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Feature: Provide world scaling for elite mobs #199

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SamuelDev opened this issue Dec 19, 2024 · 1 comment
Open

Feature: Provide world scaling for elite mobs #199

SamuelDev opened this issue Dec 19, 2024 · 1 comment

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@SamuelDev
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Describe your feature request or suggestion in detail

While you can scale the mobs in a dungeon, there are often a large number of elite mobs on the way to the dungeon. Additionally, there are commonly elite quests that would normally need anywhere from 2-5 players to complete.

I would like to see an option to add autobalance to world elite mobs (player count only, no level scaling) to better allow for sub-intended player count play.

Describe a possible solution to your feature or suggestion in detail

Due to this affecting the entire world it should be off by default.

The setting itself can do 1 of 2 things, with the second option likely being prohibitive due to the amount of work:

  • When on, scale all elite mobs in the world to a configured number of players
  • When on, scale all elite mobs down to the configured number of players relative to their intended group size to clear.
    • Example: You have the setting enabled to scale all elites to 3 players
    • Mobs that normally expect 5 player groups to clear are scaled down to 3
    • Mobs that normally expect 2 player groups to clear are not scaled

The second option would require a lot of manual work and I believe is prohibitively tedious. The first option would work well for personal servers running for only 1 or a few players that only play together.

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@whipowill
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I've been attempting to do some of this in on my own, with my limited skills. So far I've been happy, check my dev branch here:
https://github.com/whipowill/wow-acore-mod-nerf-herder/tree/dev

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