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I have a quick question though, my web application has a 3D interface where I can navigate my camera to view a mesh model.
Now I want to feed my camera pos (4*4 matrix or a 1Delement[16]) into this and view the GS rendering from the camera pos, assuming I can make the mesh model and the GS model sharing the same coordinate, I would effectively align the GS rendering with the mesh model.
I've been trying to do this on my own for a while but it seems the GS rendering has a weird way of taking camera matrix. What I did was directly replacing actualViewMatrix with my desptopCamera pos, but it seems to have some inversed axis.
Can you give me some insights on this matter? thanks
The text was updated successfully, but these errors were encountered:
Hi,
This is great work!
I have a quick question though, my web application has a 3D interface where I can navigate my camera to view a mesh model.
Now I want to feed my camera pos (4*4 matrix or a 1Delement[16]) into this and view the GS rendering from the camera pos, assuming I can make the mesh model and the GS model sharing the same coordinate, I would effectively align the GS rendering with the mesh model.
I've been trying to do this on my own for a while but it seems the GS rendering has a weird way of taking camera matrix. What I did was directly replacing actualViewMatrix with my desptopCamera pos, but it seems to have some inversed axis.
Can you give me some insights on this matter? thanks
The text was updated successfully, but these errors were encountered: