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breakoutils.py
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import datetime, pygame
class WaitList:
def __init__(self):
self.items = []
def add(self, delay, action):
self.items.append([pygame.time.get_ticks()+delay, action])
def process(self):
sliced = []
for i in self.items:
if pygame.time.get_ticks() > i[0]:
i[1]()
else:
sliced.append(i)
self.items = sliced
def addPauseDuration(self, duration):
for i in self.items:
i[0] += duration
class Events():
def __init__(self, onAdd, evDict):
self.onAdd = onAdd
self.evDict = evDict
self.clear()
self.gameCache = {}
self.levelCache = {}
def clear(self):
self.details=[]
def add(self, eventName):
if self.onAdd is not None:
self.onAdd()
idEvent = self.evDict[eventName][0]
# characters [0:23] return current time to the second in UTC to match sqlite db time
dbTime = datetime.datetime.now(datetime.timezone.utc).isoformat()[:23]
self.details.append((idEvent, dbTime))
self.gameCache[eventName] = self.gameCache.get(eventName, 0) + 1
self.levelCache[eventName] = self.levelCache.get(eventName, 0) + 1