Use these commands in chat, command prefix is .
.stalk <player_name>
Toggle stalking on a player.
.ignore <player_name>
Client-side version of /ignore.
.hclip <blocks_amount>
.vclip <blocks_amount>
.use [sneak|attack] <entity_id>
.use <block_x> <block_y> <block_z>
If entity_id, or block positions are not specified it will be applied to what you are looking at.
.raytrace
.diff
.disconnect
.respawn
Used to respawn while on undead form.
.info
Information about gamemode, world type, server difficulty ..
.info plugins
Information about server's bukkit plugins that are currently listening for client requests.
.commands
.vanish dismount
.vanish remount
.mount <entity_type>
.mount null
- dismount
.spectate <entity_uuid>
.pckdump <on|off>
.sync
.open
Will create a ghost donkey if your mount does not exist client side (server desync).
.stare
.stare book
.queue <show|hide>
Show people joining / leaving queue while being in queue.
.queue <player_name>
Is player in queue ?
.nearest
.fill [sign]
.size
.sign
Read sign data, possibility to see hidden text
.sign line 1 + line 2
Edit sign, cancel CPacketUpdateSign when exiting sign edit gui to be able to edit it later.
.rollback
First use is initialization, second performs the rollback.
While standing near an unloaded chunk, be able to load it and use an entity (minecart, horse, ...) in the chunk by guessing its entity id. You still need to be near the entity to use it.
How it works (actions performed sequentially):
- drop one dirt on floor
- use / break a block from unloaded chunk to load the chunk and its entities.
- drop one cobblestone on floor
- After receiving from server the entities ids of the dirt & cobblestone items: try to use every entity id between the dirt id and the cobblestone id (guess the target entity id).
- If everything worked correctly your action was performed, then the chunk will unload. For example if you tried to mount a horse you can then use the
.open
command to open its inventory.
Set up command: register the block to be used to load the chunk (it has to be a block in the [future] unloaded chunk, and be reachable):
.ldride reg
Check the registered block:
.ldride get
Actual command: load the chunk, guess entity id & use the entity:
.ldride exe [break] [sneak] [nb_tries]
Requires dirt & cobblestone blocks in your inventory.
break
- send a break packet instead of a use packet.
sneak
- sneak before using.
nb_tries
- maximum number of entity ids to try. Default is 15, to limit packet spamming.
.at <x> <y> <z>
What is the block at given positions.
.load <center_x> <center_z> [radius] | off
(center_x, center_z)
are chunk coords (normal coords divided by 16)
radius
in number of chunks around center, default 2
Example of use: remotely load previously set ender pearl.
.populate <corner_x> <corner_z> <width_x> <width_z> | off
(corner_x, corner_z)
north-west chunk corner coords - chunk coords
width_x
and width_z
in chunks
Populating an area can prevent new-chunks exploit.
.capture (<save_name> <corner_x> <corner_z> <width_x> <width_z> [half | surface | full]) | off
(corner_x, corner_z)
north-west chunk corner coords - chunk coords
width_x
and width_z
in chunks
surface
, half
, full
which part of chunk to capture, from fastest to slowest. Default is full (very slow but complete chunk).
.scan (<center_x> <center_z> <radius> [track]) | off
(center_x, center_z)
are chunk coords
radius
radius to scan around center chunk, in blocks
track
option to remotely track a player once the scanner finds one
This command will open the scan GUI, when closed can be reopened with .scan
.
All scan usage:
.scan <radius> [track]
- square scan around current position
.scan <radius_x> <radius_z> [track]
- rectangle scan around current position, (radius_x, radius_z) in blocks
.scan <center_x> <center_z> <radius> [track]
- square scan around given center
.scan <center_x> <center_z> <radius_x> <radius_z> [track]
- rectangle around with given center