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newcount.py
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import tkinter as tk
import pygame
from tkinter.font import Font
from PIL import Image, ImageTk
class Countdown(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
#images:
self.empty_blue= ImageTk.PhotoImage(Image.open("CoreScreenBlueEmpty.png"))
self.empty_blue_happy= ImageTk.PhotoImage(Image.open("CoreScreenBlueHappy.png"))
self.empty_red= ImageTk.PhotoImage(Image.open("CoreScreenRedEmpty.png"))
self.empty_red_angry= ImageTk.PhotoImage(Image.open("CoreScreenRedAngry.png"))
self.current_background = self.empty_blue
blank = ImageTk.PhotoImage(Image.open("Blank.png"))
#Background Image:
self.background_label = tk.Label(self, image=self.current_background)
self.background_label.photo=self.current_background
self.background_label.place(x=0, y=0, relwidth=1, relheight=1)
#Default Settings
self.wm_attributes('-fullscreen', 1)
self.start = False
self.text_size = 11
pygame.init()
pygame.mixer.init()
self.label = tk.Label(self, image=blank, text="", compound=tk.CENTER, height=0, width=0)
self.label.photo = blank
self.label.pack()
self.configure(background="black")
#Total time
self.remaining = 35
#Key bindings
self.bind('<Escape>', self.escape_key)
self.bind('<Control-b>', self.bl_key)
self.bind('<Control-s>', self.br_key)
self.bind('<Control-q>', self.q_key)
self.bind('<Control-w>', self.w_key)
self.bind('<Control-e>', self.e_key)
self.bind('<Control-n>', self.n_key)
self.bind('<Control-h>', self.h_key)
self.bind('<Control-t>', self.t_key)
self.bind('<Control-c>', self.c_key)
self.bind('<Control-p>', self.p_key)
# Colors
self.foreground_color = "white"
# Sounds
self.background_sound = None
self.text = None
#self.text = tk.Text(self, foreground=self.foreground_color,
#background="black", insertbackground="green",
#font=("Courier",self.text_size))
#self.text.insert("end", raven)
#self.text.focus()
#self.text.pack(fill="both", expand=True)
#Text Box
self.text = tk.Text(self, foreground="white", height= 10, width = 50,
background="black", insertbackground="green",
font=("Calibri",30))
self.text.focus()
self.display_time()
def countdown(self):
sound = None
if self.remaining <= 0:
self.label.configure(text="time's up!", font=("Times New Roman", 44),
foreground="white")
self.text = ""
elif self.start:
self.display_time()
self.remaining -= 1
self.after(1000, self.countdown)
def display_time(self):
x = self.remaining
seconds = x % 60
x //= 60
minutes = x % 60
x //= 60
hours = x % 24
self.label.configure(text= "%02d:%02d:%02d" % (hours,minutes,seconds),
background="black", foreground=self.foreground_color,
font=("Calibri", 44))
#if self.start:
#if self.text_size != 44:
#self.text_size = 44
#self.text.delete(1.0,"end")
#self.text.configure(font=("Courier", self.text_size))
def escape_key(self,event):
print("Quitting...")
self.destroy()
def bl_key(self,event):
print("True...")
if not self.start:
self.start = True
self.countdown()
#self.remaining -=1
def br_key(self,event):
print("False...")
if self.start:
self.start = False
def q_key(self,event):
self.background_label.configure(image=self.empty_blue_happy)
def w_key(self,event):
self.background_label.configure(image=self.empty_red)
def e_key(self,event):
self.background_label.configure(image=self.empty_red_angry)
def n_key(self,event):
sound = pygame.mixer.Sound("corevo-a2-Alex.wav")
sound.set_volume(1.0)
sound.play()
def h_key(self,event):
if self.background_sound:
self.background_sound.stop()
self.background_sound = pygame.mixer.Sound("happy_space.wav")
self.background_sound.set_volume(.7)
self.background_sound.play()
def t_key(self,event):
if self.background_sound:
self.background_sound.stop()
self.background_sound = pygame.mixer.Sound("dark_space.wav")
self.background_sound.set_volume(.7)
self.background_sound.play()
def c_key(self,event):
self.text.pack()
def p_key(self,event):
if self.text:
self.text.delete(1.0,"end")
self.text.pack_forget()
if __name__ == "__main__":
app = Countdown()
app.mainloop()