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extension.js
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// The module 'vscode' contains the VS Code extensibility API
// Import the module and reference it with the alias vscode in your code below
const vscode = require("vscode");
const fs = require("fs");
const path = require("path");
const ThreeShaderViewProvider = require("./threeShaderdProvider");
// This method is called when your extension is activated
// Your extension is activated the very first time the command is executed
let textEditor;
/**
* @param {vscode.ExtensionContext} context
*/
function activate(context) {
const workspaceRoot = vscode.workspace.rootPath;
console.log(
workspaceRoot,
"::::::::::::::::::::::::::::::::::::::::::::::::::"
);
const threeShaderProvider = new ThreeShaderViewProvider(workspaceRoot);
vscode.window.registerTreeDataProvider(
"threeShaderView",
threeShaderProvider
);
const disposable = vscode.commands.registerCommand(
"extension.openFile",
async (filePath) => {
fs.readFile(filePath, "utf8", async (err, data) => {
if (err) {
vscode.window.showErrorMessage("Could not read file");
return;
}
const includeLines = data.match(/^\s*#include <.*>$/gm);
if (includeLines) {
for (const line of includeLines) {
const fileName = line.match(/<(.*)>/)[1] + ".glsl.js";
const includePath = path.join(
workspaceRoot,
"node_modules",
"three",
"src",
"renderers",
"shaders",
"ShaderChunk",
fileName
);
// Read the content of the include file
const includeContentRaw = fs.readFileSync(includePath, "utf8");
const includeContent = includeContentRaw.match(/`([^`]+)`/)[1];
// Replace the include line with the content of the include file
data = data.replace(
line,
`\n\n// ${line.trim()}\n// #region ${line}\n${includeContent}\n// #endregion\n\n`
);
}
}
if (!textEditor) {
// Create a new untitled document with the file content
const document = await vscode.workspace.openTextDocument({
language: "javascript", // You can specify the language here
content: data,
});
// Show the document in the main view
textEditor = await vscode.window.showTextDocument(document);
} else {
// Update the existing document with new content
textEditor.edit((editBuilder) => {
const lastLine = textEditor.document.lineAt(
textEditor.document.lineCount - 1
);
const fullRange = new vscode.Range(
new vscode.Position(0, 0),
lastLine.range.end
);
editBuilder.replace(fullRange, data);
vscode.commands.executeCommand("editor.foldAll");
});
}
});
}
);
context.subscriptions.push(disposable);
// Use the console to output diagnostic information (console.log) and errors (console.error)
// This line of code will only be executed once when your extension is activated
// console.log('Congratulations, your extension "three-shader-reader" is now active!');
// // The command has been defined in the package.json file
// // Now provide the implementation of the command with registerCommand
// // The commandId parameter must match the command field in package.json
// let disposable = vscode.commands.registerCommand('three-shader-reader.helloWorld', function () {
// // The code you place here will be executed every time your command is executed
// // Display a message box to the user
// vscode.window.showInformationMessage('Hello World from Three Shader reader!');
// });
// context.subscriptions.push(disposable);
}
// This method is called when your extension is deactivated
function deactivate() {}
module.exports = {
activate,
deactivate,
};