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Linking error: LNK1181: cannot open input file 'DirectXTex.lib #1
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fatal error LNK1181: cannot open input file 'avcodec.lib' |
their is no avcodec.lib in C:/ffmpeg/ |
@sahilsharma-dot |
yes it was built the library on the same day. i forgot to. Mark the issue
solved sorry for that
Mr ash3d will it be able to record ui in android like when I project video
using android camera onto ui. Will it be able to record it
. I have to make libraries and lot of other stuff for android and I think
if it is possible than I will definately go for
thanks for replying quickly
…On Wed, 14 Oct, 2020, 12:34 pm ash, ***@***.***> wrote:
@sahilsharma-dot <https://github.com/sahilsharma-dot>
'avcodec.lib' should be in 'lib' directory, appropriate variant of ffmpeg
build with development files contains it.
Also do not forget to specify path to ffmpeg in 'FFMPEG_ROOT' macro in
property pages.
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@sahilsharma-dot |
thnaks. I will post here if it works.
…On Sat, 17 Oct, 2020, 5:30 pm ash, ***@***.***> wrote:
@sahilsharma-dot <https://github.com/sahilsharma-dot>
Do you use this lib diretly or build it for Unreal Engine plugin
<https://github.com/ash3D/UEVideoRecorder>?
This lib just takes bitmap and encodes it to video stream. It's completely
up to you for what pixels you are feeding if you use it directly.
If you are interested in capturing Unreal Engine's UI, UEVideoRecorder
<https://github.com/ash3D/UEVideoRecorder> has trick to support UI
capturing if 'CaptureGUI' setting enabled. It worked well with older UE4
version on Windows DX11. I didn't tested it with recent Unreal Engine
versions and/or other UI subsystems. If they behave differenly other
handling can potentially be required for UI.
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1>------ Rebuild All started: Project: DirectXTex, Configuration: Release x64 ------
1>DirectXTexUtil.cpp
1>BC.cpp
1>BC4BC5.cpp
1>BC6HBC7.cpp
1>BCDirectCompute.cpp
1>DirectXTexCompress.cpp
1>DirectXTexCompressGPU.cpp
1>DirectXTexConvert.cpp
1>DirectXTexD3D11.cpp
1>DirectXTexD3D12.cpp
1>DirectXTexDDS.cpp
1>DirectXTexFlipRotate.cpp
1>DirectXTexHDR.cpp
1>DirectXTexImage.cpp
1>DirectXTexMipMaps.cpp
1>DirectXTexMisc.cpp
1>DirectXTexNormalMaps.cpp
1>DirectXTexPMAlpha.cpp
1>DirectXTexResize.cpp
1>DirectXTexTGA.cpp
1>DirectXTexWIC.cpp
1>Generating Code...
1>DirectXTex_Desktop_2019_Win10.vcxproj -> ...\VideoRecorder\DirectXTex\DirectXTex\Bin\Desktop_2019_Win10\x64\Release\DirectXTex.lib
2>------ Rebuild All started: Project: VideoRecorder, Configuration: Release x64 ------
2>VideoRecorder.cpp
2>...\VideoRecorder\VideoRecorder.cpp(79,4): warning C4996: 'av_register_all': was declared deprecated
2>...\VideoRecorder\VideoRecorder.cpp(80,4): warning C4996: 'avcodec_register_all': was declared deprecated
2>...\VideoRecorder\VideoRecorder.cpp(468,44): warning C4267: 'initializing': conversion from 'size_t' to 'int', possible loss of data
2>...\VideoRecorder\VideoRecorder.cpp(468,44): warning C4267: 'initializing': conversion from 'size_t' to 'const int', possible loss of data
2>...\VideoRecorder\VideoRecorder.cpp(595,67): warning C4996: 'std::codecvt_utf8<wchar_t,1114111,(std::codecvt_mode)0>': warning STL4017: std::wbuffer_convert, std::wstring_convert, and the header (containing std::codecvt_mode, std::codecvt_utf8, std::codecvt_utf16, and std::codecvt_utf8_utf16) are deprecated in C++17. (The std::codecvt class template is NOT deprecated.) The C++ Standard doesn't provide equivalent non-deprecated functionality; consider using MultiByteToWideChar() and WideCharToMultiByte() from <Windows.h> instead. You can define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning.
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\include\codecvt(35,92): message : see declaration of 'std::codecvt_utf8'
2>...\VideoRecorder\VideoRecorder.cpp(595,46): warning C4996: 'std::wstring_convert<std::codecvt_utf8<wchar_t,1114111,(std::codecvt_mode)0>,wchar_t,std::allocator<wchar_t>,std::allocator>': warning STL4017: std::wbuffer_convert, std::wstring_convert, and the header (containing std::codecvt_mode, std::codecvt_utf8, std::codecvt_utf16, and std::codecvt_utf8_utf16) are deprecated in C++17. (The std::codecvt class template is NOT deprecated.) The C++ Standard doesn't provide equivalent non-deprecated functionality; consider using MultiByteToWideChar() and WideCharToMultiByte() from <Windows.h> instead. You can define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning.
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\include\xlocbuf(296,55): message : see declaration of 'std::wstring_convert'
2>...\VideoRecorder\VideoRecorder.cpp(595,91): warning C4996: 'std::wstring_convert<std::codecvt_utf8<wchar_t,1114111,(std::codecvt_mode)0>,wchar_t,std::allocator<wchar_t>,std::allocator>::to_bytes': warning STL4017: std::wbuffer_convert, std::wstring_convert, and the header (containing std::codecvt_mode, std::codecvt_utf8, std::codecvt_utf16, and std::codecvt_utf8_utf16) are deprecated in C++17. (The std::codecvt class template is NOT deprecated.) The C++ Standard doesn't provide equivalent non-deprecated functionality; consider using MultiByteToWideChar() and WideCharToMultiByte() from <Windows.h> instead. You can define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning.
2>LINK : fatal error LNK1181: cannot open input file 'DirectXTex.lib'
2>Done building project "VideoRecorder.vcxproj" -- FAILED.
========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========
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