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Scooporator durability rendering bug #301

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Twisted-Code opened this issue Mar 19, 2020 · 0 comments
Open

Scooporator durability rendering bug #301

Twisted-Code opened this issue Mar 19, 2020 · 0 comments

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@Twisted-Code
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For some reason when I open anything like a ME Terminal (Applied Energistics), Wired Charger (enderIO), Storage Crate (Actually Additions), chest (vanilla...) or just about any other object with an inventory, no matter how much charge it actually has, the scooporator's damage bar temporarily renders as if it has full charge, and this persists until I hover the cursor over it.
2020-03-19_12 27 00
2020-03-19_12 27 02
Really confused me at first because I thought I found an exploit or got a full charge one initially!

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