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You should do that via hooks, you can create hooks in scripts as well and
there's no need to reference other modules. Especially if you want to
release these changes
On Wed, 13 Mar 2024, 19:05 lcamm2, ***@***.***> wrote:
Describe your feature request or suggestion in detail
I'm using both the https://github.com/azerothcore/mod-autobalance and
https://github.com/azerothcore/mod-zone-difficulty plugins. I use
mod-zone-difficulty to implement the Mythic Raid function. Can I quickly
set the difficulty coefficient of a specific instance of dungeon to 1 (the
dungeon has autobalance turned on)
Describe a possible solution to your feature or suggestion in detail
There is a header file ZoneDifficulty.h that I tried to reference and use
in autobalance.
sZoneDifficulty->MythicmodeInstanceData.find(instanceId) ==
sZoneDifficulty->MythicmodeInstanceData.end()
Able to determine whether the instance has the zone-difficulty module
enabled
Additional context
*No response*
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Describe your feature request or suggestion in detail
I'm using both the https://github.com/azerothcore/mod-autobalance and https://github.com/azerothcore/mod-zone-difficulty plugins. I use mod-zone-difficulty to implement the Mythic Raid function. Can I quickly set the difficulty coefficient of a specific instance of dungeon to 1 (the dungeon has autobalance turned on)
Describe a possible solution to your feature or suggestion in detail
There is a header file ZoneDifficulty.h that I tried to reference and use in autobalance.
sZoneDifficulty->MythicmodeInstanceData.find(instanceId) == sZoneDifficulty->MythicmodeInstanceData.end()
Able to determine whether the instance has the zone-difficulty module enabled
Additional context
No response
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