Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Oversight] Witchaven unwinnable on hardest difficulty and EXP farming #15

Open
BreakinBenny opened this issue Jan 1, 2025 · 2 comments

Comments

@BreakinBenny
Copy link

If you play on the hardest possible difficulty which also has enemies eventually come back to life, the drawback is they don't drop their items. Illwhyrin doesn't drop the pentagram needed to finish the final map on death, so you're softlocked there.

Are these general BuildGDX issues?

@atsb
Copy link
Owner

atsb commented Jan 2, 2025

I never used the original BuildGDX much because of the issues with performance. I'll take a look before judging where the issue is, but I've done nothing to Witchaven.

@BreakinBenny
Copy link
Author

BreakinBenny commented Jan 2, 2025

No worries, I wasn't up for using BuildGDX myself because I don't want it Java-based. I'm sure this eventual fix can even be applied in an eDuke32-based source port alongside EGwhaven's improvements.

This of course depends on if the hypothetical source port ever goes anywhere. (nukeykt has the adapted code in his NBlood repo.)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants