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todo.txt
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# Tarmin remake
? add usable stat boost potions
? original mazes option (4 different 5x5 maps were combined each level, 16 total + mirroring )
? slowly reveal map
+ map marking?
+ door sound fx
? hidden doors
? enemy doors
! bombs!
! BUG: monster always attacks first
+ more doors in maze
+ stat rework of items
+ Remove coloring for most items, add more items
can walk through monsters, should attack instead
can walk into gates, no effect
missing column on some wall types
missing key item for power 1 or 2
combat bug: player can fire after combat is over/enemy is dead
combat bug: smoke (death) animations are sometimes skipped/not visible
combat bug: can rest before combat is over (monster weapon still animating)
X combat bug: After retreat monster keeps attacking
X Revamp internal map layout
X show ladder at feet when over exit
X BUG: damage should register/death on weapon impact .. slight delay
X correct monster weapons/damage/hp - work in progress
X retro graphics option
X win page
X compass
X add an actual map of the mazes
X eye mural
X add win condition
X add minotaur
X add sounds
X possible resurrection ( >500 gold? ) - TEST
X key shouldnt vanish on use
X Bows/scrolls/books break
X monster ambush
X retreating
X always one flour and one quiver min per level
X BUG: container colors are wrong (level 1 blue)
X experience
X correct item and monster placement per depth
X armor stats apply
X proper treasure for containers
X proper monsters, items, weapons for level
X proper action for potions
X add armor
X Base armor
X player death
X containers: key use opens , using potion
X combat (mostly done)
X stats , hud display
X death animation
X display money
X food and arrows work correctly
X combat animations
X Resting and gates now work
X add glance left and right
X redo corners, single pass after walls
X larger maze (12x12)
X inventory, weapon, armor, etc
X monsters
X working gate and exits
X multiple mazes
X doors need to close after player moves
X stairs down model
X gates