ComputeFormat16x2 = 0x0005,
-
+
///
/// 4 16-bit values
///
ComputeFormat16x4 = 0x0006,
-
+
///
/// 1 32-bit value
///
ComputeFormat32x1 = 0x0007,
-
+
///
/// 2 32-bit values
///
ComputeFormat32x2 = 0x0008,
-
+
///
/// 4 32-bit values
///
ComputeFormat32x4 = 0x0009,
ComputeFormatShift = 0,
ComputeFormatMask = 0x000f,
-
+
///
/// Type `int`.
///
ComputeTypeInt = 0x0010,
-
+
///
/// Type `uint`.
///
ComputeTypeUint = 0x0020,
-
+
///
/// Type `float`.
///
@@ -675,91 +675,91 @@ public enum BufferFlags : ushort
ComputeTypeShift = 4,
ComputeTypeMask = 0x0030,
None = 0x0000,
-
+
///
/// Buffer will be read by shader.
///
ComputeRead = 0x0100,
-
+
///
/// Buffer will be used for writing.
///
ComputeWrite = 0x0200,
-
+
///
/// Buffer will be used for storing draw indirect commands.
///
DrawIndirect = 0x0400,
-
+
///
/// Allow dynamic index/vertex buffer resize during update.
///
AllowResize = 0x0800,
-
+
///
/// Index buffer contains 32-bit indices.
///
Index32 = 0x1000,
ComputeReadWrite = 0x0300,
}
-
+
[Flags]
public enum TextureFlags : ulong
{
None = 0x0000000000000000,
-
+
///
/// Texture will be used for MSAA sampling.
///
MsaaSample = 0x0000000800000000,
-
+
///
/// Render target no MSAA.
///
Rt = 0x0000001000000000,
-
+
///
/// Texture will be used for compute write.
///
ComputeWrite = 0x0000100000000000,
-
+
///
/// Sample texture as sRGB.
///
Srgb = 0x0000200000000000,
-
+
///
/// Texture will be used as blit destination.
///
BlitDst = 0x0000400000000000,
-
+
///
/// Texture will be used for read back from GPU.
///
ReadBack = 0x0000800000000000,
-
+
///
/// Render target MSAAx2 mode.
///
RtMsaaX2 = 0x0000002000000000,
-
+
///
/// Render target MSAAx4 mode.
///
RtMsaaX4 = 0x0000003000000000,
-
+
///
/// Render target MSAAx8 mode.
///
RtMsaaX8 = 0x0000004000000000,
-
+
///
/// Render target MSAAx16 mode.
///
RtMsaaX16 = 0x0000005000000000,
RtMsaaShift = 36,
RtMsaaMask = 0x0000007000000000,
-
+
///
/// Render target will be used for writing
///
@@ -767,7 +767,7 @@ public enum TextureFlags : ulong
RtShift = 36,
RtMask = 0x000000f000000000,
}
-
+
[Flags]
public enum SamplerFlags : uint
{
@@ -775,119 +775,119 @@ public enum SamplerFlags : uint
/// Wrap U mode: Mirror
///
UMirror = 0x00000001,
-
+
///
/// Wrap U mode: Clamp
///
UClamp = 0x00000002,
-
+
///
/// Wrap U mode: Border
///
UBorder = 0x00000003,
UShift = 0,
UMask = 0x00000003,
-
+
///
/// Wrap V mode: Mirror
///
VMirror = 0x00000004,
-
+
///
/// Wrap V mode: Clamp
///
VClamp = 0x00000008,
-
+
///
/// Wrap V mode: Border
///
VBorder = 0x0000000c,
VShift = 2,
VMask = 0x0000000c,
-
+
///
/// Wrap W mode: Mirror
///
WMirror = 0x00000010,
-
+
///
/// Wrap W mode: Clamp
///
WClamp = 0x00000020,
-
+
///
/// Wrap W mode: Border
///
WBorder = 0x00000030,
WShift = 4,
WMask = 0x00000030,
-
+
///
/// Min sampling mode: Point
///
MinPoint = 0x00000040,
-
+
///
/// Min sampling mode: Anisotropic
///
MinAnisotropic = 0x00000080,
MinShift = 6,
MinMask = 0x000000c0,
-
+
///
/// Mag sampling mode: Point
///
MagPoint = 0x00000100,
-
+
///
/// Mag sampling mode: Anisotropic
///
MagAnisotropic = 0x00000200,
MagShift = 8,
MagMask = 0x00000300,
-
+
///
/// Mip sampling mode: Point
///
MipPoint = 0x00000400,
MipShift = 10,
MipMask = 0x00000400,
-
+
///
/// Compare when sampling depth texture: less.
///
CompareLess = 0x00010000,
-
+
///
/// Compare when sampling depth texture: less or equal.
///
CompareLequal = 0x00020000,
-
+
///
/// Compare when sampling depth texture: equal.
///
CompareEqual = 0x00030000,
-
+
///
/// Compare when sampling depth texture: greater or equal.
///
CompareGequal = 0x00040000,
-
+
///
/// Compare when sampling depth texture: greater.
///
CompareGreater = 0x00050000,
-
+
///
/// Compare when sampling depth texture: not equal.
///
CompareNotequal = 0x00060000,
-
+
///
/// Compare when sampling depth texture: never.
///
CompareNever = 0x00070000,
-
+
///
/// Compare when sampling depth texture: always.
///
@@ -899,7 +899,7 @@ public enum SamplerFlags : uint
ReservedShift = 28,
ReservedMask = 0xf0000000,
None = 0x00000000,
-
+
///
/// Sample stencil instead of depth.
///
@@ -910,7 +910,7 @@ public enum SamplerFlags : uint
UvwBorder = 0x0000003f,
BitsMask = 0x000f07ff,
}
-
+
[Flags]
public enum ResetFlags : uint
{
@@ -918,85 +918,85 @@ public enum ResetFlags : uint
/// Enable 2x MSAA.
///
MsaaX2 = 0x00000010,
-
+
///
/// Enable 4x MSAA.
///
MsaaX4 = 0x00000020,
-
+
///
/// Enable 8x MSAA.
///
MsaaX8 = 0x00000030,
-
+
///
/// Enable 16x MSAA.
///
MsaaX16 = 0x00000040,
MsaaShift = 4,
MsaaMask = 0x00000070,
-
+
///
/// No reset flags.
///
None = 0x00000000,
-
+
///
/// Not supported yet.
///
Fullscreen = 0x00000001,
-
+
///
/// Enable V-Sync.
///
Vsync = 0x00000080,
-
+
///
/// Turn on/off max anisotropy.
///
Maxanisotropy = 0x00000100,
-
+
///
/// Begin screen capture.
///
Capture = 0x00000200,
-
+
///
/// Flush rendering after submitting to GPU.
///
FlushAfterRender = 0x00002000,
-
+
///
/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
///
FlipAfterRender = 0x00004000,
-
+
///
/// Enable sRGB backbuffer.
///
SrgbBackbuffer = 0x00008000,
-
+
///
/// Enable HDR10 rendering.
///
Hdr10 = 0x00010000,
-
+
///
/// Enable HiDPI rendering.
///
Hidpi = 0x00020000,
-
+
///
/// Enable depth clamp.
///
DepthClamp = 0x00040000,
-
+
///
/// Suspend rendering.
///
Suspend = 0x00080000,
-
+
///
/// Transparent backbuffer. Availability depends on: `BGFX_CAPS_TRANSPARENT_BACKBUFFER`.
///
@@ -1006,7 +1006,7 @@ public enum ResetFlags : uint
ReservedShift = 31,
ReservedMask = 0x80000000,
}
-
+
[Flags]
public enum CapsFlags : ulong
{
@@ -1014,159 +1014,159 @@ public enum CapsFlags : ulong
/// Alpha to coverage is supported.
///
AlphaToCoverage = 0x0000000000000001,
-
+
///
/// Blend independent is supported.
///
BlendIndependent = 0x0000000000000002,
-
+
///
/// Compute shaders are supported.
///
Compute = 0x0000000000000004,
-
+
///
/// Conservative rasterization is supported.
///
ConservativeRaster = 0x0000000000000008,
-
+
///
/// Draw indirect is supported.
///
DrawIndirect = 0x0000000000000010,
-
+
///
/// Draw indirect with indirect count is supported.
///
DrawIndirectCount = 0x0000000000000020,
-
+
///
/// Fragment depth is available in fragment shader.
///
FragmentDepth = 0x0000000000000040,
-
+
///
/// Fragment ordering is available in fragment shader.
///
FragmentOrdering = 0x0000000000000080,
-
+
///
/// Graphics debugger is present.
///
GraphicsDebugger = 0x0000000000000100,
-
+
///
/// HDR10 rendering is supported.
///
Hdr10 = 0x0000000000000200,
-
+
///
/// HiDPI rendering is supported.
///
Hidpi = 0x0000000000000400,
-
+
///
/// Image Read/Write is supported.
///
ImageRw = 0x0000000000000800,
-
+
///
/// 32-bit indices are supported.
///
Index32 = 0x0000000000001000,
-
+
///
/// Instancing is supported.
///
Instancing = 0x0000000000002000,
-
+
///
/// Occlusion query is supported.
///
OcclusionQuery = 0x0000000000004000,
-
+
///
/// PrimitiveID is available in fragment shader.
///
PrimitiveId = 0x0000000000008000,
-
+
///
/// Renderer is on separate thread.
///
RendererMultithreaded = 0x0000000000010000,
-
+
///
/// Multiple windows are supported.
///
SwapChain = 0x0000000000020000,
-
+
///
/// Texture blit is supported.
///
TextureBlit = 0x0000000000040000,
-
+
///
/// Texture compare less equal mode is supported.
///
TextureCompareLequal = 0x0000000000080000,
TextureCompareReserved = 0x0000000000100000,
-
+
///
/// Cubemap texture array is supported.
///
TextureCubeArray = 0x0000000000200000,
-
+
///
/// CPU direct access to GPU texture memory.
///
TextureDirectAccess = 0x0000000000400000,
-
+
///
/// Read-back texture is supported.
///
TextureReadBack = 0x0000000000800000,
-
+
///
/// 2D texture array is supported.
///
Texture2dArray = 0x0000000001000000,
-
+
///
/// 3D textures are supported.
///
Texture3d = 0x0000000002000000,
-
+
///
/// Transparent back buffer supported.
///
TransparentBackbuffer = 0x0000000004000000,
-
+
///
/// Vertex attribute half-float is supported.
///
VertexAttribHalf = 0x0000000008000000,
-
+
///
/// Vertex attribute 10_10_10_2 is supported.
///
VertexAttribUint10 = 0x0000000010000000,
-
+
///
/// Rendering with VertexID only is supported.
///
VertexId = 0x0000000020000000,
-
+
///
/// Viewport layer is available in vertex shader.
///
ViewportLayerArray = 0x0000000040000000,
-
+
///
/// All texture compare modes are supported.
///
TextureCompareAll = 0x0000000000180000,
}
-
+
[Flags]
public enum CapsFormatFlags : uint
{
@@ -1174,88 +1174,88 @@ public enum CapsFormatFlags : uint
/// Texture format is not supported.
///
TextureNone = 0x00000000,
-
+
///
/// Texture format is supported.
///
Texture2d = 0x00000001,
-
+
///
/// Texture as sRGB format is supported.
///
Texture2dSrgb = 0x00000002,
-
+
///
/// Texture format is emulated.
///
Texture2dEmulated = 0x00000004,
-
+
///
/// Texture format is supported.
///
Texture3d = 0x00000008,
-
+
///
/// Texture as sRGB format is supported.
///
Texture3dSrgb = 0x00000010,
-
+
///
/// Texture format is emulated.
///
Texture3dEmulated = 0x00000020,
-
+
///
/// Texture format is supported.
///
TextureCube = 0x00000040,
-
+
///
/// Texture as sRGB format is supported.
///
TextureCubeSrgb = 0x00000080,
-
+
///
/// Texture format is emulated.
///
TextureCubeEmulated = 0x00000100,
-
+
///
/// Texture format can be used from vertex shader.
///
TextureVertex = 0x00000200,
-
+
///
/// Texture format can be used as image and read from.
///
TextureImageRead = 0x00000400,
-
+
///
/// Texture format can be used as image and written to.
///
TextureImageWrite = 0x00000800,
-
+
///
/// Texture format can be used as frame buffer.
///
TextureFramebuffer = 0x00001000,
-
+
///
/// Texture format can be used as MSAA frame buffer.
///
TextureFramebufferMsaa = 0x00002000,
-
+
///
/// Texture can be sampled as MSAA.
///
TextureMsaa = 0x00004000,
-
+
///
/// Texture format supports auto-generated mips.
///
TextureMipAutogen = 0x00008000,
}
-
+
[Flags]
public enum ResolveFlags : uint
{
@@ -1263,13 +1263,13 @@ public enum ResolveFlags : uint
/// No resolve flags.
///
None = 0x00000000,
-
+
///
/// Auto-generate mip maps on resolve.
///
AutoGenMips = 0x00000001,
}
-
+
[Flags]
public enum PciIdFlags : ushort
{
@@ -1277,43 +1277,43 @@ public enum PciIdFlags : ushort
/// Autoselect adapter.
///
None = 0x0000,
-
+
///
/// Software rasterizer.
///
SoftwareRasterizer = 0x0001,
-
+
///
/// AMD adapter.
///
Amd = 0x1002,
-
+
///
/// Apple adapter.
///
Apple = 0x106b,
-
+
///
/// Intel adapter.
///
Intel = 0x8086,
-
+
///
/// nVidia adapter.
///
Nvidia = 0x10de,
-
+
///
/// Microsoft adapter.
///
Microsoft = 0x1414,
-
+
///
/// ARM adapter.
///
Arm = 0x13b5,
}
-
+
[Flags]
public enum CubeMapFlags : uint
{
@@ -1321,33 +1321,33 @@ public enum CubeMapFlags : uint
/// Cubemap +x.
///
PositiveX = 0x00000000,
-
+
///
/// Cubemap -x.
///
NegativeX = 0x00000001,
-
+
///
/// Cubemap +y.
///
PositiveY = 0x00000002,
-
+
///
/// Cubemap -y.
///
NegativeY = 0x00000003,
-
+
///
/// Cubemap +z.
///
PositiveZ = 0x00000004,
-
+
///
/// Cubemap -z.
///
NegativeZ = 0x00000005,
}
-
+
public enum Fatal
{
DebugCheck,
@@ -1355,382 +1355,382 @@ public enum Fatal
UnableToInitialize,
UnableToCreateTexture,
DeviceLost,
-
+
Count
}
-
+
public enum RendererType
{
///
/// No rendering.
///
Noop,
-
+
///
/// AGC
///
Agc,
-
+
///
/// Direct3D 11.0
///
Direct3D11,
-
+
///
/// Direct3D 12.0
///
Direct3D12,
-
+
///
/// GNM
///
Gnm,
-
+
///
/// Metal
///
Metal,
-
+
///
/// NVN
///
Nvn,
-
+
///
/// OpenGL ES 2.0+
///
OpenGLES,
-
+
///
/// OpenGL 2.1+
///
OpenGL,
-
+
///
/// Vulkan
///
Vulkan,
-
+
Count
}
-
+
public enum Access
{
///
/// Read.
///
Read,
-
+
///
/// Write.
///
Write,
-
+
///
/// Read and write.
///
ReadWrite,
-
+
Count
}
-
+
public enum Attrib
{
///
/// a_position
///
Position,
-
+
///
/// a_normal
///
Normal,
-
+
///
/// a_tangent
///
Tangent,
-
+
///
/// a_bitangent
///
Bitangent,
-
+
///
/// a_color0
///
Color0,
-
+
///
/// a_color1
///
Color1,
-
+
///
/// a_color2
///
Color2,
-
+
///
/// a_color3
///
Color3,
-
+
///
/// a_indices
///
Indices,
-
+
///
/// a_weight
///
Weight,
-
+
///
/// a_texcoord0
///
TexCoord0,
-
+
///
/// a_texcoord1
///
TexCoord1,
-
+
///
/// a_texcoord2
///
TexCoord2,
-
+
///
/// a_texcoord3
///
TexCoord3,
-
+
///
/// a_texcoord4
///
TexCoord4,
-
+
///
/// a_texcoord5
///
TexCoord5,
-
+
///
/// a_texcoord6
///
TexCoord6,
-
+
///
/// a_texcoord7
///
TexCoord7,
-
+
Count
}
-
+
public enum AttribType
{
///
/// Uint8
///
Uint8,
-
+
///
/// Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`.
///
Uint10,
-
+
///
/// Int16
///
Int16,
-
+
///
/// Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
///
Half,
-
+
///
/// Float
///
Float,
-
+
Count
}
-
+
public enum TextureFormat
{
///
/// DXT1 R5G6B5A1
///
BC1,
-
+
///
/// DXT3 R5G6B5A4
///
BC2,
-
+
///
/// DXT5 R5G6B5A8
///
BC3,
-
+
///
/// LATC1/ATI1 R8
///
BC4,
-
+
///
/// LATC2/ATI2 RG8
///
BC5,
-
+
///
/// BC6H RGB16F
///
BC6H,
-
+
///
/// BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
///
BC7,
-
+
///
/// ETC1 RGB8
///
ETC1,
-
+
///
/// ETC2 RGB8
///
ETC2,
-
+
///
/// ETC2 RGBA8
///
ETC2A,
-
+
///
/// ETC2 RGB8A1
///
ETC2A1,
-
+
///
/// PVRTC1 RGB 2BPP
///
PTC12,
-
+
///
/// PVRTC1 RGB 4BPP
///
PTC14,
-
+
///
/// PVRTC1 RGBA 2BPP
///
PTC12A,
-
+
///
/// PVRTC1 RGBA 4BPP
///
PTC14A,
-
+
///
/// PVRTC2 RGBA 2BPP
///
PTC22,
-
+
///
/// PVRTC2 RGBA 4BPP
///
PTC24,
-
+
///
/// ATC RGB 4BPP
///
ATC,
-
+
///
/// ATCE RGBA 8 BPP explicit alpha
///
ATCE,
-
+
///
/// ATCI RGBA 8 BPP interpolated alpha
///
ATCI,
-
+
///
/// ASTC 4x4 8.0 BPP
///
ASTC4x4,
-
+
///
/// ASTC 5x4 6.40 BPP
///
ASTC5x4,
-
+
///
/// ASTC 5x5 5.12 BPP
///
ASTC5x5,
-
+
///
/// ASTC 6x5 4.27 BPP
///
ASTC6x5,
-
+
///
/// ASTC 6x6 3.56 BPP
///
ASTC6x6,
-
+
///
/// ASTC 8x5 3.20 BPP
///
ASTC8x5,
-
+
///
/// ASTC 8x6 2.67 BPP
///
ASTC8x6,
-
+
///
/// ASTC 8x8 2.00 BPP
///
ASTC8x8,
-
+
///
/// ASTC 10x5 2.56 BPP
///
ASTC10x5,
-
+
///
/// ASTC 10x6 2.13 BPP
///
ASTC10x6,
-
+
///
/// ASTC 10x8 1.60 BPP
///
ASTC10x8,
-
+
///
/// ASTC 10x10 1.28 BPP
///
ASTC10x10,
-
+
///
/// ASTC 12x10 1.07 BPP
///
ASTC12x10,
-
+
///
/// ASTC 12x12 0.89 BPP
///
ASTC12x12,
-
+
///
/// Compressed formats above.
///
@@ -1787,7 +1787,7 @@ public enum TextureFormat
RGB5A1,
RGB10A2,
RG11B10F,
-
+
///
/// Depth formats below.
///
@@ -1800,155 +1800,155 @@ public enum TextureFormat
D24F,
D32F,
D0S8,
-
+
Count
}
-
+
public enum UniformType
{
///
/// Sampler.
///
Sampler,
-
+
///
/// Reserved, do not use.
///
End,
-
+
///
/// 4 floats vector.
///
Vec4,
-
+
///
/// 3x3 matrix.
///
Mat3,
-
+
///
/// 4x4 matrix.
///
Mat4,
-
+
Count
}
-
+
public enum BackbufferRatio
{
///
/// Equal to backbuffer.
///
Equal,
-
+
///
/// One half size of backbuffer.
///
Half,
-
+
///
/// One quarter size of backbuffer.
///
Quarter,
-
+
///
/// One eighth size of backbuffer.
///
Eighth,
-
+
///
/// One sixteenth size of backbuffer.
///
Sixteenth,
-
+
///
/// Double size of backbuffer.
///
Double,
-
+
Count
}
-
+
public enum OcclusionQueryResult
{
///
/// Query failed test.
///
Invisible,
-
+
///
/// Query passed test.
///
Visible,
-
+
///
/// Query result is not available yet.
///
NoResult,
-
+
Count
}
-
+
public enum Topology
{
///
/// Triangle list.
///
TriList,
-
+
///
/// Triangle strip.
///
TriStrip,
-
+
///
/// Line list.
///
LineList,
-
+
///
/// Line strip.
///
LineStrip,
-
+
///
/// Point list.
///
PointList,
-
+
Count
}
-
+
public enum TopologyConvert
{
///
/// Flip winding order of triangle list.
///
TriListFlipWinding,
-
+
///
/// Flip winding order of triangle strip.
///
TriStripFlipWinding,
-
+
///
/// Convert triangle list to line list.
///
TriListToLineList,
-
+
///
/// Convert triangle strip to triangle list.
///
TriStripToTriList,
-
+
///
/// Convert line strip to line list.
///
LineStripToLineList,
-
+
Count
}
-
+
public enum TopologySort
{
DirectionFrontToBackMin,
@@ -1963,75 +1963,75 @@ public enum TopologySort
DistanceBackToFrontMin,
DistanceBackToFrontAvg,
DistanceBackToFrontMax,
-
+
Count
}
-
+
public enum ViewMode
{
///
/// Default sort order.
///
Default,
-
+
///
/// Sort in the same order in which submit calls were called.
///
Sequential,
-
+
///
/// Sort draw call depth in ascending order.
///
DepthAscending,
-
+
///
/// Sort draw call depth in descending order.
///
DepthDescending,
-
+
Count
}
-
+
public enum NativeWindowHandleType
{
///
/// Platform default handle type (X11 on Linux).
///
Default,
-
+
///
/// Wayland.
///
Wayland,
-
+
Count
}
-
+
public enum RenderFrame
{
///
/// Renderer context is not created yet.
///
NoContext,
-
+
///
/// Renderer context is created and rendering.
///
Render,
-
+
///
/// Renderer context wait for main thread signal timed out without rendering.
///
Timeout,
-
+
///
/// Renderer context is getting destroyed.
///
Exiting,
-
+
Count
}
-
+
public unsafe struct Caps
{
public unsafe struct GPU
@@ -2039,7 +2039,7 @@ public unsafe struct GPU
public ushort vendorId;
public ushort deviceId;
}
-
+
public unsafe struct Limits
{
public uint maxDrawCalls;
@@ -2067,7 +2067,7 @@ public unsafe struct Limits
public uint transientVbSize;
public uint transientIbSize;
}
-
+
public RendererType rendererType;
public ulong supported;
public ushort vendorId;
@@ -2079,13 +2079,13 @@ public unsafe struct Limits
public Limits limits;
public fixed ushort formats[96];
}
-
+
public unsafe struct InternalData
{
public Caps* caps;
public void* context;
}
-
+
public unsafe struct PlatformData
{
public void* ndt;
@@ -2095,7 +2095,7 @@ public unsafe struct PlatformData
public void* backBufferDS;
public NativeWindowHandleType type;
}
-
+
public unsafe struct Resolution
{
public TextureFormat format;
@@ -2106,7 +2106,7 @@ public unsafe struct Resolution
public byte maxFrameLatency;
public byte debugTextScale;
}
-
+
public unsafe struct Init
{
public unsafe struct Limits
@@ -2116,7 +2116,7 @@ public unsafe struct Limits
public uint transientVbSize;
public uint transientIbSize;
}
-
+
public RendererType type;
public ushort vendorId;
public ushort deviceId;
@@ -2129,13 +2129,13 @@ public unsafe struct Limits
public IntPtr callback;
public IntPtr allocator;
}
-
+
public unsafe struct Memory
{
public byte* data;
public uint size;
}
-
+
public unsafe struct TransientIndexBuffer
{
public byte* data;
@@ -2144,7 +2144,7 @@ public unsafe struct TransientIndexBuffer
public IndexBufferHandle handle;
public byte isIndex16;
}
-
+
public unsafe struct TransientVertexBuffer
{
public byte* data;
@@ -2154,7 +2154,7 @@ public unsafe struct TransientVertexBuffer
public VertexBufferHandle handle;
public VertexLayoutHandle layoutHandle;
}
-
+
public unsafe struct InstanceDataBuffer
{
public byte* data;
@@ -2164,7 +2164,7 @@ public unsafe struct InstanceDataBuffer
public ushort stride;
public VertexBufferHandle handle;
}
-
+
public unsafe struct TextureInfo
{
public TextureFormat format;
@@ -2177,14 +2177,14 @@ public unsafe struct TextureInfo
public byte bitsPerPixel;
public byte cubeMap;
}
-
+
public unsafe struct UniformInfo
{
public fixed byte name[256];
public UniformType type;
public ushort num;
}
-
+
public unsafe struct Attachment
{
public Access access;
@@ -2194,13 +2194,13 @@ public unsafe struct Attachment
public ushort numLayers;
public byte resolve;
}
-
+
public unsafe struct Transform
{
public float* data;
public ushort num;
}
-
+
public unsafe struct ViewStats
{
public fixed byte name[256];
@@ -2211,13 +2211,13 @@ public unsafe struct ViewStats
public long gpuTimeEnd;
public uint gpuFrameNum;
}
-
+
public unsafe struct EncoderStats
{
public long cpuTimeBegin;
public long cpuTimeEnd;
}
-
+
public unsafe struct Stats
{
public long cpuTimeFrame;
@@ -2261,7 +2261,7 @@ public unsafe struct Stats
public byte numEncoders;
public EncoderStats* encoderStats;
}
-
+
public unsafe struct VertexLayout
{
public uint hash;
@@ -2269,71 +2269,71 @@ public unsafe struct VertexLayout
public fixed ushort offset[18];
public fixed ushort attributes[18];
}
-
+
public unsafe struct Encoder
{
}
-
+
public struct DynamicIndexBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct DynamicVertexBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct FrameBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct IndexBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct IndirectBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct OcclusionQueryHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct ProgramHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct ShaderHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct TextureHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct UniformHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct VertexBufferHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
public struct VertexLayoutHandle {
public ushort idx;
public bool Valid => idx != UInt16.MaxValue;
}
-
+
///
/// Init attachment.
@@ -2348,7 +2348,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_attachment_init", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void attachment_init(Attachment* _this, TextureHandle _handle, Access _access, ushort _layer, ushort _numLayers, ushort _mip, byte _resolve);
-
+
///
/// Start VertexLayout.
///
@@ -2357,7 +2357,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_layout_begin", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe VertexLayout* vertex_layout_begin(VertexLayout* _this, RendererType _rendererType);
-
+
///
/// Add attribute to VertexLayout.
/// @remarks Must be called between begin/end.
@@ -2371,7 +2371,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_layout_add", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe VertexLayout* vertex_layout_add(VertexLayout* _this, Attrib _attrib, byte _num, AttribType _type, bool _normalized, bool _asInt);
-
+
///
/// Decode attribute.
///
@@ -2384,7 +2384,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_layout_decode", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void vertex_layout_decode(VertexLayout* _this, Attrib _attrib, byte * _num, AttribType* _type, bool* _normalized, bool* _asInt);
-
+
///
/// Skip `_num` bytes in vertex stream.
///
@@ -2393,14 +2393,14 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_layout_skip", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe VertexLayout* vertex_layout_skip(VertexLayout* _this, byte _num);
-
+
///
/// End VertexLayout.
///
///
[DllImport(DllName, EntryPoint="bgfx_vertex_layout_end", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void vertex_layout_end(VertexLayout* _this);
-
+
///
/// Pack vertex attribute into vertex stream format.
///
@@ -2414,7 +2414,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_pack", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void vertex_pack(float _input, bool _inputNormalized, Attrib _attr, VertexLayout* _layout, void* _data, uint _index);
-
+
///
/// Unpack vertex attribute from vertex stream format.
///
@@ -2427,7 +2427,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_unpack", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void vertex_unpack(float _output, Attrib _attr, VertexLayout* _layout, void* _data, uint _index);
-
+
///
/// Converts vertex stream data from one vertex stream format to another.
///
@@ -2440,7 +2440,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_vertex_convert", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void vertex_convert(VertexLayout* _dstLayout, void* _dstData, VertexLayout* _srcLayout, void* _srcData, uint _num);
-
+
///
/// Weld vertices.
///
@@ -2454,7 +2454,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_weld_vertices", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint weld_vertices(void* _output, VertexLayout* _layout, void* _data, uint _num, bool _index32, float _epsilon);
-
+
///
/// Convert index buffer for use with different primitive topologies.
///
@@ -2468,7 +2468,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_topology_convert", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint topology_convert(TopologyConvert _conversion, void* _dst, uint _dstSize, void* _indices, uint _numIndices, bool _index32);
-
+
///
/// Sort indices.
///
@@ -2486,7 +2486,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_topology_sort_tri_list", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void topology_sort_tri_list(TopologySort _sort, void* _dst, uint _dstSize, float _dir, float _pos, void* _vertices, uint _stride, void* _indices, uint _numIndices, bool _index32);
-
+
///
/// Returns supported backend API renderers.
///
@@ -2496,7 +2496,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_supported_renderers", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe byte get_supported_renderers(byte _max, RendererType* _enum);
-
+
///
/// Returns name of renderer.
///
@@ -2505,7 +2505,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_renderer_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe IntPtr get_renderer_name(RendererType _type);
-
+
///
/// Fill bgfx::Init struct with default values, before using it to initialize the library.
///
@@ -2514,7 +2514,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_init_ctor", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void init_ctor(Init* _init);
-
+
///
/// Initialize the bgfx library.
///
@@ -2524,14 +2524,14 @@ public struct VertexLayoutHandle {
[DllImport(DllName, EntryPoint="bgfx_init", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern unsafe bool init(Init* _init);
-
+
///
/// Shutdown bgfx library.
///
///
[DllImport(DllName, EntryPoint="bgfx_shutdown", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void shutdown();
-
+
///
/// Reset graphic settings and back-buffer size.
/// @attention This call doesn’t change the window size, it just resizes
@@ -2545,7 +2545,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void reset(uint _width, uint _height, uint _flags, TextureFormat _format);
-
+
///
/// Advance to next frame. When using multithreaded renderer, this call
/// just swaps internal buffers, kicks render thread, and returns. In
@@ -2556,7 +2556,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_frame", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint frame(bool _capture);
-
+
///
/// Returns current renderer backend API type.
/// @remarks
@@ -2565,7 +2565,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_renderer_type", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe RendererType get_renderer_type();
-
+
///
/// Returns renderer capabilities.
/// @remarks
@@ -2574,7 +2574,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_caps", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Caps* get_caps();
-
+
///
/// Returns performance counters.
/// @attention Pointer returned is valid until `bgfx::frame` is called.
@@ -2582,7 +2582,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_stats", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Stats* get_stats();
-
+
///
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
///
@@ -2591,7 +2591,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_alloc", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Memory* alloc(uint _size);
-
+
///
/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
///
@@ -2601,7 +2601,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_copy", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Memory* copy(void* _data, uint _size);
-
+
///
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
@@ -2617,7 +2617,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_make_ref", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Memory* make_ref(void* _data, uint _size);
-
+
///
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
@@ -2635,7 +2635,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_make_ref_release", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Memory* make_ref_release(void* _data, uint _size, IntPtr _releaseFn, void* _userData);
-
+
///
/// Set debug flags.
///
@@ -2644,7 +2644,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_debug", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_debug(uint _debug);
-
+
///
/// Clear internal debug text buffer.
///
@@ -2654,7 +2654,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dbg_text_clear", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dbg_text_clear(byte _attr, bool _small);
-
+
///
/// Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
///
@@ -2666,7 +2666,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dbg_text_printf", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dbg_text_printf(ushort _x, ushort _y, byte _attr, [MarshalAs(UnmanagedType.LPStr)] string _format, [MarshalAs(UnmanagedType.LPStr)] string args );
-
+
///
/// Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
///
@@ -2679,7 +2679,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dbg_text_vprintf", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dbg_text_vprintf(ushort _x, ushort _y, byte _attr, [MarshalAs(UnmanagedType.LPStr)] string _format, IntPtr _argList);
-
+
///
/// Draw image into internal debug text buffer.
///
@@ -2693,7 +2693,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dbg_text_image", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dbg_text_image(ushort _x, ushort _y, ushort _width, ushort _height, void* _data, ushort _pitch);
-
+
///
/// Create static index buffer.
///
@@ -2703,7 +2703,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe IndexBufferHandle create_index_buffer(Memory* _mem, ushort _flags);
-
+
///
/// Set static index buffer debug name.
///
@@ -2714,7 +2714,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_index_buffer_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_index_buffer_name(IndexBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Destroy static index buffer.
///
@@ -2723,7 +2723,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_index_buffer(IndexBufferHandle _handle);
-
+
///
/// Create vertex layout.
///
@@ -2732,7 +2732,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_vertex_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe VertexLayoutHandle create_vertex_layout(VertexLayout* _layout);
-
+
///
/// Destroy vertex layout.
///
@@ -2741,7 +2741,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_vertex_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_vertex_layout(VertexLayoutHandle _layoutHandle);
-
+
///
/// Create static vertex buffer.
///
@@ -2752,7 +2752,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe VertexBufferHandle create_vertex_buffer(Memory* _mem, VertexLayout* _layout, ushort _flags);
-
+
///
/// Set static vertex buffer debug name.
///
@@ -2763,7 +2763,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_vertex_buffer_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_vertex_buffer_name(VertexBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Destroy static vertex buffer.
///
@@ -2772,7 +2772,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_vertex_buffer(VertexBufferHandle _handle);
-
+
///
/// Create empty dynamic index buffer.
///
@@ -2782,7 +2782,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe DynamicIndexBufferHandle create_dynamic_index_buffer(uint _num, ushort _flags);
-
+
///
/// Create a dynamic index buffer and initialize it.
///
@@ -2792,7 +2792,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_index_buffer_mem", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe DynamicIndexBufferHandle create_dynamic_index_buffer_mem(Memory* _mem, ushort _flags);
-
+
///
/// Update dynamic index buffer.
///
@@ -2803,7 +2803,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_update_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void update_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint _startIndex, Memory* _mem);
-
+
///
/// Destroy dynamic index buffer.
///
@@ -2812,7 +2812,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_dynamic_index_buffer(DynamicIndexBufferHandle _handle);
-
+
///
/// Create empty dynamic vertex buffer.
///
@@ -2823,7 +2823,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe DynamicVertexBufferHandle create_dynamic_vertex_buffer(uint _num, VertexLayout* _layout, ushort _flags);
-
+
///
/// Create dynamic vertex buffer and initialize it.
///
@@ -2834,7 +2834,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_vertex_buffer_mem", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe DynamicVertexBufferHandle create_dynamic_vertex_buffer_mem(Memory* _mem, VertexLayout* _layout, ushort _flags);
-
+
///
/// Update dynamic vertex buffer.
///
@@ -2845,7 +2845,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_update_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void update_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, Memory* _mem);
-
+
///
/// Destroy dynamic vertex buffer.
///
@@ -2854,7 +2854,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle);
-
+
///
/// Returns number of requested or maximum available indices.
///
@@ -2864,7 +2864,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_avail_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint get_avail_transient_index_buffer(uint _num, bool _index32);
-
+
///
/// Returns number of requested or maximum available vertices.
///
@@ -2874,7 +2874,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_avail_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint get_avail_transient_vertex_buffer(uint _num, VertexLayout* _layout);
-
+
///
/// Returns number of requested or maximum available instance buffer slots.
///
@@ -2884,7 +2884,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_avail_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint get_avail_instance_data_buffer(uint _num, ushort _stride);
-
+
///
/// Allocate transient index buffer.
///
@@ -2895,7 +2895,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void alloc_transient_index_buffer(TransientIndexBuffer* _tib, uint _num, bool _index32);
-
+
///
/// Allocate transient vertex buffer.
///
@@ -2906,7 +2906,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void alloc_transient_vertex_buffer(TransientVertexBuffer* _tvb, uint _num, VertexLayout* _layout);
-
+
///
/// Check for required space and allocate transient vertex and index
/// buffers. If both space requirements are satisfied function returns
@@ -2923,7 +2923,7 @@ public struct VertexLayoutHandle {
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_buffers", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern unsafe bool alloc_transient_buffers(TransientVertexBuffer* _tvb, VertexLayout* _layout, uint _numVertices, TransientIndexBuffer* _tib, uint _numIndices, bool _index32);
-
+
///
/// Allocate instance data buffer.
///
@@ -2934,7 +2934,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_alloc_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void alloc_instance_data_buffer(InstanceDataBuffer* _idb, uint _num, ushort _stride);
-
+
///
/// Create draw indirect buffer.
///
@@ -2943,7 +2943,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe IndirectBufferHandle create_indirect_buffer(uint _num);
-
+
///
/// Destroy draw indirect buffer.
///
@@ -2952,7 +2952,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_indirect_buffer(IndirectBufferHandle _handle);
-
+
///
/// Create shader from memory buffer.
/// @remarks
@@ -2963,7 +2963,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_shader", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ShaderHandle create_shader(Memory* _mem);
-
+
///
/// Returns the number of uniforms and uniform handles used inside a shader.
/// @remarks
@@ -2976,7 +2976,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_shader_uniforms", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ushort get_shader_uniforms(ShaderHandle _handle, UniformHandle* _uniforms, ushort _max);
-
+
///
/// Set shader debug name.
///
@@ -2987,7 +2987,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_shader_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_shader_name(ShaderHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Destroy shader.
/// @remark Once a shader program is created with _handle,
@@ -2998,7 +2998,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_shader", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_shader(ShaderHandle _handle);
-
+
///
/// Create program with vertex and fragment shaders.
///
@@ -3009,7 +3009,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_program", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ProgramHandle create_program(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders);
-
+
///
/// Create program with compute shader.
///
@@ -3019,7 +3019,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_compute_program", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ProgramHandle create_compute_program(ShaderHandle _csh, bool _destroyShaders);
-
+
///
/// Destroy program.
///
@@ -3028,7 +3028,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_program", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_program(ProgramHandle _handle);
-
+
///
/// Validate texture parameters.
///
@@ -3042,7 +3042,7 @@ public struct VertexLayoutHandle {
[DllImport(DllName, EntryPoint="bgfx_is_texture_valid", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern unsafe bool is_texture_valid(ushort _depth, bool _cubeMap, ushort _numLayers, TextureFormat _format, ulong _flags);
-
+
///
/// Validate frame buffer parameters.
///
@@ -3053,7 +3053,7 @@ public struct VertexLayoutHandle {
[DllImport(DllName, EntryPoint="bgfx_is_frame_buffer_valid", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern unsafe bool is_frame_buffer_valid(byte _num, Attachment* _attachment);
-
+
///
/// Calculate amount of memory required for texture.
///
@@ -3069,7 +3069,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_calc_texture_size", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void calc_texture_size(TextureInfo* _info, ushort _width, ushort _height, ushort _depth, bool _cubeMap, bool _hasMips, ushort _numLayers, TextureFormat _format);
-
+
///
/// Create texture from memory buffer.
///
@@ -3081,7 +3081,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle create_texture(Memory* _mem, ulong _flags, byte _skip, TextureInfo* _info);
-
+
///
/// Create 2D texture.
///
@@ -3096,7 +3096,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_texture_2d", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle create_texture_2d(ushort _width, ushort _height, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
-
+
///
/// Create texture with size based on back-buffer ratio. Texture will maintain ratio
/// if back buffer resolution changes.
@@ -3110,7 +3110,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_texture_2d_scaled", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle create_texture_2d_scaled(BackbufferRatio _ratio, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags);
-
+
///
/// Create 3D texture.
///
@@ -3125,7 +3125,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_texture_3d", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle create_texture_3d(ushort _width, ushort _height, ushort _depth, bool _hasMips, TextureFormat _format, ulong _flags, Memory* _mem);
-
+
///
/// Create Cube texture.
///
@@ -3139,7 +3139,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_texture_cube", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle create_texture_cube(ushort _size, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
-
+
///
/// Update 2D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
@@ -3157,7 +3157,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_update_texture_2d", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void update_texture_2d(TextureHandle _handle, ushort _layer, byte _mip, ushort _x, ushort _y, ushort _width, ushort _height, Memory* _mem, ushort _pitch);
-
+
///
/// Update 3D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
@@ -3175,7 +3175,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_update_texture_3d", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void update_texture_3d(TextureHandle _handle, byte _mip, ushort _x, ushort _y, ushort _z, ushort _width, ushort _height, ushort _depth, Memory* _mem);
-
+
///
/// Update Cube texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
@@ -3194,7 +3194,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_update_texture_cube", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void update_texture_cube(TextureHandle _handle, ushort _layer, byte _side, byte _mip, ushort _x, ushort _y, ushort _width, ushort _height, Memory* _mem, ushort _pitch);
-
+
///
/// Read back texture content.
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
@@ -3207,7 +3207,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_read_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint read_texture(TextureHandle _handle, void* _data, byte _mip);
-
+
///
/// Set texture debug name.
///
@@ -3218,7 +3218,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_texture_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_texture_name(TextureHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Returns texture direct access pointer.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
@@ -3229,7 +3229,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_direct_access_ptr", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void* get_direct_access_ptr(TextureHandle _handle);
-
+
///
/// Destroy texture.
///
@@ -3238,7 +3238,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_texture(TextureHandle _handle);
-
+
///
/// Create frame buffer (simple).
///
@@ -3250,7 +3250,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe FrameBufferHandle create_frame_buffer(ushort _width, ushort _height, TextureFormat _format, ulong _textureFlags);
-
+
///
/// Create frame buffer with size based on back-buffer ratio. Frame buffer will maintain ratio
/// if back buffer resolution changes.
@@ -3262,7 +3262,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_scaled", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe FrameBufferHandle create_frame_buffer_scaled(BackbufferRatio _ratio, TextureFormat _format, ulong _textureFlags);
-
+
///
/// Create MRT frame buffer from texture handles (simple).
///
@@ -3273,7 +3273,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_handles", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe FrameBufferHandle create_frame_buffer_from_handles(byte _num, TextureHandle* _handles, bool _destroyTexture);
-
+
///
/// Create MRT frame buffer from texture handles with specific layer and
/// mip level.
@@ -3285,7 +3285,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_attachment", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe FrameBufferHandle create_frame_buffer_from_attachment(byte _num, Attachment* _attachment, bool _destroyTexture);
-
+
///
/// Create frame buffer for multiple window rendering.
/// @remarks
@@ -3301,7 +3301,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_nwh", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe FrameBufferHandle create_frame_buffer_from_nwh(void* _nwh, ushort _width, ushort _height, TextureFormat _format, TextureFormat _depthFormat);
-
+
///
/// Set frame buffer debug name.
///
@@ -3312,7 +3312,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_frame_buffer_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_frame_buffer_name(FrameBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Obtain texture handle of frame buffer attachment.
///
@@ -3321,7 +3321,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe TextureHandle get_texture(FrameBufferHandle _handle, byte _attachment);
-
+
///
/// Destroy frame buffer.
///
@@ -3330,7 +3330,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_frame_buffer(FrameBufferHandle _handle);
-
+
///
/// Create shader uniform parameter.
/// @remarks
@@ -3363,7 +3363,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_create_uniform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe UniformHandle create_uniform([MarshalAs(UnmanagedType.LPStr)] string _name, UniformType _type, ushort _num);
-
+
///
/// Retrieve uniform info.
///
@@ -3373,7 +3373,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_uniform_info", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void get_uniform_info(UniformHandle _handle, UniformInfo* _info);
-
+
///
/// Destroy shader uniform parameter.
///
@@ -3382,14 +3382,14 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_uniform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_uniform(UniformHandle _handle);
-
+
///
/// Create occlusion query.
///
///
[DllImport(DllName, EntryPoint="bgfx_create_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe OcclusionQueryHandle create_occlusion_query();
-
+
///
/// Retrieve occlusion query result from previous frame.
///
@@ -3399,7 +3399,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_result", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe OcclusionQueryResult get_result(OcclusionQueryHandle _handle, int* _result);
-
+
///
/// Destroy occlusion query.
///
@@ -3408,7 +3408,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_destroy_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void destroy_occlusion_query(OcclusionQueryHandle _handle);
-
+
///
/// Set palette color value.
///
@@ -3418,7 +3418,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_palette_color", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_palette_color(byte _index, float _rgba);
-
+
///
/// Set palette color value.
///
@@ -3431,7 +3431,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_palette_color_rgba32f", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_palette_color_rgba32f(byte _index, float _r, float _g, float _b, float _a);
-
+
///
/// Set palette color value.
///
@@ -3441,7 +3441,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_palette_color_rgba8", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_palette_color_rgba8(byte _index, uint _rgba);
-
+
///
/// Set view name.
/// @remarks
@@ -3459,7 +3459,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_name", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_name(ushort _id, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Set view rectangle. Draw primitive outside view will be clipped.
///
@@ -3472,7 +3472,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_rect", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_rect(ushort _id, ushort _x, ushort _y, ushort _width, ushort _height);
-
+
///
/// Set view rectangle. Draw primitive outside view will be clipped.
///
@@ -3484,7 +3484,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_rect_ratio", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_rect_ratio(ushort _id, ushort _x, ushort _y, BackbufferRatio _ratio);
-
+
///
/// Set view scissor. Draw primitive outside view will be clipped. When
/// _x, _y, _width and _height are set to 0, scissor will be disabled.
@@ -3498,7 +3498,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_scissor", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_scissor(ushort _id, ushort _x, ushort _y, ushort _width, ushort _height);
-
+
///
/// Set view clear flags.
///
@@ -3511,7 +3511,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_clear", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_clear(ushort _id, ushort _flags, uint _rgba, float _depth, byte _stencil);
-
+
///
/// Set view clear flags with different clear color for each
/// frame buffer texture. `bgfx::setPaletteColor` must be used to set up a
@@ -3533,7 +3533,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_clear_mrt", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_clear_mrt(ushort _id, ushort _flags, float _depth, byte _stencil, byte _c0, byte _c1, byte _c2, byte _c3, byte _c4, byte _c5, byte _c6, byte _c7);
-
+
///
/// Set view sorting mode.
/// @remarks
@@ -3545,7 +3545,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_mode", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_mode(ushort _id, ViewMode _mode);
-
+
///
/// Set view frame buffer.
/// @remarks
@@ -3557,7 +3557,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_frame_buffer(ushort _id, FrameBufferHandle _handle);
-
+
///
/// Set view's view matrix and projection matrix,
/// all draw primitives in this view will use these two matrices.
@@ -3569,7 +3569,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_transform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_transform(ushort _id, void* _view, void* _proj);
-
+
///
/// Post submit view reordering.
///
@@ -3580,14 +3580,14 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_view_order", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_view_order(ushort _id, ushort _num, ushort* _order);
-
+
///
/// Reset all view settings to default.
///
///
[DllImport(DllName, EntryPoint="bgfx_reset_view", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void reset_view(ushort _id);
-
+
///
/// Begin submitting draw calls from thread.
///
@@ -3596,7 +3596,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_begin", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe Encoder* encoder_begin(bool _forThread);
-
+
///
/// End submitting draw calls from thread.
///
@@ -3605,7 +3605,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_end", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_end(Encoder* _encoder);
-
+
///
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
@@ -3616,7 +3616,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_marker", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_marker(Encoder* _this, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Set render states for draw primitive.
/// @remarks
@@ -3636,7 +3636,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_state", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_state(Encoder* _this, ulong _state, uint _rgba);
-
+
///
/// Set condition for rendering.
///
@@ -3646,7 +3646,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_condition", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_condition(Encoder* _this, OcclusionQueryHandle _handle, bool _visible);
-
+
///
/// Set stencil test state.
///
@@ -3656,7 +3656,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_stencil", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_stencil(Encoder* _this, uint _fstencil, uint _bstencil);
-
+
///
/// Set scissor for draw primitive.
/// @remark
@@ -3670,7 +3670,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_scissor", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ushort encoder_set_scissor(Encoder* _this, ushort _x, ushort _y, ushort _width, ushort _height);
-
+
///
/// Set scissor from cache for draw primitive.
/// @remark
@@ -3681,7 +3681,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_scissor_cached", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_scissor_cached(Encoder* _this, ushort _cache);
-
+
///
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
@@ -3692,7 +3692,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint encoder_set_transform(Encoder* _this, void* _mtx, ushort _num);
-
+
///
/// Set model matrix from matrix cache for draw primitive.
///
@@ -3702,7 +3702,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transform_cached", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_transform_cached(Encoder* _this, uint _cache, ushort _num);
-
+
///
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
@@ -3713,7 +3713,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_alloc_transform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint encoder_alloc_transform(Encoder* _this, Transform* _transform, ushort _num);
-
+
///
/// Set shader uniform parameter for draw primitive.
///
@@ -3724,7 +3724,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_uniform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_uniform(Encoder* _this, UniformHandle _handle, void* _value, ushort _num);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3735,7 +3735,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_index_buffer(Encoder* _this, IndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3746,7 +3746,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_dynamic_index_buffer(Encoder* _this, DynamicIndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -3757,7 +3757,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_transient_index_buffer(Encoder* _this, TransientIndexBuffer* _tib, uint _firstIndex, uint _numIndices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3769,7 +3769,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_vertex_buffer(Encoder* _this, byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3782,7 +3782,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_vertex_buffer_with_layout(Encoder* _this, byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3794,10 +3794,10 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_dynamic_vertex_buffer(Encoder* _this, byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices);
-
+
[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_dynamic_vertex_buffer_with_layout(Encoder* _this, byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3809,7 +3809,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_transient_vertex_buffer(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -3822,7 +3822,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
@@ -3833,7 +3833,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_vertex_count(Encoder* _this, uint _numVertices);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3844,7 +3844,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_instance_data_buffer(Encoder* _this, InstanceDataBuffer* _idb, uint _start, uint _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3855,7 +3855,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_from_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_instance_data_from_vertex_buffer(Encoder* _this, VertexBufferHandle _handle, uint _startVertex, uint _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -3866,7 +3866,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
-
+
///
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
@@ -3875,7 +3875,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_instance_count(Encoder* _this, uint _numInstances);
-
+
///
/// Set texture stage for draw primitive.
///
@@ -3887,7 +3887,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_texture(Encoder* _this, byte _stage, UniformHandle _sampler, TextureHandle _handle, uint _flags);
-
+
///
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted. Useful in cases
@@ -3901,7 +3901,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_touch", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_touch(Encoder* _this, ushort _id);
-
+
///
/// Submit primitive for rendering.
///
@@ -3913,7 +3913,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_submit", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_submit(Encoder* _this, ushort _id, ProgramHandle _program, uint _depth, byte _flags);
-
+
///
/// Submit primitive with occlusion query for rendering.
///
@@ -3926,7 +3926,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_submit_occlusion_query(Encoder* _this, ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, byte _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
@@ -3943,7 +3943,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_submit_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, uint _num, uint _depth, byte _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info and
/// draw count from indirect buffers.
@@ -3962,7 +3962,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_indirect_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_submit_indirect_count(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, IndexBufferHandle _numHandle, uint _numIndex, uint _numMax, uint _depth, byte _flags);
-
+
///
/// Set compute index buffer.
///
@@ -3973,7 +3973,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_compute_index_buffer(Encoder* _this, byte _stage, IndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute vertex buffer.
///
@@ -3984,7 +3984,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_compute_vertex_buffer(Encoder* _this, byte _stage, VertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic index buffer.
///
@@ -3995,7 +3995,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_compute_dynamic_index_buffer(Encoder* _this, byte _stage, DynamicIndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic vertex buffer.
///
@@ -4006,7 +4006,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_compute_dynamic_vertex_buffer(Encoder* _this, byte _stage, DynamicVertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute indirect buffer.
///
@@ -4017,7 +4017,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_compute_indirect_buffer(Encoder* _this, byte _stage, IndirectBufferHandle _handle, Access _access);
-
+
///
/// Set compute image from texture.
///
@@ -4030,7 +4030,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_set_image", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_set_image(Encoder* _this, byte _stage, TextureHandle _handle, byte _mip, Access _access, TextureFormat _format);
-
+
///
/// Dispatch compute.
///
@@ -4044,7 +4044,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_dispatch", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_dispatch(Encoder* _this, ushort _id, ProgramHandle _program, uint _numX, uint _numY, uint _numZ, byte _flags);
-
+
///
/// Dispatch compute indirect.
///
@@ -4058,7 +4058,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_dispatch_indirect", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_dispatch_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, uint _num, byte _flags);
-
+
///
/// Discard previously set state for draw or compute call.
///
@@ -4067,7 +4067,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_discard", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_discard(Encoder* _this, byte _flags);
-
+
///
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -4091,7 +4091,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_encoder_blit", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_blit(Encoder* _this, ushort _id, TextureHandle _dst, byte _dstMip, ushort _dstX, ushort _dstY, ushort _dstZ, TextureHandle _src, byte _srcMip, ushort _srcX, ushort _srcY, ushort _srcZ, ushort _width, ushort _height, ushort _depth);
-
+
///
/// Request screen shot of window back buffer.
/// @remarks
@@ -4104,7 +4104,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_request_screen_shot", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void request_screen_shot(FrameBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _filePath);
-
+
///
/// Render frame.
/// @attention `bgfx::renderFrame` is blocking call. It waits for
@@ -4120,7 +4120,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_render_frame", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe RenderFrame render_frame(int _msecs);
-
+
///
/// Set platform data.
/// @warning Must be called before `bgfx::init`.
@@ -4130,7 +4130,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_platform_data", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_platform_data(PlatformData* _data);
-
+
///
/// Get internal data for interop.
/// @attention It's expected you understand some bgfx internals before you
@@ -4140,7 +4140,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_get_internal_data", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe InternalData* get_internal_data();
-
+
///
/// Override internal texture with externally created texture. Previously
/// created internal texture will released.
@@ -4154,7 +4154,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_override_internal_texture_ptr", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe UIntPtr override_internal_texture_ptr(TextureHandle _handle, UIntPtr _ptr);
-
+
///
/// Override internal texture by creating new texture. Previously created
/// internal texture will released.
@@ -4174,7 +4174,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_override_internal_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe UIntPtr override_internal_texture(TextureHandle _handle, ushort _width, ushort _height, byte _numMips, TextureFormat _format, ulong _flags);
-
+
///
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
@@ -4185,7 +4185,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_marker", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_marker([MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
-
+
///
/// Set render states for draw primitive.
/// @remarks
@@ -4205,7 +4205,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_state", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_state(ulong _state, uint _rgba);
-
+
///
/// Set condition for rendering.
///
@@ -4215,7 +4215,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_condition", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_condition(OcclusionQueryHandle _handle, bool _visible);
-
+
///
/// Set stencil test state.
///
@@ -4225,7 +4225,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_stencil", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_stencil(uint _fstencil, uint _bstencil);
-
+
///
/// Set scissor for draw primitive.
/// @remark
@@ -4239,7 +4239,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_scissor", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe ushort set_scissor(ushort _x, ushort _y, ushort _width, ushort _height);
-
+
///
/// Set scissor from cache for draw primitive.
/// @remark
@@ -4250,7 +4250,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_scissor_cached", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_scissor_cached(ushort _cache);
-
+
///
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
@@ -4261,7 +4261,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_transform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint set_transform(void* _mtx, ushort _num);
-
+
///
/// Set model matrix from matrix cache for draw primitive.
///
@@ -4271,7 +4271,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_transform_cached", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_transform_cached(uint _cache, ushort _num);
-
+
///
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
@@ -4282,7 +4282,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_alloc_transform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe uint alloc_transform(Transform* _transform, ushort _num);
-
+
///
/// Set shader uniform parameter for draw primitive.
///
@@ -4293,7 +4293,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_uniform", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_uniform(UniformHandle _handle, void* _value, ushort _num);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4304,7 +4304,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_index_buffer(IndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4315,7 +4315,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
-
+
///
/// Set index buffer for draw primitive.
///
@@ -4326,7 +4326,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_transient_index_buffer(TransientIndexBuffer* _tib, uint _firstIndex, uint _numIndices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4338,7 +4338,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_vertex_buffer(byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4351,7 +4351,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_vertex_buffer_with_layout(byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4363,7 +4363,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_dynamic_vertex_buffer(byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4376,7 +4376,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_dynamic_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_dynamic_vertex_buffer_with_layout(byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4388,7 +4388,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_transient_vertex_buffer(byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices);
-
+
///
/// Set vertex buffer for draw primitive.
///
@@ -4401,7 +4401,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_transient_vertex_buffer_with_layout", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_transient_vertex_buffer_with_layout(byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
-
+
///
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
@@ -4412,7 +4412,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_vertex_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_vertex_count(uint _numVertices);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4423,7 +4423,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_instance_data_buffer(InstanceDataBuffer* _idb, uint _start, uint _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4434,7 +4434,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_from_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_instance_data_from_vertex_buffer(VertexBufferHandle _handle, uint _startVertex, uint _num);
-
+
///
/// Set instance data buffer for draw primitive.
///
@@ -4445,7 +4445,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_from_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
-
+
///
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
@@ -4454,7 +4454,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_instance_count(uint _numInstances);
-
+
///
/// Set texture stage for draw primitive.
///
@@ -4466,7 +4466,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_texture", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_texture(byte _stage, UniformHandle _sampler, TextureHandle _handle, uint _flags);
-
+
///
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted.
@@ -4478,7 +4478,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_touch", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void touch(ushort _id);
-
+
///
/// Submit primitive for rendering.
///
@@ -4490,7 +4490,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_submit", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void submit(ushort _id, ProgramHandle _program, uint _depth, byte _flags);
-
+
///
/// Submit primitive with occlusion query for rendering.
///
@@ -4503,7 +4503,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void submit_occlusion_query(ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, byte _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
@@ -4520,7 +4520,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void submit_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, uint _num, uint _depth, byte _flags);
-
+
///
/// Submit primitive for rendering with index and instance data info and
/// draw count from indirect buffers.
@@ -4539,7 +4539,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_submit_indirect_count", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void submit_indirect_count(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, IndexBufferHandle _numHandle, uint _numIndex, uint _numMax, uint _depth, byte _flags);
-
+
///
/// Set compute index buffer.
///
@@ -4550,7 +4550,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_compute_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_compute_index_buffer(byte _stage, IndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute vertex buffer.
///
@@ -4561,7 +4561,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_compute_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_compute_vertex_buffer(byte _stage, VertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic index buffer.
///
@@ -4572,7 +4572,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_compute_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_compute_dynamic_index_buffer(byte _stage, DynamicIndexBufferHandle _handle, Access _access);
-
+
///
/// Set compute dynamic vertex buffer.
///
@@ -4583,7 +4583,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_compute_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_compute_dynamic_vertex_buffer(byte _stage, DynamicVertexBufferHandle _handle, Access _access);
-
+
///
/// Set compute indirect buffer.
///
@@ -4594,7 +4594,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_compute_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_compute_indirect_buffer(byte _stage, IndirectBufferHandle _handle, Access _access);
-
+
///
/// Set compute image from texture.
///
@@ -4607,7 +4607,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_set_image", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void set_image(byte _stage, TextureHandle _handle, byte _mip, Access _access, TextureFormat _format);
-
+
///
/// Dispatch compute.
///
@@ -4621,7 +4621,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dispatch", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dispatch(ushort _id, ProgramHandle _program, uint _numX, uint _numY, uint _numZ, byte _flags);
-
+
///
/// Dispatch compute indirect.
///
@@ -4635,7 +4635,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_dispatch_indirect", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void dispatch_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint _start, uint _num, byte _flags);
-
+
///
/// Discard previously set state for draw or compute call.
///
@@ -4644,7 +4644,7 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_discard", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void discard(byte _flags);
-
+
///
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -4668,6 +4668,6 @@ public struct VertexLayoutHandle {
///
[DllImport(DllName, EntryPoint="bgfx_blit", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void blit(ushort _id, TextureHandle _dst, byte _dstMip, ushort _dstX, ushort _dstY, ushort _dstZ, TextureHandle _src, byte _srcMip, ushort _srcX, ushort _srcY, ushort _srcZ, ushort _width, ushort _height, ushort _depth);
-
+
}
}
diff --git a/bindings/d/package.d b/bindings/d/package.d
index 47e5f5292a..d696b590a2 100644
--- a/bindings/d/package.d
+++ b/bindings/d/package.d
@@ -1000,9 +1000,9 @@ extern(C++, "bgfx") struct Caps{
uint transientVBSize; ///Maximum transient vertex buffer size.
uint transientIBSize; ///Maximum transient index buffer size.
}
-
+
RendererType rendererType; ///Renderer backend type. See: `bgfx::RendererType`
-
+
/**
Supported functionality.
@attention See `BGFX_CAPS_*` flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
@@ -1015,7 +1015,7 @@ extern(C++, "bgfx") struct Caps{
ubyte numGPUs; ///Number of enumerated GPUs.
GPU[4] gpu; ///Enumerated GPUs.
Limits limits; ///Renderer runtime limits.
-
+
/**
Supported texture format capabilities flags:
- `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
@@ -1053,25 +1053,25 @@ extern(C++, "bgfx") struct InternalData{
///Platform data.
extern(C++, "bgfx") struct PlatformData{
void* ndt; ///Native display type (*nix specific).
-
+
/**
Native window handle. If `NULL`, bgfx will create a headless
context/device, provided the rendering API supports it.
*/
void* nwh;
-
+
/**
GL context, D3D device, or Vulkan device. If `NULL`, bgfx
will create context/device.
*/
void* context;
-
+
/**
GL back-buffer, or D3D render target view. If `NULL` bgfx will
create back-buffer color surface.
*/
void* backBuffer;
-
+
/**
Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
depth/stencil surface.
@@ -1112,14 +1112,14 @@ extern(C++, "bgfx") struct Init{
return ret;
}()));
}
-
+
/**
Select rendering backend. When set to RendererType::Count
a default rendering backend will be selected appropriate to the platform.
See: `bgfx::RendererType`
*/
RendererType type;
-
+
/**
Vendor PCI ID. If set to `BGFX_PCI_ID_NONE`, discrete and integrated
GPUs will be prioritised.
@@ -1132,7 +1132,7 @@ extern(C++, "bgfx") struct Init{
- `BGFX_PCI_ID_MICROSOFT` - Microsoft adapter.
*/
ushort vendorID;
-
+
/**
Device ID. If set to 0 it will select first device, or device with
matching ID.
@@ -1144,13 +1144,13 @@ extern(C++, "bgfx") struct Init{
PlatformData platformData; ///Platform data.
Resolution resolution; ///Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
Limits limits; ///Configurable runtime limits parameters.
-
+
/**
Provide application specific callback interface.
See: `bgfx::CallbackI`
*/
void* callback;
-
+
/**
Custom allocator. When a custom allocator is not
specified, bgfx uses the CRT allocator. Bgfx assumes
@@ -1329,14 +1329,14 @@ extern(C++, "bgfx") struct VertexLayout{
extern(D) mixin(joinFnBinds((){
FnBind[] ret = [
{q{void}, q{this}, q{}, ext: `C++`},
-
+
/**
Start VertexLayout.
Params:
rendererType = Renderer backend type. See: `bgfx::RendererType`
*/
{q{VertexLayout*}, q{begin}, q{bgfx.fakeenum.RendererType.Enum rendererType=RendererType.noop}, ext: `C++`},
-
+
/**
Add attribute to VertexLayout.
Remarks: Must be called between begin/end.
@@ -1353,7 +1353,7 @@ extern(C++, "bgfx") struct VertexLayout{
Unpacking code must be implemented inside vertex shader.
*/
{q{VertexLayout*}, q{add}, q{bgfx.fakeenum.Attrib.Enum attrib, ubyte num, bgfx.fakeenum.AttribType.Enum type, bool normalised=false, bool asInt=false}, ext: `C++`},
-
+
/**
Decode attribute.
Params:
@@ -1364,14 +1364,14 @@ extern(C++, "bgfx") struct VertexLayout{
asInt = Attribute is packed as int.
*/
{q{void}, q{decode}, q{bgfx.fakeenum.Attrib.Enum attrib, ref ubyte num, ref bgfx.fakeenum.AttribType.Enum type, ref bool normalised, ref bool asInt}, ext: `C++`, memAttr: q{const}},
-
+
/**
Skip `_num` bytes in vertex stream.
Params:
num = Number of bytes to skip.
*/
{q{VertexLayout*}, q{skip}, q{ubyte num}, ext: `C++`},
-
+
/**
End VertexLayout.
*/
@@ -1397,7 +1397,7 @@ extern(C++, "bgfx") struct Encoder{
that _name is zero terminated string.
*/
{q{void}, q{setMarker}, q{const(char)* name, int len=int.max}, ext: `C++`},
-
+
/**
Set render states for draw primitive.
Remarks:
@@ -1424,7 +1424,7 @@ extern(C++, "bgfx") struct Encoder{
`BGFX_STATE_BLEND_INV_FACTOR` blend modes.
*/
{q{void}, q{setState}, q{c_uint64 state, uint rgba=0}, ext: `C++`},
-
+
/**
Set condition for rendering.
Params:
@@ -1432,7 +1432,7 @@ extern(C++, "bgfx") struct Encoder{
visible = Render if occlusion query is visible.
*/
{q{void}, q{setCondition}, q{OcclusionQueryHandle handle, bool visible}, ext: `C++`},
-
+
/**
Set stencil test state.
Params:
@@ -1441,7 +1441,7 @@ extern(C++, "bgfx") struct Encoder{
_fstencil is applied to both front and back facing primitives.
*/
{q{void}, q{setStencil}, q{uint fStencil, uint bStencil=Stencil.none}, ext: `C++`},
-
+
/**
Set scissor for draw primitive.
Remarks:
@@ -1453,7 +1453,7 @@ extern(C++, "bgfx") struct Encoder{
height = Height of view scissor region.
*/
{q{ushort}, q{setScissor}, q{ushort x, ushort y, ushort width, ushort height}, ext: `C++`},
-
+
/**
Set scissor from cache for draw primitive.
Remarks:
@@ -1462,7 +1462,7 @@ extern(C++, "bgfx") struct Encoder{
cache = Index in scissor cache.
*/
{q{void}, q{setScissor}, q{ushort cache=ushort.max}, ext: `C++`},
-
+
/**
Set model matrix for draw primitive. If it is not called,
the model will be rendered with an identity model matrix.
@@ -1471,7 +1471,7 @@ extern(C++, "bgfx") struct Encoder{
num = Number of matrices in array.
*/
{q{uint}, q{setTransform}, q{const(void)* mtx, ushort num=1}, ext: `C++`},
-
+
/**
Set model matrix from matrix cache for draw primitive.
Params:
@@ -1479,7 +1479,7 @@ extern(C++, "bgfx") struct Encoder{
num = Number of matrices from cache.
*/
{q{void}, q{setTransform}, q{uint cache, ushort num=1}, ext: `C++`},
-
+
/**
Reserve matrices in internal matrix cache.
Attention: Pointer returned can be modified until `bgfx::frame` is called.
@@ -1488,7 +1488,7 @@ extern(C++, "bgfx") struct Encoder{
num = Number of matrices.
*/
{q{uint}, q{allocTransform}, q{Transform* transform, ushort num}, ext: `C++`},
-
+
/**
Set shader uniform parameter for draw primitive.
Params:
@@ -1498,14 +1498,14 @@ extern(C++, "bgfx") struct Encoder{
use the _num passed on uniform creation.
*/
{q{void}, q{setUniform}, q{UniformHandle handle, const(void)* value, ushort num=1}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
handle = Index buffer.
*/
{q{void}, q{setIndexBuffer}, q{IndexBufferHandle handle}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
@@ -1514,14 +1514,14 @@ extern(C++, "bgfx") struct Encoder{
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{IndexBufferHandle handle, uint firstIndex, uint numIndices}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
handle = Dynamic index buffer.
*/
{q{void}, q{setIndexBuffer}, q{DynamicIndexBufferHandle handle}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
@@ -1530,14 +1530,14 @@ extern(C++, "bgfx") struct Encoder{
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{DynamicIndexBufferHandle handle, uint firstIndex, uint numIndices}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
tib = Transient index buffer.
*/
{q{void}, q{setIndexBuffer}, q{const(TransientIndexBuffer)* tib}, ext: `C++`},
-
+
/**
Set index buffer for draw primitive.
Params:
@@ -1546,7 +1546,7 @@ extern(C++, "bgfx") struct Encoder{
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{const(TransientIndexBuffer)* tib, uint firstIndex, uint numIndices}, ext: `C++`},
-
+
/**
Set vertex buffer for draw primitive.
Params:
@@ -1554,7 +1554,7 @@ extern(C++, "bgfx") struct Encoder{
handle = Vertex buffer.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, VertexBufferHandle handle}, ext: `C++`},
-
+
/**
Set vertex buffer for draw primitive.
Params:
@@ -1567,7 +1567,7 @@ extern(C++, "bgfx") struct Encoder{
of vertex buffer will be used.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, VertexBufferHandle handle, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++`},
-
+
/**
Set vertex buffer for draw primitive.
Params:
@@ -1576,7 +1576,7 @@ extern(C++, "bgfx") struct Encoder{
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, DynamicVertexBufferHandle handle}, ext: `C++`},
{q{void}, q{setVertexBuffer}, q{ubyte stream, DynamicVertexBufferHandle handle, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++`},
-
+
/**
Set vertex buffer for draw primitive.
Params:
@@ -1584,7 +1584,7 @@ extern(C++, "bgfx") struct Encoder{
tvb = Transient vertex buffer.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, const(TransientVertexBuffer)* tvb}, ext: `C++`},
-
+
/**
Set vertex buffer for draw primitive.
Params:
@@ -1597,7 +1597,7 @@ extern(C++, "bgfx") struct Encoder{
of vertex buffer will be used.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, const(TransientVertexBuffer)* tvb, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++`},
-
+
/**
Set number of vertices for auto generated vertices use in conjunction
with gl_VertexID.
@@ -1606,14 +1606,14 @@ extern(C++, "bgfx") struct Encoder{
numVertices = Number of vertices.
*/
{q{void}, q{setVertexCount}, q{uint numVertices}, ext: `C++`},
-
+
/**
Set instance data buffer for draw primitive.
Params:
idb = Transient instance data buffer.
*/
{q{void}, q{setInstanceDataBuffer}, q{const(InstanceDataBuffer)* idb}, ext: `C++`},
-
+
/**
Set instance data buffer for draw primitive.
Params:
@@ -1622,7 +1622,7 @@ extern(C++, "bgfx") struct Encoder{
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{const(InstanceDataBuffer)* idb, uint start, uint num}, ext: `C++`},
-
+
/**
Set instance data buffer for draw primitive.
Params:
@@ -1631,7 +1631,7 @@ extern(C++, "bgfx") struct Encoder{
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{VertexBufferHandle handle, uint startVertex, uint num}, ext: `C++`},
-
+
/**
Set instance data buffer for draw primitive.
Params:
@@ -1640,14 +1640,14 @@ extern(C++, "bgfx") struct Encoder{
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{DynamicVertexBufferHandle handle, uint startVertex, uint num}, ext: `C++`},
-
+
/**
Set number of instances for auto generated instances use in conjunction
with gl_InstanceID.
Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/
{q{void}, q{setInstanceCount}, q{uint numInstances}, ext: `C++`},
-
+
/**
Set texture stage for draw primitive.
Params:
@@ -1662,7 +1662,7 @@ extern(C++, "bgfx") struct Encoder{
sampling.
*/
{q{void}, q{setTexture}, q{ubyte stage, UniformHandle sampler, TextureHandle handle, uint flags=uint.max}, ext: `C++`},
-
+
/**
Submit an empty primitive for rendering. Uniforms and draw state
will be applied but no geometry will be submitted. Useful in cases
@@ -1674,7 +1674,7 @@ extern(C++, "bgfx") struct Encoder{
id = View id.
*/
{q{void}, q{touch}, q{ViewID id}, ext: `C++`},
-
+
/**
Submit primitive for rendering.
Params:
@@ -1684,7 +1684,7 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, uint depth=0, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Submit primitive with occlusion query for rendering.
Params:
@@ -1695,7 +1695,7 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, OcclusionQueryHandle occlusionQuery, uint depth=0, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Submit primitive for rendering with index and instance data info from
indirect buffer.
@@ -1710,7 +1710,7 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start=0, uint num=1, uint depth=0, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Submit primitive for rendering with index and instance data info and
draw count from indirect buffers.
@@ -1728,7 +1728,7 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start, IndexBufferHandle numHandle, uint numIndex=0, uint numMax=uint.max, uint depth=0, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Set compute index buffer.
Params:
@@ -1737,7 +1737,7 @@ extern(C++, "bgfx") struct Encoder{
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
-
+
/**
Set compute vertex buffer.
Params:
@@ -1746,7 +1746,7 @@ extern(C++, "bgfx") struct Encoder{
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
-
+
/**
Set compute dynamic index buffer.
Params:
@@ -1755,7 +1755,7 @@ extern(C++, "bgfx") struct Encoder{
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
-
+
/**
Set compute dynamic vertex buffer.
Params:
@@ -1764,7 +1764,7 @@ extern(C++, "bgfx") struct Encoder{
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
-
+
/**
Set compute indirect buffer.
Params:
@@ -1773,7 +1773,7 @@ extern(C++, "bgfx") struct Encoder{
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
-
+
/**
Set compute image from texture.
Params:
@@ -1784,7 +1784,7 @@ extern(C++, "bgfx") struct Encoder{
format = Texture format. See: `TextureFormat::Enum`.
*/
{q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.fakeenum.Access.Enum access, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++`},
-
+
/**
Dispatch compute.
Params:
@@ -1796,7 +1796,7 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, uint numX=1, uint numY=1, uint numZ=1, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Dispatch compute indirect.
Params:
@@ -1808,14 +1808,14 @@ extern(C++, "bgfx") struct Encoder{
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start=0, uint num=1, ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Discard previously set state for draw or compute call.
Params:
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{discard}, q{ubyte flags=Discard.all}, ext: `C++`},
-
+
/**
Blit 2D texture region between two 2D textures.
Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -1832,7 +1832,7 @@ extern(C++, "bgfx") struct Encoder{
height = Height of region.
*/
{q{void}, q{blit}, q{ViewID id, TextureHandle dst, ushort dstX, ushort dstY, TextureHandle src, ushort srcX=0, ushort srcY=0, ushort width=ushort.max, ushort height=ushort.max}, ext: `C++`},
-
+
/**
Blit 2D texture region between two 2D textures.
Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -1877,7 +1877,7 @@ mixin(joinFnBinds((){
index = Vertex index that will be modified.
*/
{q{void}, q{vertexPack}, q{const(float)* input, bool inputNormalised, bgfx.fakeenum.Attrib.Enum attr, ref const VertexLayout layout, void* data, uint index=0}, ext: `C++, "bgfx"`},
-
+
/**
* Unpack vertex attribute from vertex stream format.
Params:
@@ -1888,7 +1888,7 @@ mixin(joinFnBinds((){
index = Vertex index that will be unpacked.
*/
{q{void}, q{vertexUnpack}, q{float* output, bgfx.fakeenum.Attrib.Enum attr, ref const VertexLayout layout, const(void)* data, uint index=0}, ext: `C++, "bgfx"`},
-
+
/**
* Converts vertex stream data from one vertex stream format to another.
Params:
@@ -1899,7 +1899,7 @@ mixin(joinFnBinds((){
num = Number of vertices to convert from source to destination.
*/
{q{void}, q{vertexConvert}, q{ref const VertexLayout dstLayout, void* dstData, ref const VertexLayout srcLayout, const(void)* srcData, uint num=1}, ext: `C++, "bgfx"`},
-
+
/**
* Weld vertices.
Params:
@@ -1912,7 +1912,7 @@ mixin(joinFnBinds((){
epsilon = Error tolerance for vertex position comparison.
*/
{q{uint}, q{weldVertices}, q{void* output, ref const VertexLayout layout, const(void)* data, uint num, bool index32, float epsilon=0.001f}, ext: `C++, "bgfx"`},
-
+
/**
* Convert index buffer for use with different primitive topologies.
Params:
@@ -1927,7 +1927,7 @@ mixin(joinFnBinds((){
index32 = Set to `true` if input indices are 32-bit.
*/
{q{uint}, q{topologyConvert}, q{bgfx.fakeenum.TopologyConvert.Enum conversion, void* dst, uint dstSize, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
-
+
/**
* Sort indices.
Params:
@@ -1947,7 +1947,7 @@ mixin(joinFnBinds((){
index32 = Set to `true` if input indices are 32-bit.
*/
{q{void}, q{topologySortTriList}, q{bgfx.fakeenum.TopologySort.Enum sort, void* dst, uint dstSize, const(float)* dir, const(float)* pos, const(void)* vertices, uint stride, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
-
+
/**
* Returns supported backend API renderers.
Params:
@@ -1955,26 +1955,26 @@ mixin(joinFnBinds((){
enum_ = Array where supported renderers will be written.
*/
{q{ubyte}, q{getSupportedRenderers}, q{ubyte max=0, bgfx.fakeenum.RendererType.Enum* enum_=null}, ext: `C++, "bgfx"`},
-
+
/**
* Returns name of renderer.
Params:
type = Renderer backend type. See: `bgfx::RendererType`
*/
{q{const(char)*}, q{getRendererName}, q{bgfx.fakeenum.RendererType.Enum type}, ext: `C++, "bgfx"`},
-
+
/**
* Initialize the bgfx library.
Params:
init = Initialization parameters. See: `bgfx::Init` for more info.
*/
{q{bool}, q{init}, q{ref const Init init}, ext: `C++, "bgfx"`},
-
+
/**
* Shutdown bgfx library.
*/
{q{void}, q{shutdown}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Reset graphic settings and back-buffer size.
* Attention: This call doesn’t change the window size, it just resizes
@@ -1997,7 +1997,7 @@ mixin(joinFnBinds((){
format = Texture format. See: `TextureFormat::Enum`.
*/
{q{void}, q{reset}, q{uint width, uint height, uint flags=Reset.none, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
-
+
/**
* Advance to next frame. When using multithreaded renderer, this call
* just swaps internal buffers, kicks render thread, and returns. In
@@ -2006,34 +2006,34 @@ mixin(joinFnBinds((){
capture = Capture frame with graphics debugger.
*/
{q{uint}, q{frame}, q{bool capture=false}, ext: `C++, "bgfx"`},
-
+
/**
* Returns current renderer backend API type.
* Remarks:
* Library must be initialized.
*/
{q{RendererType}, q{getRendererType}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Returns renderer capabilities.
* Remarks:
* Library must be initialized.
*/
{q{const(Caps)*}, q{getCaps}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Returns performance counters.
* Attention: Pointer returned is valid until `bgfx::frame` is called.
*/
{q{const(Stats)*}, q{getStats}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
Params:
size = Size to allocate.
*/
{q{const(Memory)*}, q{alloc}, q{uint size}, ext: `C++, "bgfx"`},
-
+
/**
* Allocate buffer and copy data into it. Data will be freed inside bgfx.
Params:
@@ -2041,7 +2041,7 @@ mixin(joinFnBinds((){
size = Size of data to be copied.
*/
{q{const(Memory)*}, q{copy}, q{const(void)* data, uint size}, ext: `C++, "bgfx"`},
-
+
/**
* Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
* doesn't allocate memory for data. It just copies the _data pointer. You
@@ -2057,7 +2057,7 @@ mixin(joinFnBinds((){
userData = User data to be passed to callback function.
*/
{q{const(Memory)*}, q{makeRef}, q{const(void)* data, uint size, ReleaseFn releaseFn=null, void* userData=null}, ext: `C++, "bgfx"`},
-
+
/**
* Set debug flags.
Params:
@@ -2072,7 +2072,7 @@ mixin(joinFnBinds((){
primitives will be rendered as lines.
*/
{q{void}, q{setDebug}, q{uint debug_}, ext: `C++, "bgfx"`},
-
+
/**
* Clear internal debug text buffer.
Params:
@@ -2080,7 +2080,7 @@ mixin(joinFnBinds((){
small = Default 8x16 or 8x8 font.
*/
{q{void}, q{dbgTextClear}, q{ubyte attr=0, bool small=false}, ext: `C++, "bgfx"`},
-
+
/**
* Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
Params:
@@ -2091,7 +2091,7 @@ mixin(joinFnBinds((){
format = `printf` style format.
*/
{q{void}, q{dbgTextPrintf}, q{ushort x, ushort y, ubyte attr, const(char)* format, ...}, ext: `C++, "bgfx"`},
-
+
/**
* Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
Params:
@@ -2103,7 +2103,7 @@ mixin(joinFnBinds((){
argList = Variable arguments list for format string.
*/
{q{void}, q{dbgTextPrintfVargs}, q{ushort x, ushort y, ubyte attr, const(char)* format, va_list argList}, ext: `C++, "bgfx"`},
-
+
/**
* Draw image into internal debug text buffer.
Params:
@@ -2115,7 +2115,7 @@ mixin(joinFnBinds((){
pitch = Image pitch in bytes.
*/
{q{void}, q{dbgTextImage}, q{ushort x, ushort y, ushort width, ushort height, const(void)* data, ushort pitch}, ext: `C++, "bgfx"`},
-
+
/**
* Create static index buffer.
Params:
@@ -2134,7 +2134,7 @@ mixin(joinFnBinds((){
index buffers.
*/
{q{IndexBufferHandle}, q{createIndexBuffer}, q{const(Memory)* mem, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Set static index buffer debug name.
Params:
@@ -2144,28 +2144,28 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setName}, q{IndexBufferHandle handle, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy static index buffer.
Params:
handle = Static index buffer handle.
*/
{q{void}, q{destroy}, q{IndexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create vertex layout.
Params:
layout = Vertex layout.
*/
{q{VertexLayoutHandle}, q{createVertexLayout}, q{ref const VertexLayout layout}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy vertex layout.
Params:
layoutHandle = Vertex layout handle.
*/
{q{void}, q{destroy}, q{VertexLayoutHandle layoutHandle}, ext: `C++, "bgfx"`},
-
+
/**
* Create static vertex buffer.
Params:
@@ -2183,7 +2183,7 @@ mixin(joinFnBinds((){
- `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
*/
{q{VertexBufferHandle}, q{createVertexBuffer}, q{const(Memory)* mem, ref const VertexLayout layout, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Set static vertex buffer debug name.
Params:
@@ -2193,14 +2193,14 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setName}, q{VertexBufferHandle handle, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy static vertex buffer.
Params:
handle = Static vertex buffer handle.
*/
{q{void}, q{destroy}, q{VertexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create empty dynamic index buffer.
Params:
@@ -2219,7 +2219,7 @@ mixin(joinFnBinds((){
index buffers.
*/
{q{DynamicIndexBufferHandle}, q{createDynamicIndexBuffer}, q{uint num, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Create a dynamic index buffer and initialize it.
Params:
@@ -2238,7 +2238,7 @@ mixin(joinFnBinds((){
index buffers.
*/
{q{DynamicIndexBufferHandle}, q{createDynamicIndexBuffer}, q{const(Memory)* mem, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Update dynamic index buffer.
Params:
@@ -2247,14 +2247,14 @@ mixin(joinFnBinds((){
mem = Index buffer data.
*/
{q{void}, q{update}, q{DynamicIndexBufferHandle handle, uint startIndex, const(Memory)* mem}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy dynamic index buffer.
Params:
handle = Dynamic index buffer handle.
*/
{q{void}, q{destroy}, q{DynamicIndexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create empty dynamic vertex buffer.
Params:
@@ -2274,7 +2274,7 @@ mixin(joinFnBinds((){
index buffers.
*/
{q{DynamicVertexBufferHandle}, q{createDynamicVertexBuffer}, q{uint num, ref const VertexLayout layout, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Create dynamic vertex buffer and initialize it.
Params:
@@ -2294,7 +2294,7 @@ mixin(joinFnBinds((){
index buffers.
*/
{q{DynamicVertexBufferHandle}, q{createDynamicVertexBuffer}, q{const(Memory)* mem, ref const VertexLayout layout, ushort flags=Buffer.none}, ext: `C++, "bgfx"`},
-
+
/**
* Update dynamic vertex buffer.
Params:
@@ -2303,14 +2303,14 @@ mixin(joinFnBinds((){
mem = Vertex buffer data.
*/
{q{void}, q{update}, q{DynamicVertexBufferHandle handle, uint startVertex, const(Memory)* mem}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy dynamic vertex buffer.
Params:
handle = Dynamic vertex buffer handle.
*/
{q{void}, q{destroy}, q{DynamicVertexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Returns number of requested or maximum available indices.
Params:
@@ -2318,7 +2318,7 @@ mixin(joinFnBinds((){
index32 = Set to `true` if input indices will be 32-bit.
*/
{q{uint}, q{getAvailTransientIndexBuffer}, q{uint num, bool index32=false}, ext: `C++, "bgfx"`},
-
+
/**
* Returns number of requested or maximum available vertices.
Params:
@@ -2326,7 +2326,7 @@ mixin(joinFnBinds((){
layout = Vertex layout.
*/
{q{uint}, q{getAvailTransientVertexBuffer}, q{uint num, ref const VertexLayout layout}, ext: `C++, "bgfx"`},
-
+
/**
* Returns number of requested or maximum available instance buffer slots.
Params:
@@ -2334,7 +2334,7 @@ mixin(joinFnBinds((){
stride = Stride per instance.
*/
{q{uint}, q{getAvailInstanceDataBuffer}, q{uint num, ushort stride}, ext: `C++, "bgfx"`},
-
+
/**
* Allocate transient index buffer.
Params:
@@ -2345,7 +2345,7 @@ mixin(joinFnBinds((){
index32 = Set to `true` if input indices will be 32-bit.
*/
{q{void}, q{allocTransientIndexBuffer}, q{TransientIndexBuffer* tib, uint num, bool index32=false}, ext: `C++, "bgfx"`},
-
+
/**
* Allocate transient vertex buffer.
Params:
@@ -2356,7 +2356,7 @@ mixin(joinFnBinds((){
layout = Vertex layout.
*/
{q{void}, q{allocTransientVertexBuffer}, q{TransientVertexBuffer* tvb, uint num, ref const VertexLayout layout}, ext: `C++, "bgfx"`},
-
+
/**
* Check for required space and allocate transient vertex and index
* buffers. If both space requirements are satisfied function returns
@@ -2374,7 +2374,7 @@ mixin(joinFnBinds((){
index32 = Set to `true` if input indices will be 32-bit.
*/
{q{bool}, q{allocTransientBuffers}, q{TransientVertexBuffer* tvb, ref const VertexLayout layout, uint numVertices, TransientIndexBuffer* tib, uint numIndices, bool index32=false}, ext: `C++, "bgfx"`},
-
+
/**
* Allocate instance data buffer.
Params:
@@ -2385,21 +2385,21 @@ mixin(joinFnBinds((){
stride = Instance stride. Must be multiple of 16.
*/
{q{void}, q{allocInstanceDataBuffer}, q{InstanceDataBuffer* idb, uint num, ushort stride}, ext: `C++, "bgfx"`},
-
+
/**
* Create draw indirect buffer.
Params:
num = Number of indirect calls.
*/
{q{IndirectBufferHandle}, q{createIndirectBuffer}, q{uint num}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy draw indirect buffer.
Params:
handle = Indirect buffer handle.
*/
{q{void}, q{destroy}, q{IndirectBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create shader from memory buffer.
* Remarks:
@@ -2408,7 +2408,7 @@ mixin(joinFnBinds((){
mem = Shader binary.
*/
{q{ShaderHandle}, q{createShader}, q{const(Memory)* mem}, ext: `C++, "bgfx"`},
-
+
/**
* Returns the number of uniforms and uniform handles used inside a shader.
* Remarks:
@@ -2419,7 +2419,7 @@ mixin(joinFnBinds((){
max = Maximum capacity of array.
*/
{q{ushort}, q{getShaderUniforms}, q{ShaderHandle handle, UniformHandle* uniforms=null, ushort max=0}, ext: `C++, "bgfx"`},
-
+
/**
* Set shader debug name.
Params:
@@ -2429,7 +2429,7 @@ mixin(joinFnBinds((){
that _name is zero terminated string).
*/
{q{void}, q{setName}, q{ShaderHandle handle, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy shader.
* Remarks: Once a shader program is created with _handle,
@@ -2438,7 +2438,7 @@ mixin(joinFnBinds((){
handle = Shader handle.
*/
{q{void}, q{destroy}, q{ShaderHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create program with vertex and fragment shaders.
Params:
@@ -2447,7 +2447,7 @@ mixin(joinFnBinds((){
destroyShaders = If true, shaders will be destroyed when program is destroyed.
*/
{q{ProgramHandle}, q{createProgram}, q{ShaderHandle vsh, ShaderHandle fsh, bool destroyShaders=false}, ext: `C++, "bgfx"`},
-
+
/**
* Create program with compute shader.
Params:
@@ -2455,14 +2455,14 @@ mixin(joinFnBinds((){
destroyShaders = If true, shaders will be destroyed when program is destroyed.
*/
{q{ProgramHandle}, q{createProgram}, q{ShaderHandle csh, bool destroyShaders=false}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy program.
Params:
handle = Program handle.
*/
{q{void}, q{destroy}, q{ProgramHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Validate texture parameters.
Params:
@@ -2473,7 +2473,7 @@ mixin(joinFnBinds((){
flags = Texture flags. See `BGFX_TEXTURE_*`.
*/
{q{bool}, q{isTextureValid}, q{ushort depth, bool cubeMap, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags}, ext: `C++, "bgfx"`},
-
+
/**
* Validate frame buffer parameters.
Params:
@@ -2481,7 +2481,7 @@ mixin(joinFnBinds((){
attachment = Attachment texture info. See: `bgfx::Attachment`.
*/
{q{bool}, q{isFrameBufferValid}, q{ubyte num, const(Attachment)* attachment}, ext: `C++, "bgfx"`},
-
+
/**
* Calculate amount of memory required for texture.
Params:
@@ -2495,7 +2495,7 @@ mixin(joinFnBinds((){
format = Texture format. See: `TextureFormat::Enum`.
*/
{q{void}, q{calcTextureSize}, q{ref TextureInfo info, ushort width, ushort height, ushort depth, bool cubeMap, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format}, ext: `C++, "bgfx"`},
-
+
/**
* Create texture from memory buffer.
Params:
@@ -2510,7 +2510,7 @@ mixin(joinFnBinds((){
info = When non-`NULL` is specified it returns parsed texture information.
*/
{q{TextureHandle}, q{createTexture}, q{const(Memory)* mem, c_uint64 flags=Texture.none|Sampler.none, ubyte skip=0, TextureInfo* info=null}, ext: `C++, "bgfx"`},
-
+
/**
* Create 2D texture.
Params:
@@ -2531,7 +2531,7 @@ mixin(joinFnBinds((){
1, expected memory layout is texture and all mips together for each array element.
*/
{q{TextureHandle}, q{createTexture2D}, q{ushort width, ushort height, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
-
+
/**
* Create texture with size based on back-buffer ratio. Texture will maintain ratio
* if back buffer resolution changes.
@@ -2549,7 +2549,7 @@ mixin(joinFnBinds((){
sampling.
*/
{q{TextureHandle}, q{createTexture2D}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none}, ext: `C++, "bgfx"`},
-
+
/**
* Create 3D texture.
Params:
@@ -2569,7 +2569,7 @@ mixin(joinFnBinds((){
1, expected memory layout is texture and all mips together for each array element.
*/
{q{TextureHandle}, q{createTexture3D}, q{ushort width, ushort height, ushort depth, bool hasMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
-
+
/**
* Create Cube texture.
Params:
@@ -2589,7 +2589,7 @@ mixin(joinFnBinds((){
1, expected memory layout is texture and all mips together for each array element.
*/
{q{TextureHandle}, q{createTextureCube}, q{ushort size, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
-
+
/**
* Update 2D texture.
* Attention: It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
@@ -2606,7 +2606,7 @@ mixin(joinFnBinds((){
UINT16_MAX, it will be calculated internally based on _width.
*/
{q{void}, q{updateTexture2D}, q{TextureHandle handle, ushort layer, ubyte mip, ushort x, ushort y, ushort width, ushort height, const(Memory)* mem, ushort pitch=ushort.max}, ext: `C++, "bgfx"`},
-
+
/**
* Update 3D texture.
* Attention: It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
@@ -2622,7 +2622,7 @@ mixin(joinFnBinds((){
mem = Texture update data.
*/
{q{void}, q{updateTexture3D}, q{TextureHandle handle, ubyte mip, ushort x, ushort y, ushort z, ushort width, ushort height, ushort depth, const(Memory)* mem}, ext: `C++, "bgfx"`},
-
+
/**
* Update Cube texture.
* Attention: It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
@@ -2657,7 +2657,7 @@ mixin(joinFnBinds((){
UINT16_MAX, it will be calculated internally based on _width.
*/
{q{void}, q{updateTextureCube}, q{TextureHandle handle, ushort layer, ubyte side, ubyte mip, ushort x, ushort y, ushort width, ushort height, const(Memory)* mem, ushort pitch=ushort.max}, ext: `C++, "bgfx"`},
-
+
/**
* Read back texture content.
* Attention: Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
@@ -2668,7 +2668,7 @@ mixin(joinFnBinds((){
mip = Mip level.
*/
{q{uint}, q{readTexture}, q{TextureHandle handle, void* data, ubyte mip=0}, ext: `C++, "bgfx"`},
-
+
/**
* Set texture debug name.
Params:
@@ -2678,7 +2678,7 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setName}, q{TextureHandle handle, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Returns texture direct access pointer.
* Attention: Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
@@ -2687,14 +2687,14 @@ mixin(joinFnBinds((){
handle = Texture handle.
*/
{q{void*}, q{getDirectAccessPtr}, q{TextureHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy texture.
Params:
handle = Texture handle.
*/
{q{void}, q{destroy}, q{TextureHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create frame buffer (simple).
Params:
@@ -2709,7 +2709,7 @@ mixin(joinFnBinds((){
sampling.
*/
{q{FrameBufferHandle}, q{createFrameBuffer}, q{ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
-
+
/**
* Create frame buffer with size based on back-buffer ratio. Frame buffer will maintain ratio
* if back buffer resolution changes.
@@ -2725,7 +2725,7 @@ mixin(joinFnBinds((){
sampling.
*/
{q{FrameBufferHandle}, q{createFrameBuffer}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
-
+
/**
* Create MRT frame buffer from texture handles (simple).
Params:
@@ -2735,7 +2735,7 @@ mixin(joinFnBinds((){
frame buffer is destroyed.
*/
{q{FrameBufferHandle}, q{createFrameBuffer}, q{ubyte num, const(TextureHandle)* handles, bool destroyTexture=false}, ext: `C++, "bgfx"`},
-
+
/**
* Create MRT frame buffer from texture handles with specific layer and
* mip level.
@@ -2746,7 +2746,7 @@ mixin(joinFnBinds((){
frame buffer is destroyed.
*/
{q{FrameBufferHandle}, q{createFrameBuffer}, q{ubyte num, const(Attachment)* attachment, bool destroyTexture=false}, ext: `C++, "bgfx"`},
-
+
/**
* Create frame buffer for multiple window rendering.
* Remarks:
@@ -2760,7 +2760,7 @@ mixin(joinFnBinds((){
depthFormat = Window back buffer depth format.
*/
{q{FrameBufferHandle}, q{createFrameBuffer}, q{void* nwh, ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count, bgfx.fakeenum.TextureFormat.Enum depthFormat=TextureFormat.count}, ext: `C++, "bgfx"`},
-
+
/**
* Set frame buffer debug name.
Params:
@@ -2770,21 +2770,21 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setName}, q{FrameBufferHandle handle, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Obtain texture handle of frame buffer attachment.
Params:
handle = Frame buffer handle.
*/
{q{TextureHandle}, q{getTexture}, q{FrameBufferHandle handle, ubyte attachment=0}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy frame buffer.
Params:
handle = Frame buffer handle.
*/
{q{void}, q{destroy}, q{FrameBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create shader uniform parameter.
* Remarks:
@@ -2815,7 +2815,7 @@ mixin(joinFnBinds((){
num = Number of elements in array.
*/
{q{UniformHandle}, q{createUniform}, q{const(char)* name, bgfx.fakeenum.UniformType.Enum type, ushort num=1}, ext: `C++, "bgfx"`},
-
+
/**
* Retrieve uniform info.
Params:
@@ -2823,19 +2823,19 @@ mixin(joinFnBinds((){
info = Uniform info.
*/
{q{void}, q{getUniformInfo}, q{UniformHandle handle, ref UniformInfo info}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy shader uniform parameter.
Params:
handle = Handle to uniform object.
*/
{q{void}, q{destroy}, q{UniformHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Create occlusion query.
*/
{q{OcclusionQueryHandle}, q{createOcclusionQuery}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Retrieve occlusion query result from previous frame.
Params:
@@ -2844,14 +2844,14 @@ mixin(joinFnBinds((){
can be `NULL` if result of occlusion query is not needed.
*/
{q{OcclusionQueryResult}, q{getResult}, q{OcclusionQueryHandle handle, int* result=null}, ext: `C++, "bgfx"`},
-
+
/**
* Destroy occlusion query.
Params:
handle = Handle to occlusion query object.
*/
{q{void}, q{destroy}, q{OcclusionQueryHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set palette color value.
Params:
@@ -2859,7 +2859,7 @@ mixin(joinFnBinds((){
rgba = RGBA floating point values.
*/
{q{void}, q{setPaletteColor}, q{ubyte index, const(float)* rgba}, ext: `C++, "bgfx"`},
-
+
/**
* Set palette color value.
Params:
@@ -2870,7 +2870,7 @@ mixin(joinFnBinds((){
a = Alpha value (RGBA floating point values)
*/
{q{void}, q{setPaletteColor}, q{ubyte index, float r, float g, float b, float a}, ext: `C++, "bgfx"`},
-
+
/**
* Set palette color value.
Params:
@@ -2878,7 +2878,7 @@ mixin(joinFnBinds((){
rgba = Packed 32-bit RGBA value.
*/
{q{void}, q{setPaletteColor}, q{ubyte index, uint rgba}, ext: `C++, "bgfx"`},
-
+
/**
* Set view name.
* Remarks:
@@ -2895,7 +2895,7 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setViewName}, q{ViewID id, const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Set view rectangle. Draw primitive outside view will be clipped.
Params:
@@ -2906,7 +2906,7 @@ mixin(joinFnBinds((){
height = Height of view port region.
*/
{q{void}, q{setViewRect}, q{ViewID id, ushort x, ushort y, ushort width, ushort height}, ext: `C++, "bgfx"`},
-
+
/**
* Set view rectangle. Draw primitive outside view will be clipped.
Params:
@@ -2917,7 +2917,7 @@ mixin(joinFnBinds((){
See: `BackbufferRatio::Enum`.
*/
{q{void}, q{setViewRect}, q{ViewID id, ushort x, ushort y, bgfx.fakeenum.BackbufferRatio.Enum ratio}, ext: `C++, "bgfx"`},
-
+
/**
* Set view scissor. Draw primitive outside view will be clipped. When
* _x, _y, _width and _height are set to 0, scissor will be disabled.
@@ -2929,7 +2929,7 @@ mixin(joinFnBinds((){
height = Height of view scissor region.
*/
{q{void}, q{setViewScissor}, q{ViewID id, ushort x=0, ushort y=0, ushort width=0, ushort height=0}, ext: `C++, "bgfx"`},
-
+
/**
* Set view clear flags.
Params:
@@ -2941,7 +2941,7 @@ mixin(joinFnBinds((){
stencil = Stencil clear value.
*/
{q{void}, q{setViewClear}, q{ViewID id, ushort flags, uint rgba=0x000000ff, float depth=1.0f, ubyte stencil=0}, ext: `C++, "bgfx"`},
-
+
/**
* Set view clear flags with different clear color for each
* frame buffer texture. `bgfx::setPaletteColor` must be used to set up a
@@ -2962,7 +2962,7 @@ mixin(joinFnBinds((){
c7 = Palette index for frame buffer attachment 7.
*/
{q{void}, q{setViewClear}, q{ViewID id, ushort flags, float depth, ubyte stencil, ubyte c0=ubyte.max, ubyte c1=ubyte.max, ubyte c2=ubyte.max, ubyte c3=ubyte.max, ubyte c4=ubyte.max, ubyte c5=ubyte.max, ubyte c6=ubyte.max, ubyte c7=ubyte.max}, ext: `C++, "bgfx"`},
-
+
/**
* Set view sorting mode.
* Remarks:
@@ -2972,7 +2972,7 @@ mixin(joinFnBinds((){
mode = View sort mode. See `ViewMode::Enum`.
*/
{q{void}, q{setViewMode}, q{ViewID id, bgfx.fakeenum.ViewMode.Enum mode=ViewMode.default_}, ext: `C++, "bgfx"`},
-
+
/**
* Set view frame buffer.
* Remarks:
@@ -2984,7 +2984,7 @@ mixin(joinFnBinds((){
default back buffer.
*/
{q{void}, q{setViewFrameBuffer}, q{ViewID id, FrameBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set view's view matrix and projection matrix,
* all draw primitives in this view will use these two matrices.
@@ -2994,7 +2994,7 @@ mixin(joinFnBinds((){
proj = Projection matrix.
*/
{q{void}, q{setViewTransform}, q{ViewID id, const(void)* view, const(void)* proj}, ext: `C++, "bgfx"`},
-
+
/**
* Post submit view reordering.
Params:
@@ -3004,26 +3004,26 @@ mixin(joinFnBinds((){
to default state.
*/
{q{void}, q{setViewOrder}, q{ViewID id=0, ushort num=ushort.max, const(ViewID)* order=null}, ext: `C++, "bgfx"`},
-
+
/**
* Reset all view settings to default.
*/
{q{void}, q{resetView}, q{ViewID id}, ext: `C++, "bgfx"`},
-
+
/**
* Begin submitting draw calls from thread.
Params:
forThread = Explicitly request an encoder for a worker thread.
*/
{q{Encoder*}, q{begin}, q{bool forThread=false}, ext: `C++, "bgfx"`},
-
+
/**
* End submitting draw calls from thread.
Params:
encoder = Encoder.
*/
{q{void}, q{end}, q{Encoder* encoder}, ext: `C++, "bgfx"`},
-
+
/**
* Request screen shot of window back buffer.
* Remarks:
@@ -3035,7 +3035,7 @@ mixin(joinFnBinds((){
filePath = Will be passed to `bgfx::CallbackI::screenShot` callback.
*/
{q{void}, q{requestScreenShot}, q{FrameBufferHandle handle, const(char)* filePath}, ext: `C++, "bgfx"`},
-
+
/**
* Render frame.
* Attention: `bgfx::renderFrame` is blocking call. It waits for
@@ -3049,7 +3049,7 @@ mixin(joinFnBinds((){
msecs = Timeout in milliseconds.
*/
{q{RenderFrame}, q{renderFrame}, q{int msecs=-1}, ext: `C++, "bgfx"`},
-
+
/**
* Set platform data.
* Warning: Must be called before `bgfx::init`.
@@ -3057,7 +3057,7 @@ mixin(joinFnBinds((){
data = Platform data.
*/
{q{void}, q{setPlatformData}, q{ref const PlatformData data}, ext: `C++, "bgfx"`},
-
+
/**
* Get internal data for interop.
* Attention: It's expected you understand some bgfx internals before you
@@ -3065,7 +3065,7 @@ mixin(joinFnBinds((){
* Warning: Must be called only on render thread.
*/
{q{const(InternalData)*}, q{getInternalData}, q{}, ext: `C++, "bgfx"`},
-
+
/**
* Override internal texture with externally created texture. Previously
* created internal texture will released.
@@ -3077,7 +3077,7 @@ mixin(joinFnBinds((){
ptr = Native API pointer to texture.
*/
{q{size_t}, q{overrideInternal}, q{TextureHandle handle, size_t ptr}, ext: `C++, "bgfx"`},
-
+
/**
* Override internal texture by creating new texture. Previously created
* internal texture will released.
@@ -3100,7 +3100,7 @@ mixin(joinFnBinds((){
sampling.
*/
{q{size_t}, q{overrideInternal}, q{TextureHandle handle, ushort width, ushort height, ubyte numMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none | Sampler.none}, ext: `C++, "bgfx"`},
-
+
/**
* Sets a debug marker. This allows you to group graphics calls together for easy browsing in
* graphics debugging tools.
@@ -3110,7 +3110,7 @@ mixin(joinFnBinds((){
that _name is zero terminated string.
*/
{q{void}, q{setMarker}, q{const(char)* name, int len=int.max}, ext: `C++, "bgfx"`},
-
+
/**
* Set render states for draw primitive.
* Remarks:
@@ -3137,7 +3137,7 @@ mixin(joinFnBinds((){
`BGFX_STATE_BLEND_INV_FACTOR` blend modes.
*/
{q{void}, q{setState}, q{c_uint64 state, uint rgba=0}, ext: `C++, "bgfx"`},
-
+
/**
* Set condition for rendering.
Params:
@@ -3145,7 +3145,7 @@ mixin(joinFnBinds((){
visible = Render if occlusion query is visible.
*/
{q{void}, q{setCondition}, q{OcclusionQueryHandle handle, bool visible}, ext: `C++, "bgfx"`},
-
+
/**
* Set stencil test state.
Params:
@@ -3154,7 +3154,7 @@ mixin(joinFnBinds((){
_fstencil is applied to both front and back facing primitives.
*/
{q{void}, q{setStencil}, q{uint fStencil, uint bStencil=Stencil.none}, ext: `C++, "bgfx"`},
-
+
/**
* Set scissor for draw primitive.
* Remarks:
@@ -3166,7 +3166,7 @@ mixin(joinFnBinds((){
height = Height of view scissor region.
*/
{q{ushort}, q{setScissor}, q{ushort x, ushort y, ushort width, ushort height}, ext: `C++, "bgfx"`},
-
+
/**
* Set scissor from cache for draw primitive.
* Remarks:
@@ -3175,7 +3175,7 @@ mixin(joinFnBinds((){
cache = Index in scissor cache.
*/
{q{void}, q{setScissor}, q{ushort cache=ushort.max}, ext: `C++, "bgfx"`},
-
+
/**
* Set model matrix for draw primitive. If it is not called,
* the model will be rendered with an identity model matrix.
@@ -3184,7 +3184,7 @@ mixin(joinFnBinds((){
num = Number of matrices in array.
*/
{q{uint}, q{setTransform}, q{const(void)* mtx, ushort num=1}, ext: `C++, "bgfx"`},
-
+
/**
* Set model matrix from matrix cache for draw primitive.
Params:
@@ -3192,7 +3192,7 @@ mixin(joinFnBinds((){
num = Number of matrices from cache.
*/
{q{void}, q{setTransform}, q{uint cache, ushort num=1}, ext: `C++, "bgfx"`},
-
+
/**
* Reserve matrices in internal matrix cache.
* Attention: Pointer returned can be modified until `bgfx::frame` is called.
@@ -3201,7 +3201,7 @@ mixin(joinFnBinds((){
num = Number of matrices.
*/
{q{uint}, q{allocTransform}, q{Transform* transform, ushort num}, ext: `C++, "bgfx"`},
-
+
/**
* Set shader uniform parameter for draw primitive.
Params:
@@ -3211,14 +3211,14 @@ mixin(joinFnBinds((){
use the _num passed on uniform creation.
*/
{q{void}, q{setUniform}, q{UniformHandle handle, const(void)* value, ushort num=1}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
handle = Index buffer.
*/
{q{void}, q{setIndexBuffer}, q{IndexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
@@ -3227,14 +3227,14 @@ mixin(joinFnBinds((){
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{IndexBufferHandle handle, uint firstIndex, uint numIndices}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
handle = Dynamic index buffer.
*/
{q{void}, q{setIndexBuffer}, q{DynamicIndexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
@@ -3243,14 +3243,14 @@ mixin(joinFnBinds((){
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{DynamicIndexBufferHandle handle, uint firstIndex, uint numIndices}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
tib = Transient index buffer.
*/
{q{void}, q{setIndexBuffer}, q{const(TransientIndexBuffer)* tib}, ext: `C++, "bgfx"`},
-
+
/**
* Set index buffer for draw primitive.
Params:
@@ -3259,7 +3259,7 @@ mixin(joinFnBinds((){
numIndices = Number of indices to render.
*/
{q{void}, q{setIndexBuffer}, q{const(TransientIndexBuffer)* tib, uint firstIndex, uint numIndices}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3267,7 +3267,7 @@ mixin(joinFnBinds((){
handle = Vertex buffer.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, VertexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3280,7 +3280,7 @@ mixin(joinFnBinds((){
of vertex buffer will be used.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, VertexBufferHandle handle, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3288,7 +3288,7 @@ mixin(joinFnBinds((){
handle = Dynamic vertex buffer.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, DynamicVertexBufferHandle handle}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3301,7 +3301,7 @@ mixin(joinFnBinds((){
of vertex buffer will be used.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, DynamicVertexBufferHandle handle, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3309,7 +3309,7 @@ mixin(joinFnBinds((){
tvb = Transient vertex buffer.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, const(TransientVertexBuffer)* tvb}, ext: `C++, "bgfx"`},
-
+
/**
* Set vertex buffer for draw primitive.
Params:
@@ -3322,7 +3322,7 @@ mixin(joinFnBinds((){
of vertex buffer will be used.
*/
{q{void}, q{setVertexBuffer}, q{ubyte stream, const(TransientVertexBuffer)* tvb, uint startVertex, uint numVertices, VertexLayoutHandle layoutHandle=invalidHandle!VertexLayoutHandle}, ext: `C++, "bgfx"`},
-
+
/**
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
@@ -3331,14 +3331,14 @@ mixin(joinFnBinds((){
numVertices = Number of vertices.
*/
{q{void}, q{setVertexCount}, q{uint numVertices}, ext: `C++, "bgfx"`},
-
+
/**
* Set instance data buffer for draw primitive.
Params:
idb = Transient instance data buffer.
*/
{q{void}, q{setInstanceDataBuffer}, q{const(InstanceDataBuffer)* idb}, ext: `C++, "bgfx"`},
-
+
/**
* Set instance data buffer for draw primitive.
Params:
@@ -3347,7 +3347,7 @@ mixin(joinFnBinds((){
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{const(InstanceDataBuffer)* idb, uint start, uint num}, ext: `C++, "bgfx"`},
-
+
/**
* Set instance data buffer for draw primitive.
Params:
@@ -3356,7 +3356,7 @@ mixin(joinFnBinds((){
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{VertexBufferHandle handle, uint startVertex, uint num}, ext: `C++, "bgfx"`},
-
+
/**
* Set instance data buffer for draw primitive.
Params:
@@ -3365,14 +3365,14 @@ mixin(joinFnBinds((){
num = Number of data instances.
*/
{q{void}, q{setInstanceDataBuffer}, q{DynamicVertexBufferHandle handle, uint startVertex, uint num}, ext: `C++, "bgfx"`},
-
+
/**
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/
{q{void}, q{setInstanceCount}, q{uint numInstances}, ext: `C++, "bgfx"`},
-
+
/**
* Set texture stage for draw primitive.
Params:
@@ -3387,7 +3387,7 @@ mixin(joinFnBinds((){
sampling.
*/
{q{void}, q{setTexture}, q{ubyte stage, UniformHandle sampler, TextureHandle handle, uint flags=uint.max}, ext: `C++, "bgfx"`},
-
+
/**
* Submit an empty primitive for rendering. Uniforms and draw state
* will be applied but no geometry will be submitted.
@@ -3397,7 +3397,7 @@ mixin(joinFnBinds((){
id = View id.
*/
{q{void}, q{touch}, q{ViewID id}, ext: `C++, "bgfx"`},
-
+
/**
* Submit primitive for rendering.
Params:
@@ -3407,7 +3407,7 @@ mixin(joinFnBinds((){
flags = Which states to discard for next draw. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, uint depth=0, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Submit primitive with occlusion query for rendering.
Params:
@@ -3418,7 +3418,7 @@ mixin(joinFnBinds((){
flags = Which states to discard for next draw. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, OcclusionQueryHandle occlusionQuery, uint depth=0, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Submit primitive for rendering with index and instance data info from
* indirect buffer.
@@ -3433,7 +3433,7 @@ mixin(joinFnBinds((){
flags = Which states to discard for next draw. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start=0, uint num=1, uint depth=0, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Submit primitive for rendering with index and instance data info and
* draw count from indirect buffers.
@@ -3451,7 +3451,7 @@ mixin(joinFnBinds((){
flags = Which states to discard for next draw. See `BGFX_DISCARD_*`.
*/
{q{void}, q{submit}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start, IndexBufferHandle numHandle, uint numIndex=0, uint numMax=uint.max, uint depth=0, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute index buffer.
Params:
@@ -3460,7 +3460,7 @@ mixin(joinFnBinds((){
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute vertex buffer.
Params:
@@ -3469,7 +3469,7 @@ mixin(joinFnBinds((){
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute dynamic index buffer.
Params:
@@ -3478,7 +3478,7 @@ mixin(joinFnBinds((){
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute dynamic vertex buffer.
Params:
@@ -3487,7 +3487,7 @@ mixin(joinFnBinds((){
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute indirect buffer.
Params:
@@ -3496,7 +3496,7 @@ mixin(joinFnBinds((){
access = Buffer access. See `Access::Enum`.
*/
{q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
-
+
/**
* Set compute image from texture.
Params:
@@ -3507,7 +3507,7 @@ mixin(joinFnBinds((){
format = Texture format. See: `TextureFormat::Enum`.
*/
{q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.fakeenum.Access.Enum access, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
-
+
/**
* Dispatch compute.
Params:
@@ -3519,7 +3519,7 @@ mixin(joinFnBinds((){
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, uint numX=1, uint numY=1, uint numZ=1, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Dispatch compute indirect.
Params:
@@ -3531,14 +3531,14 @@ mixin(joinFnBinds((){
flags = Discard or preserve states. See `BGFX_DISCARD_*`.
*/
{q{void}, q{dispatch}, q{ViewID id, ProgramHandle program, IndirectBufferHandle indirectHandle, uint start=0, uint num=1, ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Discard previously set state for draw or compute call.
Params:
flags = Draw/compute states to discard.
*/
{q{void}, q{discard}, q{ubyte flags=Discard.all}, ext: `C++, "bgfx"`},
-
+
/**
* Blit 2D texture region between two 2D textures.
* Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -3555,7 +3555,7 @@ mixin(joinFnBinds((){
height = Height of region.
*/
{q{void}, q{blit}, q{ViewID id, TextureHandle dst, ushort dstX, ushort dstY, TextureHandle src, ushort srcX=0, ushort srcY=0, ushort width=ushort.max, ushort height=ushort.max}, ext: `C++, "bgfx"`},
-
+
/**
* Blit 2D texture region between two 2D textures.
* Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
@@ -3582,7 +3582,7 @@ mixin(joinFnBinds((){
unused.
*/
{q{void}, q{blit}, q{ViewID id, TextureHandle dst, ubyte dstMIP, ushort dstX, ushort dstY, ushort dstZ, TextureHandle src, ubyte srcMIP=0, ushort srcX=0, ushort srcY=0, ushort srcZ=0, ushort width=ushort.max, ushort height=ushort.max, ushort depth=ushort.max}, ext: `C++, "bgfx"`},
-
+
];
return ret;
}(), "Resolution, Limits, Init, Attachment, VertexLayout, Encoder, "));
diff --git a/bindings/zig/bgfx.zig b/bindings/zig/bgfx.zig
index fc9030baba..8f721f160e 100644
--- a/bindings/zig/bgfx.zig
+++ b/bindings/zig/bgfx.zig
@@ -3720,3 +3720,5 @@ pub inline fn blit(_id: ViewId, _dst: TextureHandle, _dstMip: u8, _dstX: u16, _d
return bgfx_blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
extern fn bgfx_blit(_id: ViewId, _dst: TextureHandle, _dstMip: u8, _dstX: u16, _dstY: u16, _dstZ: u16, _src: TextureHandle, _srcMip: u8, _srcX: u16, _srcY: u16, _srcZ: u16, _width: u16, _height: u16, _depth: u16) void;
+
+
diff --git a/include/bgfx/c99/bgfx.h b/include/bgfx/c99/bgfx.h
index 3c231800ca..8c6a13fa93 100644
--- a/include/bgfx/c99/bgfx.h
+++ b/include/bgfx/c99/bgfx.h
@@ -550,7 +550,7 @@ typedef struct bgfx_caps_limits_s
typedef struct bgfx_caps_s
{
bgfx_renderer_type_t rendererType; /** Renderer backend type. See: `bgfx::RendererType` */
-
+
/**
* Supported functionality.
* @attention See `BGFX_CAPS_*` flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
@@ -563,7 +563,7 @@ typedef struct bgfx_caps_s
uint8_t numGPUs; /** Number of enumerated GPUs. */
bgfx_caps_gpu_t gpu[4]; /** Enumerated GPUs. */
bgfx_caps_limits_t limits; /** Renderer runtime limits. */
-
+
/**
* Supported texture format capabilities flags:
* - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
@@ -611,25 +611,25 @@ typedef struct bgfx_internal_data_s
typedef struct bgfx_platform_data_s
{
void* ndt; /** Native display type (*nix specific). */
-
+
/**
* Native window handle. If `NULL`, bgfx will create a headless
* context/device, provided the rendering API supports it.
*/
void* nwh;
-
+
/**
* GL context, D3D device, or Vulkan device. If `NULL`, bgfx
* will create context/device.
*/
void* context;
-
+
/**
* GL back-buffer, or D3D render target view. If `NULL` bgfx will
* create back-buffer color surface.
*/
void* backBuffer;
-
+
/**
* Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
* depth/stencil surface.
@@ -674,14 +674,14 @@ typedef struct bgfx_init_limits_s
*/
typedef struct bgfx_init_s
{
-
+
/**
* Select rendering backend. When set to RendererType::Count
* a default rendering backend will be selected appropriate to the platform.
* See: `bgfx::RendererType`
*/
bgfx_renderer_type_t type;
-
+
/**
* Vendor PCI ID. If set to `BGFX_PCI_ID_NONE`, discrete and integrated
* GPUs will be prioritised.
@@ -694,7 +694,7 @@ typedef struct bgfx_init_s
* - `BGFX_PCI_ID_MICROSOFT` - Microsoft adapter.
*/
uint16_t vendorId;
-
+
/**
* Device ID. If set to 0 it will select first device, or device with
* matching ID.
@@ -706,13 +706,13 @@ typedef struct bgfx_init_s
bgfx_platform_data_t platformData; /** Platform data. */
bgfx_resolution_t resolution; /** Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. */
bgfx_init_limits_t limits; /** Configurable runtime limits parameters. */
-
+
/**
* Provide application specific callback interface.
* See: `bgfx::CallbackI`
*/
bgfx_callback_interface_t* callback;
-
+
/**
* Custom allocator. When a custom allocator is not
* specified, bgfx uses the CRT allocator. Bgfx assumes