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If you play on the hardest possible difficulty which also has enemies eventually come back to life, the drawback is they don't drop their items. Illwhyrin doesn't drop the pentagram needed to finish the final map on death, so you're softlocked there.
Are these general BuildGDX issues?
The text was updated successfully, but these errors were encountered:
I never used the original BuildGDX much because of the issues with performance. I'll take a look before judging where the issue is, but I've done nothing to Witchaven.
No worries, I wasn't up for using BuildGDX myself because I don't want it Java-based. I'm sure this eventual fix can even be applied in an eDuke32-based source port alongside EGwhaven's improvements.
This of course depends on if the hypothetical source port ever goes anywhere. (nukeykt has the adapted code in his NBlood repo.)
If you play on the hardest possible difficulty which also has enemies eventually come back to life, the drawback is they don't drop their items. Illwhyrin doesn't drop the pentagram needed to finish the final map on death, so you're softlocked there.
Are these general BuildGDX issues?
The text was updated successfully, but these errors were encountered: