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traffic_controller.go
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package trafficsignalsystem
import (
"sync"
"time"
)
type TrafficController struct {
roads map[string]*Road
mu sync.Mutex
}
var instance *TrafficController
var once sync.Once
// GetTrafficController returns the singleton instance of TrafficController
func GetTrafficController() *TrafficController {
once.Do(func() {
instance = &TrafficController{roads: make(map[string]*Road)}
})
return instance
}
func (tc *TrafficController) AddRoad(road *Road) {
tc.mu.Lock()
defer tc.mu.Unlock()
tc.roads[road.ID] = road
}
func (tc *TrafficController) StartTrafficControl() {
tc.mu.Lock()
defer tc.mu.Unlock()
for _, road := range tc.roads {
trafficLight := road.TrafficLight
go func(tl *TrafficLight) {
for {
time.Sleep(time.Duration(tl.RedDuration) * time.Millisecond)
tl.ChangeSignal(Green)
time.Sleep(time.Duration(tl.GreenDuration) * time.Millisecond)
tl.ChangeSignal(Yellow)
time.Sleep(time.Duration(tl.YellowDuration) * time.Millisecond)
tl.ChangeSignal(Red)
}
}(trafficLight)
}
}
func (tc *TrafficController) HandleEmergency(roadID string) {
tc.mu.Lock()
defer tc.mu.Unlock()
if road, exists := tc.roads[roadID]; exists {
trafficLight := road.TrafficLight
trafficLight.ChangeSignal(Green)
// Emergency handling logic here
}
}