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Shaders do not compile on Linux #1
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Very exciting; did you end up compiling OBS-ShaderFilter for linux? Otherwise, how did you apply the shader? |
Yes, i had to compile obs-shaderfilter. gcc -I /usr/include/obs -shared -fpic -lobs -o obs-shaderfilter.so src/*.c Also, I have submitted an AUR package obs-shaderfilter-git to ease installation for archlinux based distros. |
That's actually brilliant because i run manjaro (it's arch based) for memes and the reason i don't stream tetris on it is because sharpener no worky |
This took 3 months, but looks like your change for arrays doesn't work in Windows, so nestris.shader and nestris-basic.shader don't compile. I've put them in folder called OpenGL if that's appropriate OpenGL only
Dx only
Linux users can just choose the OpenGL/shadername ones and it should be fine. |
There appears to be some errors in the shader code when trying to use it on GNU/Linux,
e.g. NESTrisSharpener.shader
I already have a working patch for NESTris-Stencil.shader and will try to make a PR for all of them.
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