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Hi @delustra Thanks for trying RLMatrix with Stride - you got there before me. :) it's binary serialiser related (it's deprecated in net 8.0). It should hopefully be out this week but for now you can try to lower project version to net 6.0 |
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Hey, trying to use RLMatrix with Stride 3d, based on the godot examples. But it causes errors, when I include the package into the build. Some assembly stuff is breaking and doesn't let the engine editor work properly. I see the comment in RLMatrixGodotTrainingManager.cs with a workaround. Could you try to fix it? I think you are right in the comment, it's binary serialiser related (it's deprecated in net 8.0).
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