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Demo Flexibility Questions #3

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Magnogen opened this issue Jun 10, 2022 · 3 comments
Open

Demo Flexibility Questions #3

Magnogen opened this issue Jun 10, 2022 · 3 comments

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@Magnogen
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Magnogen commented Jun 10, 2022

I was curious about what you meant by

A more flexible demo

at the bottom of the README. Did you...

  • just want a better styled page?
  • syntax highlighting?
  • a different syntax to xml that can be compiled to it?
    (like yml, or a syntax like what Maxim used in subtitles like WBB=WAW. Could be interesting tbh)
  • maybe a drag-drop interface to move colours around in diagrams and link them together in different ways?
    (like the GUI that can be see in some of the images in the original repo)

I'd love to be able to help out with any of these. Maybe adding options for each syntaxes could work for people who want to type less/don't want to learn a new language? It depends on how big of a project you'd like it to be.

@aseaday
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aseaday commented Jun 11, 2022

Good questions.
In the long run, I want the MarkovJunior be like a core of art/image/game-design programming generation IDE. And it could embedded into other application as many as possible.
The live build is a bad demo because I am not a good frontend engineer. But your third point is the goal I hoped. I am also planing to add some control and debug feature to make markov language more easy to manipulate.

@Magnogen
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I'd love to help out with sprucing up the font end a bit, and I have a couple of ideas for a new syntax. Are discussions enabled for this Repo?

@aseaday
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aseaday commented Jun 12, 2022

I had opend the discussion feature. Feel free to use.

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