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digraph G {
"West of House"[shape=box]
"West of House" -> "North of House"[label="N, NE"] //ALL
"West of House" -> "South of House"[label="SE, S"]
"West of House" -> "Forest Sunlight-Book"[label="W"]
"North of House"[shape=box]
"North of House" -> "Forest Path-Tree"[label="N"] //ALL
"North of House" -> "Behind House"[label="E, SE"]
"North of House" -> "West of House"[label="SW, W"]
"Forest Path-Tree"[shape=box]
"Forest Path-Tree" -> "Clearing-Grating"[label="N"] //ALL
"Forest Path-Tree" -> "Forest-Manual"[label="E"]
"Forest Path-Tree" -> "North of House"[label="S"]
"Forest Path-Tree" -> "Forest Sunlight-Book"[label="W"]
"Forest Path-Tree" -> "Up a Tree"[label="U"]
"Up a Tree"[shape=box]
"Up a Tree" -> "Forest Path-Tree"[label="D"]
"Clearing-Grating"[shape=box]
"Clearing-Grating" -> "Forest-Manual"[label="E"] //ALL
"Clearing-Grating" -> "Forest Path-Tree"[label="S"]
"Clearing-Grating" -> "Forest Sunlight-Book"[label="W"]
"Clearing-Grating" -> "Grating Room"[label="D"]
"Forest-Manual"[shape=box]
"Forest-Manual" -> "Forest-Screwdriver"[label="E"] //ALL
"Forest-Manual" -> "Clearing-Bell"[label="S"]
"Forest-Manual" -> "Forest Path-Tree"[label="W"]
"Clearing-Bell"[shape=box]
"Clearing-Bell" -> "Forest-Manual"[label="N"] //ALL
"Clearing-Bell" -> "Canyon View"[label="E"]
"Clearing-Bell" -> "Forest-Guidebook"[label="S"]
"Clearing-Bell" -> "Behind House"[label="W"]
"Canyon View"[shape=box]
"Canyon View" -> "Rocky Ledge"[label="E"]//ALL
"Canyon View" -> "Forest-Guidebook"[label="W"]
"Canyon View" -> "Clearing-Bell"[label="NW"]
"Canyon View" -> "Rocky Ledge"[label="D"]
"Forest-Guidebook"[shape=box]
"Forest-Guidebook" -> "Clearing-Bell"[label="N"] //ALL
"Forest-Guidebook" -> "Forest Sunlight-Book"[label="W"]
"Forest-Guidebook" -> "South of House"[label="NW"]
"South of House"[shape=box]
"South of House" -> "Behind House"[label="NE, E"] //ALL
"South of House" -> "Forest-Guidebook"[label="S"]
"South of House" -> "West of House"[label="W, NW"]
"Forest Sunlight-Book"[shape=box]
"Forest Sunlight-Book" -> "Clearing-Grating"[label="N"] //ALL W? with machete
"Forest Sunlight-Book" -> "Forest Path-Tree"[label="E"]
"Forest Sunlight-Book" -> "Forest-Guidebook"[label="S"]
"Rocky Ledge"[shape=box]
"Rocky Ledge" -> "Canyon Bottom"[label="D"]//ALL
"Rocky Ledge" -> "Canyon View"[label="U"]
"Canyon Bottom"[shape=box]
"Canyon Bottom" -> "End of Rainbow"[label="N"] //ALL
"Canyon Bottom" -> "Rocky Ledge"[label="U"]
"End of Rainbow"[shape=box]
"End of Rainbow" -> "Canyon Bottom"[label="SW"] //ALL
"Forest-Screwdriver"[shape=box]
"Forest-Screwdriver" -> "Forest-Manual"[label="N, S, W"] //ALL
"Behind House"[shape=box]
"Behind House" -> "Clearing-Bell"[label="E"]; //ALL
"Behind House" -> "Kitchen"[label="W"];
"Behind House" -> "North of House"[label="N, NW"];
"Behind House" -> "South of House"[label="S, SW"];
"Kitchen" -> "Behind House"[label="E"]; //N, NE, SE, S, SW, NW
"Kitchen" -> "Living Room"[label="W"];
"Kitchen" -> "Attic"[label="U"];
"Attic"[shape=box];
"Attic" -> "Kitchen"[label="D"]; //ALL
"Living Room" -> "Kitchen"[label="E"]; //N, NE, SE, S, SW, W, NW, U
"Living Room" -> "Cellar"[label="D"];
"Living Room" -> "Strange Passage"[label="W"];
"Cellar"[shape=box];
"Cellar" -> "Troll Room"[label="N"]; //ALL
"Cellar" -> "East of Chasm"[label="S"];
"Cellar" -> "Living Room"[label="U"];
"East of Chasm"[shape=box];
"East of Chasm" -> "Cellar"[label="N"]; //ALL
"East of Chasm" -> "Gallery"[label="E"];
"Gallery"[shape=box]
"Gallery" -> "Studio"[label="N"]; //ALL
"Gallery" -> "East of Chasm"[label="W"];
"Studio"[shape=box];
"Studio" -> "Gallery"[label="S"];//ALL
"Studio" -> "Kitchen"[label="U"];
"Troll Room"[shape=box];
"Troll Room" -> "East-West Passage"[label="E"]; //ALL
"Troll Room" -> "Cellar"[label="S"];
"Troll Room" -> "Maze-Boat"[label="W"];
"Maze-Boat"[shape=box]
"Maze-Boat" -> "Maze-Boat"[label="N"]; //ALL
"Maze-Boat" -> "Troll Room"[label="E"];
"Maze-Boat" -> "Maze-Label"[label="S"];
"Maze-Boat" -> "Maze-Screwdriver"[label="W"];
"Maze-Label"[shape=box]
"Maze-Label" -> "Maze-Tube"[label="E"]; //ALL
"Maze-Label" -> "Maze-Boat"[label="S"];
"Maze-Label" -> "Maze-Screwdriver"[label="D"];
"Maze-Tube"[shape=box]
"Maze-Tube" -> "Maze-Screwdriver"[label="N"]; //ALL
"Maze-Tube" -> "Maze-Label"[label="W"];
"Maze-Tube" -> "Maze-Skeleton"[label="U"];
"Maze-Skeleton"[shape=box]
"Maze-Skeleton" -> "Maze-Tube"[label="N"] //ALL
"Maze-Skeleton" -> "Dead End-Pump"[label="E"]
"Maze-Skeleton" -> "Maze-Knife"[label="SW"]
"Maze-Knife"[shape=box]
"Maze-Knife" -> "Maze-Burned-Out"[label="E"]
"Maze-Knife" -> "Maze-Skeleton"[label="D"]
"Maze-Knife" -> "Maze-Guidebook"[label="U"]
"Maze-Guidebook"[shape=box]
"Maze-Guidebook" -> "Maze-Knife"[label="N"] //ALL
"Maze-Guidebook" -> "Maze-Book"[label="E"]
"Maze-Guidebook" -> "Maze-Bell"[label="S"]
"Maze-Guidebook" -> "Maze-Key"[label="W"]
"Maze-Guidebook" -> "Maze-Guidebook"[label="NW"]
"Maze-Guidebook" -> "Maze-Sandwich"[label="D"]
"Maze-Sandwich"[shape=box]
"Maze-Sandwich" -> "Grating Room"[label="NE"] //ALL
"Maze-Sandwich" -> "Maze-Key"[label="SW"]
"Maze-Sandwich" -> "Maze-Bell"[label="NW"]
"Maze-Sandwich" -> "Maze-Book"[label="D"]
"Grating Room"[shape=box]
"Grating Room" -> "Clearing-Grating"[label="U"]//ALL
"Grating Room" -> "Maze-Sandwich"[label="SW"]
"Maze-Key"[shape=box]
"Maze-Key" -> "Maze-Bell"[label="E"] //ALL
"Maze-Key" -> "Dead End-Matchbook"[label="N"]
"Maze-Key" -> "Maze-Sandwich"[label="SW"]
"Maze-Key" -> "Maze-Skeleton"[label="D"]
"Maze-Key" -> "Maze-Guidebook"[label="U"]
"Dead End-Matchbook"[shape=box]
"Dead End-Matchbook" -> "Maze-Key"[label="S"]//ALL
"Maze-Bell"[shape=box]
"Maze-Bell" -> "Maze-Guidebook"[label="E"] //ALL
"Maze-Bell" -> "Maze-Book"[label="S"]
"Maze-Bell" -> "Maze-Sandwich"[label="W"]
"Maze-Bell" -> "Maze-Key"[label="D"]
"Maze-Book"[shape=box]
"Maze-Book" -> "Maze-Guidebook"[label="E"] //ALL
"Maze-Book" -> "Maze-Bell"[label="W"]
"Maze-Book" -> "Maze-Sandwich"[label="U"]
"Maze-Burned-Out"[shape=box]
"Maze-Burned-Out" -> "Maze-Brass"[label="E"]//ALL
"Maze-Burned-Out" -> "Maze-Manual"[label="S"]
"Maze-Burned-Out" -> "Maze-Knife"[label="W"]
"Maze-Burned-Out" -> "Dead End-Wrench"[label="D"]
"Maze-Burned-Out" -> "Maze-Garlic"[label="U"]
"Maze-Garlic"[shape=box]
"Maze-Garlic" -> "Maze-Burned-Out"[label="NE, S"]//ALL
"Maze-Garlic" -> "Maze-Manual"[label="W"]
"Maze-Garlic" -> "Maze-Garlic"[label="NW"]
"Maze-Manual"[shape=box]
"Maze-Manual" -> "Cyclops Room"[label="SE"]//ALL
"Maze-Manual" -> "Maze-Garlic"[label="W"]
"Maze-Manual" -> "Maze-Burned-Out"[label="S"]
"Cyclops Room"[shape=box]
"Cyclops Room" -> "Strange Passage"[label="E"] //N, NE, SE, S, SW
"Cyclops Room" -> "Maze-Manual"[label="NW"]
"Cyclops Room" -> "Treasure Room"[label="U"]
"Treasure Room"[shape=box]
"Treasure Room" -> "Cyclops Room"[label="D"] //ALL
"Strange Passage" -> "Living Room"[label="E"] //
"Strange Passage" -> "Cyclops Room"[label="W"] //
"Maze-Brass"[shape=box]
"Maze-Brass" -> "Maze-Burned-Out"[label="NE"] //ALL
"Maze-Brass" -> "Dead End-Sack"[label="SE"]
"Maze-Brass" -> "Maze-Brass"[label="W"]
"Dead End-Sack"[shape=box]
"Dead End-Sack" -> "Maze-Brass"[label="N"] //ALL
"Dead End-Pump"[shape=box]
"Dead End-Pump" -> "Maze-Skeleton"[label="W"] //ALL
"Maze-Screwdriver"[shape=box];
"Maze-Screwdriver" -> "Dead End-Wrench"[label="E"]; //ALL
"Maze-Screwdriver" -> "Maze-Tube"[label="W"];
"Dead End-Wrench"[shape=box];
"Dead End-Wrench" -> "Maze-Screwdriver"[label="S"]; //ALL
"East-West Passage"[shape=box];
"East-West Passage" -> "Round Room"[label="E"]; //ALL
"East-West Passage" -> "Chasm"[label="N"];
"East-West Passage" -> "Troll Room"[label="W"];
"East-West Passage" -> "Chasm"[label="D"];
"Round Room"[shape=box];
"Round Room" -> "North-South Passage"[label="N"]; //ALL
"Round Room" -> "Loud Room"[label="E"];
"Round Room" -> "Engravings Cave"[label="SE"];
"Round Room" -> "Narrow Passage"[label="S"];
"Round Room" -> "East-West Passage"[label="W"];
"Narrow Passage"[shape=box];
"Narrow Passage" -> "Round Room"[label="N"]; //ALL
"Narrow Passage" -> "Mirror Room-Manual"[label="S"];
"Engravings Cave" -> "Dome Room"[label="E"]; //N, NE, SE, S, SW, W
"Engravings Cave" -> "Round Room"[label="NW"];
"Dome Room"[shape=box];
"Dome Room" -> "Engravings Cave"[label="W"]; //N, NE, E, SE, S, SW, NW
"Dome Room" -> "Torch Room"[label="D"];
"Torch Room"[shape=box];
"Torch Room" -> "Temple"[label="S"]; //ALL
"Torch Room" -> "Temple"[label="D"];
"Temple"[shape=box];
"Temple" -> "Torch Room"[label="N,U"]; //ALL
"Temple" -> "Egyptian Room"[label="E,D"];
"Temple" -> "Altar"[label="S"];
"Altar" -> "Cave-Guidebook"[label="D"]; //? Is this the right cave
"Entrance to Hades" -> "Cave-Guidebook"[label="U"];
"Winding Passage"[shape=box]
"Winding Passage" -> "Mirror Room-Manual"[label="N"]; //ALL
"Winding Passage" -> "Cave-Guidebook"[label="E"];
"Mirror Room-Manual"[shape=box]
"Mirror Room-Manual" -> "Narrow Passage"[label="N"] //ALL
"Mirror Room-Manual" -> "Cave-Guidebook"[label="E"]
"Mirror Room-Manual" -> "Winding Passage"[label="W"]
"Cave-Guidebook"[shape=box]
"Cave-Guidebook" -> "Entrance to Hades"[label="D"] //ALL
"Cave-Guidebook" -> "Mirror Room-Manual"[label="N"]
"Cave-Guidebook" -> "Winding Passage"[label="W"]
"Cold Passage"[shape=box]
"Cold Passage" -> "Slide Room"[label="W"] //ALL
"Cold Passage" -> "Mirror Room-Sceptre"[label="S"]
"Slide Room"[shape=box]
"Slide Room" -> "Mine Entrance"[label="N"] //ALL
"Slide Room" -> "Cold Passage"[label="E"]
"Slide Room" -> "Cellar"[label="D"]
"Mine Entrance" -> "Slide Room"[label="S"] //N, NE, E, SE, SW
"Mine Entrance" -> "Squeaky Room"[label="W"]
"Squeaky Room" -> "Bat Room"[label="N"]//
"Squeaky Room" -> "Mine Entrance"[label="E"]//
"Bat Room"[shape=box]
"Bat Room" -> "Shaft Room"[label="E"]//ALL
"Bat Room" -> "Squeaky Room"[label="S"]
"Ladder Top"[shape=box]
"Ladder Top" -> "Coal Mine-Bell"[label="U"] //ALL
"Ladder Top" -> "Ladder Bottom"[label="D"]
"Ladder Bottom"[shape=box]
"Ladder Bottom" -> "Dead End-Manual"[label="S"] //ALL
"Ladder Bottom" -> "Timber Room"[label="W"]
"Ladder Bottom" -> "Ladder Top"[label="U"]
"Timber Room"[shape=box]
"Timber Room" -> "Ladder Bottom"[label="E"]//ALL
"Timber Room" -> "Drafty Room"[label="W"]
"Drafty Room"[shape=box]
"Drafty Room" -> "Timber Room"[label="E"]//ALL
"Drafty Room" -> "Machine Room"[label="S"]
"Machine Room"[shape=box]
"Machine Room" -> "Drafty Room"[label="N"] //ALL
"Dead End-Manual" -> "Ladder Bottom"[label="N"]
"Coal Mine-Bell"[shape=box]
"Coal Mine-Bell" -> "Coal Mine-Tube"[label="N"] //ALL
"Coal Mine-Bell" -> "Coal Mine-Bell"[label="W"]
"Coal Mine-Bell" -> "Ladder Top"[label="D"]
"Coal Mine-Tube"[shape=box]
"Coal Mine-Tube" -> "Coal Mine-Bottle"[label="E"]//ALL
"Coal Mine-Tube" -> "Coal Mine-Tube"[label="S"]
"Coal Mine-Tube" -> "Coal Mine-Bell"[label="SW"]
"Coal Mine-Bottle"[shape=box]
"Coal Mine-Bottle" -> "Coal Mine-Bottle"[label="N"] //ALL
"Coal Mine-Bottle" -> "Coal Mine-Tube"[label="SE"]
"Coal Mine-Bottle" -> "Coal Mine-Sandwich"[label="S"]
"Coal Mine-Sandwich"[shape=box]
"Coal Mine-Sandwich" -> "Gas Room"[label="N"] //SE, S, SW, W, NW
"Coal Mine-Sandwich" -> "Coal Mine-Bottle"[label="NE"]
"Coal Mine-Sandwich" -> "Coal Mine-Sandwich"[label="E"]
"Gas Room"[shape=box]
"Gas Room" -> "Coal Mine-Sandwich"[label="E"]//ALL
"Gas Room" -> "Smelly Room"[label="U"]
"Smelly Room"[shape=box]
"Smelly Room" -> "Shaft Room"[label="S"]//ALL
"Smelly Room" -> "Gas Room"[label="D"]
"Shaft Room" -> "Smelly Room"[label="N"] //NE, E, SE, S, SW
"Shaft Room" -> "Bat Room"[label="W"] //NE, E, SE, S, SW
"Smelly Room" -> "Bat Room"[label="W"]
"Egyptian Room"[shape=box]
"Egyptian Room" -> "Temple"[label="W,U"]; //ALL
"North-South Passage"[shape=box];
"North-South Passage" -> "Chasm"[label="N"]; //ALL
"North-South Passage" -> "Deep Canyon"[label="NE"];
"North-South Passage" -> "Round Room"[label="S"];
"Chasm"[shape=box]
"Chasm" -> "Reservoir South"[label="NE"]; //ALL
"Chasm" -> "North-South Passage"[label="S"];
"Chasm" -> "East-West Passage"[label="U,SW"];
//"Reservoir South"[shape=box]
"Reservoir South" -> "Reservoir"[label="N"];
"Reservoir South" -> "Dam"[label="E"]; //
"Reservoir South" -> "Deep Canyon"[label="SE"];
"Reservoir South" -> "Chasm"[label="SW"];
"Reservoir South" -> "Stream View"[label="W"];
"Reservoir" -> "Reservoir North"[label="N"]; //NE, E, SE, SW, W-need a vehicle
"Reservoir" -> "Reservoir South"[label="S"];
"Reservoir North"[shape=box]
"Reservoir North" -> "Atlantis Room"[label="N"] //ALL
"Reservoir North" -> "Reservoir"[label="S"]
"Atlantis Room"[shape=box]
"Atlantis Room" -> "Reservoir North" [label="S"]
"Atlantis Room" -> "Cave-Matches"[label="U"]
"Cave-Matches"[shape=box]
"Cave-Matches" -> "Mirror Room-Sceptre"[label="N"] //ALL
"Cave-Matches" -> "Atlantis Room"[label="S, D"]
"Cave-Matches" -> "Twisting Passage"[label="W"]
"Twisting Passage"[shape=box]
"Twisting Passage" -> "Mirror Room-Sceptre"[label="N"] //ALL
"Twisting Passage" -> "Cave-Matches"[label="E"]
"Mirror Room-Sceptre"[shape=box]
"Mirror Room-Sceptre" -> "Cold Passage"[label="N"] //ALL
"Mirror Room-Sceptre" -> "Cave-Matches"[label="E"]
"Mirror Room-Sceptre" -> "Twisting Passage"[label="W"]
"Stream View"[shape=box]
"Stream View" -> "Reservoir South"[label="E"]; //ALL
"Dam"[shape=box]
"Dam" -> "Dam Lobby"[label="N"]; //ALL
"Dam" -> "Dam Base"[label="E,D"];
"Dam" -> "Deep Canyon"[label="S"];
"Dam" -> "Reservoir South"[label="W"];
"Deep Canyon"[shape=box];
"Deep Canyon" -> "Dam"[label="E"]; //ALL
"Deep Canyon" -> "North-South Passage"[label="SW"];
"Deep Canyon" -> "Reservoir South"[label="NW"];
"Deep Canyon" -> "Loud Room"[label="D"];
"Loud Room"[shape=box]
"Loud Room" -> "Deep Canyon"[label="U"]; //ALL
"Loud Room" -> "Round Room"[label="W"];
"Loud Room" -> "Damp Cave"[label="E"];
"Damp Cave"[shape=box]
"Damp Cave" -> "White Cliffs Beach"[label="E"];//ALL
"Damp Cave" -> "Loud Room"[label="W"];
"White Cliffs Beach"[shape=box]
"White Cliffs Beach" -> "Rocky Beach"[label="S"];//ALL
"White Cliffs Beach" -> "Damp Cave"[label="W"];
"Rocky Beach"[shape=box]
"Rocky Beach" -> "White Cliffs Beach"[label="N"]; //ALL
"Dam Base"[shape=box]
"Dam Base" -> "Dam"[label="N,U"]; //ALL
"Dam Base" -> "Frigid River, Dam"[label="Launch"];
"Frigid River, Dam" -> "Frigid River, Corner"[label="S"]; //E,
"Frigid River, Corner" -> "Frigid River, Valley"[label="S, W"];W
"Frigid River, Valley" -> "White Cliffs Beach"[label="W"];
"Frigid River, Valley" -> "Sandy Beach River"[label="S"];
"Frigid River, Valley" -> "Sandy Beach"[label="E"];
"Sandy Beach" -> "Sandy Cave"[label="NE"];//N, E, SE
"Sandy Beach" -> "Rocky Beach"[label="W"];
"Sandy Beach" -> "Shore"[label="S"];
"Shore"[shape=box]
"Shore" -> "Sandy Beach"[label="N"]; //ALL
"Shore" -> "Aragain Falls"[label="S"];
"Aragain Falls"[shape=box]
"Aragain Falls" -> "Shore"[label="N"]; //ALL
"Sandy Cave"[shape=box]
"Sandy Cave" -> "Sandy Beach"[label="SW"];//ALL
"Dam Lobby"[shape=box]
"Dam Lobby" -> "Maintenance Room"[label="N"]; //ALL
"Dam Lobby" -> "Maintenance Room"[label="E"];
"Dam Lobby" -> "Dam"[label="S"];
"Maintenance Room"[shape=box]
"Maintenance Room" -> "Dam Lobby"[label="W,S"]; //ALL
}
/*
Quests:
Mine?
Mirror Room
Granite Wall
Sandy Beach + Buoy
Bell?
Damp Cave
Blow up self in gas room?
Shovel end of rainbow
Hello sailor
Notes: BROWN button then YELLOW button? -> Serene green glow from plastic bubble in dam
Serene glow -> bolt can be turned with wrench -> toggle state of sluice gates on dam
*/