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a different syntax to xml that can be compiled to it?
(like yml, or a syntax like what Maxim used in subtitles like WBB=WAW. Could be interesting tbh)
maybe a drag-drop interface to move colours around in diagrams and link them together in different ways?
(like the GUI that can be see in some of the images in the original repo)
I'd love to be able to help out with any of these. Maybe adding options for each syntaxes could work for people who want to type less/don't want to learn a new language? It depends on how big of a project you'd like it to be.
The text was updated successfully, but these errors were encountered:
Good questions.
In the long run, I want the MarkovJunior be like a core of art/image/game-design programming generation IDE. And it could embedded into other application as many as possible.
The live build is a bad demo because I am not a good frontend engineer. But your third point is the goal I hoped. I am also planing to add some control and debug feature to make markov language more easy to manipulate.
I was curious about what you meant by
at the bottom of the README. Did you...
(like yml, or a syntax like what Maxim used in subtitles like
WBB=WAW
. Could be interesting tbh)(like the GUI that can be see in some of the images in the original repo)
I'd love to be able to help out with any of these. Maybe adding options for each syntaxes could work for people who want to type less/don't want to learn a new language? It depends on how big of a project you'd like it to be.
The text was updated successfully, but these errors were encountered: