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Add SDL info to version command output
MinGW CI #41: Commit cf45b30 pushed by andrei-drexler
August 2, 2024 14:43 1m 18s master
August 2, 2024 14:43 1m 18s
Add flick stick support
MinGW CI #40: Commit 8a3765e pushed by andrei-drexler
August 2, 2024 10:37 58s master
August 2, 2024 10:37 58s
Add flick stick support
MinGW CI #39: Commit f78be18 pushed by andrei-drexler
August 2, 2024 10:25 58s master
August 2, 2024 10:25 58s
Remove option cycling via mousewheel (#210)
MinGW CI #38: Commit 3d6dcf8 pushed by andrei-drexler
August 1, 2024 20:49 1m 3s master
August 1, 2024 20:49 1m 3s
Show proper values for the deadzone sliders
MinGW CI #37: Commit 790fe8d pushed by andrei-drexler
August 1, 2024 12:30 1m 4s master
August 1, 2024 12:30 1m 4s
Show raw gyro/axis/trigger values in the UI
MinGW CI #36: Commit b3515de pushed by andrei-drexler
August 1, 2024 11:47 53s master
August 1, 2024 11:47 53s
More consistent static variable initialization
MinGW CI #35: Commit 34b84d0 pushed by andrei-drexler
August 1, 2024 07:21 52s master
August 1, 2024 07:21 52s
Use array instead of chaining for hunk segments
MinGW CI #34: Commit d7e0ec5 pushed by andrei-drexler
August 1, 2024 06:14 1m 10s master
August 1, 2024 06:14 1m 10s
Don't expose key names for gamepad start/back buttons
MinGW CI #33: Commit 3dee093 pushed by andrei-drexler
August 1, 2024 05:07 1m 5s master
August 1, 2024 05:07 1m 5s
Invert direction in skywind_lookdir
MinGW CI #32: Commit a69b4ba pushed by andrei-drexler
July 31, 2024 21:48 52s master
July 31, 2024 21:48 52s
July 31, 2024 21:27 53s
Error out when non-existent -game is specified (#325)
MinGW CI #30: Commit 199deb0 pushed by andrei-drexler
July 31, 2024 18:06 53s master
July 31, 2024 18:06 53s
Fix game list truncation in COM_ValidateGameDirs
MinGW CI #29: Commit 345adc5 pushed by andrei-drexler
July 31, 2024 17:53 59s master
July 31, 2024 17:53 59s
Constify pr_opnames and sky suf arrays
MinGW CI #28: Commit 0d35836 pushed by andrei-drexler
July 31, 2024 16:21 57s master
July 31, 2024 16:21 57s
Sliders with visible values
MinGW CI #27: Commit 4492ba8 pushed by andrei-drexler
July 31, 2024 16:12 1m 0s master
July 31, 2024 16:12 1m 0s
July 31, 2024 11:00 51s
Assume Xbox gamepad layout on old SDL versions
MinGW CI #25: Commit 9766336 pushed by andrei-drexler
July 31, 2024 10:05 53s master
July 31, 2024 10:05 53s
July 31, 2024 09:30 56s
Avoid unsigned underflow for surfaces with < 2 edges
MinGW CI #23: Commit 31efc23 pushed by andrei-drexler
July 30, 2024 22:28 58s master
July 30, 2024 22:28 58s
Add -glmarkers command-line option
MinGW CI #22: Commit d25ee83 pushed by andrei-drexler
July 30, 2024 20:40 55s master
July 30, 2024 20:40 55s
Add basic gamepad tab in controls menu
MinGW CI #21: Commit 20f0934 pushed by andrei-drexler
July 30, 2024 19:43 1m 0s master
July 30, 2024 19:43 1m 0s
Remove vestigial D_FlushCaches/reinit_surfcache
MinGW CI #20: Commit 6fed764 pushed by andrei-drexler
July 29, 2024 08:35 53s master
July 29, 2024 08:35 53s
Constify type_size array
MinGW CI #18: Commit 31258e9 pushed by andrei-drexler
July 29, 2024 08:23 56s master
July 29, 2024 08:23 56s
Remove QUAKE_GAME macro and the unused code guarded by it
MinGW CI #17: Commit e9456b1 pushed by andrei-drexler
July 29, 2024 07:14 51s master
July 29, 2024 07:14 51s
Natvis for QC statements and VM
MinGW CI #16: Commit 070c164 pushed by andrei-drexler
July 24, 2024 20:35 57s master
July 24, 2024 20:35 57s
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