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I'm digging a bit into materials and I'm finding out that lots of built in functions automatically invalidate shader programs.
This results in a frequent recompilation of the shaders lowering very much the fps.
what I suggest is:
to let developers use a "manual" mode in order to recompile the shaders only if explicitly asked
to improve the invalidation process in order to avoid the recompilation of a shader marked as invalid but with the same agal of the current one
The text was updated successfully, but these errors were encountered:
MichaelPlank
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to Pro3Games/away3d-core-broomstick
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this issue
Sep 20, 2011
I'm digging a bit into materials and I'm finding out that lots of built in functions automatically invalidate shader programs.
This results in a frequent recompilation of the shaders lowering very much the fps.
what I suggest is:
The text was updated successfully, but these errors were encountered: