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zoomRadiusManager.js
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window.zoomRadiusManager = function(game, variables) {
var scopeZoomRadius = variables.scopeZoomRadius;
var defaultZoomRadius = Object.assign({}, scopeZoomRadius);
var binded = false;
if(!!!scopeZoomRadius) {
console.log("Cannot init zoom radius manager");
return;
}
var setZoomRadius = function(radius) {
if(scopeZoomRadius) {
scopeZoomRadius["1xscope"] = radius;
scopeZoomRadius["2xscope"] = radius;
scopeZoomRadius["4xscope"] = radius;
scopeZoomRadius["8xscope"] = radius;
scopeZoomRadius["15xscope"] = radius;
} else {
console.log("Scope zoom and radius not patched");
}
};
var resetZoomRadius = function() {
if(scopeZoomRadius) {
scopeZoomRadius["1xscope"] = defaultZoomRadius["1xscope"];
scopeZoomRadius["2xscope"] = defaultZoomRadius["2xscope"];
scopeZoomRadius["4xscope"] = defaultZoomRadius["4xscope"];
scopeZoomRadius["8xscope"] = defaultZoomRadius["8xscope"];
scopeZoomRadius["15xscope"] = defaultZoomRadius["15xscope"];
} else {
console.log("Scope zoom and radius not patched");
}
}
var zoomRadius = 68;
var defaultBOnMouseWheel = function(e) {};
var mouseListener = {
wheel: function(e) {
if(e.shiftKey) {
var delta = e.deltaY || e.detail || e.wheelDelta;
zoomRadius += Math.sign(delta) * 10;
if(zoomRadius < 10) zoomRadius = 10;
if(zoomRadius > 1000) zoomRadius = 1000;
setZoomRadius(zoomRadius)
} else {
defaultBOnMouseWheel(e);
}
}
}
var addMouseListener = function(e) {
window.addEventListener('wheel', mouseListener.wheel);
}
var removeMouseListener = function(e) {
window.removeEventListener('wheel', mouseListener.wheel);
}
var bind = function() {
defaultBOnMouseWheel = game.scope.be.bOnMouseWheel;
window.removeEventListener('wheel', game.scope.be.bOnMouseWheel);
removeMouseListener();
addMouseListener();
setZoomRadius(zoomRadius);
binded = true;
}
var unbind = function() {
removeMouseListener();
window.removeEventListener('wheel', defaultBOnMouseWheel);
window.addEventListener('wheel', defaultBOnMouseWheel);
resetZoomRadius();
binded = false;
}
var isBinded = function() {
return binded;
}
return {
bind: bind,
unbind: unbind,
isBinded: isBinded
}
}