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Mercury 'attack' aiming lingering until plane crashes #4138

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MeSaber opened this issue Jan 8, 2025 · 0 comments
Open

Mercury 'attack' aiming lingering until plane crashes #4138

MeSaber opened this issue Jan 8, 2025 · 0 comments
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@MeSaber
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MeSaber commented Jan 8, 2025

Description

As the mercury target system is flawed (imo) you have to use other ways to aim and thats either rightclick/'attack'/'set target'/'fight'(?).

When using set target it works rather good except it always aims at 'top left' if you make a circle of a few planes.

Attack command instead aims at proximity but its currently bugged where after killing a plane it waits until plane crashes to shoot at next target. To circumvent this issue you can spam 'attack'+circle, but there are issues here too where that causes delays, its not insta-shoot after setting a new target list with 'attack', ie its not spammable but you gotta wait for missile to fire.

Kinda removes the use of 'Attack' for the moment where too much timing is involved.

Expected Behaviour

Attack+circle = selects targets according to proximity and fires missiles, after a plane is dead it does not wait for it to crash by aims next.

Actual Behaviour

Waits for plane to crash before it can go to next target in list.

Reproduction steps

No response

Other

https://www.twitch.tv/mesaber/clip/SplendidTameSalmonTwitchRPG-GDQVC-GJK5M0376W

@MeSaber MeSaber added the Bug Something isn't working label Jan 8, 2025
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