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Hi there, I finally got time to test barebone and other networking solutions (overseer). Barebone seems great!
I followed the quicksetup guide but I can't start a game, always ending at 4/5 then "game creation aborted". Here's the output_log:
Mono path[0] = 'E:/overseer test/MasterAndSpawner_Data/Managed'
Mono config path = 'E:/overseer test/MasterAndSpawner_Data/Mono/etc'
PlayerConnection initialized from E:/overseer test/MasterAndSpawner_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55095
Broadcasting "[IP] 169.254.241.46 [Port] 55095 [Flags] 2 [Guid] 1773859377 [EditorId] 3157404479 [Version] 1048832 [Id] WindowsPlayer(PCPROD) [Debug] 0" to [169.254.255.255:54997]...
Started listening to [0.0.0.0:55095]
PlayerConnection already initialized - listening to [0.0.0.0:55095]
Player data archive not found at `E:/overseer test/MasterAndSpawner_Data/data.unity3d`, using local filesystem
Initialize engine version: 2017.1.4f1 (9fd71167a288)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8819
Begin MonoManager ReloadAssembly
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\LiteDB.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\LiteDB.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\BarebonesLogger.dll (this message is harmless)
Loading E:\overseer test\MasterAndSpawner_Data\Managed\BarebonesLogger.dll into Unity Child Domain
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.027 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.180906 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 361c -> priority: 1
Thread -> id: 5574 -> priority: 1
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\Mono.Security.dll (this message is harmless)
7/6/2018 3:24:10 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:11 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:13 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:15 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:19 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:26 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException: Aucune connexion n’a pu être établie car l’ordinateur cible l’a expressément refusée.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000fb] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:599
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x000b3] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:355
7/6/2018 3:24:28 PM|Error|WebSocketServer.Stop:0|This operation is not available in: ready
[Warn | Logs] Created Demo profile factory
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Logs:Log(LogLevel, Object)
Logs:Warn(Object)
DemoPlayerProfiles:Initialize(IServer) (at E:\overseer test\Assets\Barebones\Demos\Common\Scripts\DemoPlayerProfiles.cs:36)
Barebones.MasterServer.ServerBehaviour:InitializeModules() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Server\ServerBehaviour.cs:337)
Barebones.MasterServer.ServerBehaviour:StartServer(Int32) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Server\ServerBehaviour.cs:89)
Barebones.MasterServer.MasterServerBehaviour:StartServer(Int32) (at E:\overseer test\Assets\Barebones\Msf\Scripts\MasterServer\MasterServerBehaviour.cs:108)
BasicsMsfStarterUi:OnStartMasterClick() (at E:\overseer test\Assets\Barebones\Demos\Basics\Scripts\BasicsMsfStarterUi.cs:31)
UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:160)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
(Filename: E:/overseer test/Assets/Barebones/Demos/Common/Scripts/DemoPlayerProfiles.cs Line: 36)
[Info | MasterServerBehaviour] Started on port: 5000
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
Barebones.MasterServer.MasterServerBehaviour:StartServer(Int32) (at E:\overseer test\Assets\Barebones\Msf\Scripts\MasterServer\MasterServerBehaviour.cs:110)
BasicsMsfStarterUi:OnStartMasterClick() (at E:\overseer test\Assets\Barebones\Demos\Basics\Scripts\BasicsMsfStarterUi.cs:31)
UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:160)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/MasterServer/MasterServerBehaviour.cs Line: 110)
[Info | ConnectionToMaster] Connected to: 127.0.0.1:5000
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
Barebones.MasterServer.ConnectionToMaster:Connected() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Client\ConnectionToMaster.cs:146)
Barebones.Networking.ClientSocketWs:SetStatus(ConnectionStatus) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:227)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:187)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Client/ConnectionToMaster.cs Line: 146)
[Info | SpawnerBehaviour] Registering as a spawner with options:
PublicIp: xxx.xxx.xxx.xxx, MaxProcesses: 5, Region: International, Properties: [none]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
SpawnerBehaviour:StartSpawner() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerBehaviour.cs:124)
BasicsSpawnerStarterUi:OnRegisterSpawnerClick() (at E:\overseer test\Assets\Barebones\Demos\Basics\Scripts\BasicsSpawnerStarterUi.cs:52)
UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:160)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:287)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerBehaviour.cs Line: 124)
[Info | SpawnerBehaviour] Spawner successfully created. Id: 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
SpawnerBehaviour:<StartSpawner>m__0(SpawnerController, String) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerBehaviour.cs:160)
Barebones.MasterServer.<RegisterSpawner>c__AnonStorey0:<>m__0(ResponseStatus, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\MsfSpawnersServer.cs:74)
Barebones.Networking.BasePeer:TriggerAck(Int32, ResponseStatus, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:356)
Barebones.Networking.BasePeer:HandleDataReceived(Byte[], Int32) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:383)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:177)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerBehaviour.cs Line: 160)
Mono path[0] = 'E:/overseer test/Client_Data/Managed'
Mono config path = 'E:/overseer test/Client_Data/Mono/etc'
PlayerConnection initialized from E:/overseer test/Client_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55055
Broadcasting "[IP] 169.254.241.46 [Port] 55055 [Flags] 2 [Guid] 2239490837 [EditorId] 3157404479 [Version] 1048832 [Id] WindowsPlayer(PCPROD) [Debug] 0" to [169.254.255.255:54997]...
Started listening to [0.0.0.0:55055]
PlayerConnection already initialized - listening to [0.0.0.0:55055]
Player data archive not found at `E:/overseer test/Client_Data/data.unity3d`, using local filesystem
Initialize engine version: 2017.1.4f1 (9fd71167a288)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8819
Begin MonoManager ReloadAssembly
Platform assembly: E:\overseer test\Client_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\LiteDB.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\LiteDB.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\BarebonesLogger.dll (this message is harmless)
Loading E:\overseer test\Client_Data\Managed\BarebonesLogger.dll into Unity Child Domain
Platform assembly: E:\overseer test\Client_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\overseer test\Client_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.039 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.645317 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 4d38 -> priority: 1
Thread -> id: 6140 -> priority: 1
Platform assembly: E:\overseer test\Client_Data\Managed\Mono.Security.dll (this message is harmless)
[Info | ConnectionToMaster] Connected to: 127.0.0.1:5000
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
Barebones.MasterServer.ConnectionToMaster:Connected() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Client\ConnectionToMaster.cs:146)
Barebones.Networking.ClientSocketWs:SetStatus(ConnectionStatus) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:227)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:187)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Client/ConnectionToMaster.cs Line: 146)
Platform assembly: E:\overseer test\Client_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\overseer test\MasterAndSpawner_Data\Managed\System.Xml.dll (this message is harmless)
[Debug | SpawnerController] Default spawn handler started handling a request to spawn process
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Debug(Object)
Barebones.MasterServer.SpawnerController:DefaultSpawnRequestHandler(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:171)
SpawnerBehaviour:HandleSpawnRequest(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerBehaviour.cs:171)
Barebones.MasterServer.SpawnerController:HandleSpawnRequest(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:96)
Barebones.MasterServer.SpawnerController:HandleSpawnRequest(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:124)
Barebones.Networking.PacketHandler:Handle(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\PacketHandler.cs:25)
Barebones.Networking.ClientSocketWs:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:314)
Barebones.Networking.BasePeer:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:369)
Barebones.Networking.BasePeer:HandleDataReceived(Byte[], Int32) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:399)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:177)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerController.cs Line: 171)
[Debug | SpawnerController] Starting process with args: -msfLoadScene SimplePlatform -msfMasterIp 127.0.0.1 -msfMasterPort 5000 -msfSpawnId 0 -msfAssignedPort 1500 -msfMachineIp 127.0.0.1 -msfSpawnCode "b46a85"
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Debug(Object)
Barebones.MasterServer.SpawnerController:DefaultSpawnRequestHandler(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:239)
SpawnerBehaviour:HandleSpawnRequest(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerBehaviour.cs:171)
Barebones.MasterServer.SpawnerController:HandleSpawnRequest(SpawnRequestPacket, IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:96)
Barebones.MasterServer.SpawnerController:HandleSpawnRequest(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:124)
Barebones.Networking.PacketHandler:Handle(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\PacketHandler.cs:25)
Barebones.Networking.ClientSocketWs:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:314)
Barebones.Networking.BasePeer:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:369)
Barebones.Networking.BasePeer:HandleDataReceived(Byte[], Int32) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:399)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:177)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerController.cs Line: 239)
[Debug | SpawnerController] New thread started
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Debug(Object)
Barebones.MasterServer.<DefaultSpawnRequestHandler>c__AnonStorey0:<>m__0() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:249)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerController.cs Line: 249)
[Debug | SpawnerController] Process started. Spawn Id: 0, pid: 14148
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Debug(Object)
Barebones.MasterServer.<DefaultSpawnRequestHandler>c__AnonStorey0:<>m__0() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:253)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerController.cs Line: 253)
Mono path[0] = 'E:/overseer test/GameServer_Data/Managed'
Mono config path = 'E:/overseer test/GameServer_Data/Mono/etc'
PlayerConnection initialized from E:/overseer test/GameServer_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55178
Broadcasting "[IP] 169.254.241.46 [Port] 55178 [Flags] 2 [Guid] 4026497407 [EditorId] 3157404479 [Version] 1048832 [Id] WindowsPlayer(PCPROD) [Debug] 0" to [169.254.255.255:54997]...
Started listening to [0.0.0.0:55178]
PlayerConnection already initialized - listening to [0.0.0.0:55178]
Player data archive not found at `E:/overseer test/GameServer_Data/data.unity3d`, using local filesystem
Initialize engine version: 2017.1.4f1 (9fd71167a288)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8819
Begin MonoManager ReloadAssembly
Platform assembly: E:\overseer test\GameServer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\LiteDB.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\LiteDB.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\BarebonesLogger.dll (this message is harmless)
Loading E:\overseer test\GameServer_Data\Managed\BarebonesLogger.dll into Unity Child Domain
Platform assembly: E:\overseer test\GameServer_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\overseer test\GameServer_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.161 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.304990 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 56a0 -> priority: 1
Thread -> id: 5774 -> priority: 1
Platform assembly: E:\overseer test\GameServer_Data\Managed\Mono.Security.dll (this message is harmless)
[Info | ConnectionToMaster] Connected to: 127.0.0.1:5000
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Info(Object)
Barebones.MasterServer.ConnectionToMaster:Connected() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Client\ConnectionToMaster.cs:146)
Barebones.Networking.ClientSocketWs:SetStatus(ConnectionStatus) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:227)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:187)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Client/ConnectionToMaster.cs Line: 146)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.036045 ms
System memory in use before: 26.5 MB.
System memory in use after: 26.4 MB.
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 699.
Total: 0.570123 ms (FindLiveObjects: 0.040357 ms CreateObjectMapping: 0.035538 ms MarkObjects: 0.469531 ms DeleteObjects: 0.023190 ms)
7/6/2018 3:25:30 PM|Fatal|WebSocket.<startReceiving>b__170_2:0|System.ObjectDisposedException: The object was used after being disposed.
at System.Net.Sockets.NetworkStream.CheckDisposed () [0x0001c] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/NetworkStream.cs:420
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/NetworkStream.cs:319
at WebSocketSharp.Ext+<>c__DisplayClass54_0.<ReadBytesAsync>b__0 (IAsyncResult ar) [0x00000] in <filename unknown>:0
7/6/2018 3:25:31 PM|Fatal|WebSocket.<startReceiving>b__170_2:0|System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Une connexion établie a été abandonnée par un logiciel de votre ordinateur hôte.
at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00041] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket.cs:148
at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00093] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket.cs:2087
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket.cs:2061
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00017] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/NetworkStream.cs:326
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x0002a] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/NetworkStream.cs:328
at WebSocketSharp.Ext+<>c__DisplayClass54_0.<ReadBytesAsync>b__0 (IAsyncResult ar) [0x00000] in <filename unknown>:0
7/6/2018 3:25:31 PM|Error|WebSocket.Close:0|This operation is not available in: closed
[Error | Logs] An error has occurred in closing the connection.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Logs:Log(LogLevel, Object)
Logs:Error(Object)
Barebones.Networking.<Connect>c__Iterator0:<>m__2(Object, ErrorEventArgs) (at E:\overseer test\Assets\Barebones\Networking\Plugins\WebSocket.cs:138)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, ErrorEventArgs)
WebSocketSharp.WebSocket:error(String, Exception)
WebSocketSharp.WebSocket:Close()
Barebones.Networking.WebSocket:Close() (at E:\overseer test\Assets\Barebones\Networking\Plugins\WebSocket.cs:177)
Barebones.Networking.ClientSocketWs:Disconnect() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:294)
Barebones.MasterServer.ConnectionToMaster:OnApplicationQuit() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Client\ConnectionToMaster.cs:154)
(Filename: E:/overseer test/Assets/Barebones/Networking/Plugins/WebSocket.cs Line: 138)
[Debug | SpawnerController] Notifying about killed process with spawn id: 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Barebones.Logging.BmLogger:Debug(Object)
Barebones.MasterServer.<DefaultSpawnRequestHandler>c__AnonStorey0:<>m__2() (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnerController.cs:296)
Barebones.Networking.BTimer:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BTimer.cs:60)
(Filename: E:/overseer test/Assets/Barebones/Msf/Scripts/Modules/Spawner/SpawnerController.cs Line: 296)
[Error | Logs] Game creation aborted
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Barebones.Logging.LogAppenders:UnityConsoleAppenderWithNames(BmLogger, LogLevel, Object)
Barebones.Logging.BmLogger:Log(LogLevel, Object)
Logs:Log(LogLevel, Object)
Logs:Error(Object)
Barebones.MasterServer.CreateGameProgressUi:OnStatusChange(SpawnStatus) (at E:\overseer test\Assets\Barebones\MsfUiSamples\Scripts\Rooms\CreateGameProgressUi.cs:107)
Barebones.MasterServer.SpawnRequestController:HandleStatusUpdate(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Msf\Scripts\Modules\Spawner\SpawnRequestController.cs:65)
Barebones.Networking.PacketHandler:Handle(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\PacketHandler.cs:25)
Barebones.Networking.ClientSocketWs:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:314)
Barebones.Networking.BasePeer:HandleMessage(IIncommingMessage) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:369)
Barebones.Networking.BasePeer:HandleDataReceived(Byte[], Int32) (at E:\overseer test\Assets\Barebones\Networking\Scripts\BasePeer.cs:399)
Barebones.Networking.ClientSocketWs:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\ClientSocketWs.cs:177)
Barebones.Networking.BmUpdateRunner:Update() (at E:\overseer test\Assets\Barebones\Networking\Scripts\BmUpdateRunner.cs:53)
(Filename: E:/overseer test/Assets/Barebones/MsfUiSamples/Scripts/Rooms/CreateGameProgressUi.cs Line: 107)
Any idea?
The text was updated successfully, but these errors were encountered:
Hi there, I finally got time to test barebone and other networking solutions (overseer). Barebone seems great!
I followed the quicksetup guide but I can't start a game, always ending at 4/5 then "game creation aborted". Here's the output_log:
Any idea?
The text was updated successfully, but these errors were encountered: