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Copy pathM.I.A. - Missing in Action (version T).mra
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M.I.A. - Missing in Action (version T).mra
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<!-- FPGA arcade hardware by Jotego
This core is available for hardware compatible with MiST and MiSTer
Other FPGA systems may be supported by the time you read this.
This work is not mantained by the MiSTer project. Please contact the
core author for issues and updates.
(c) Jose Tejada, 2024. Please support this research
Patreon: https://patreon.com/jotego
The author does not endorse or participate in illegal distribution
of copyrighted material. This work can be used with compatible
software. This software can be homebrew projects or legally
obtained memory dumps of compatible games.
This file license is GNU GPLv2.
You can read the whole license file in
https://opensource.org/licenses/gpl-2.0.php
-->
<misterromdescription>
<about author="jotego" webpage="https://patreon.com/jotego" twitter="@topapate" source="https://github.com/jotego/jtcores"/>
<name>M.I.A. - Missing in Action (version T)</name>
<setname>mia</setname>
<rbf>jttmnt</rbf>
<mameversion>0251</mameversion>
<year>1989</year>
<manufacturer>Konami</manufacturer>
<players>2</players>
<joystick>8</joystick>
<rotation>horizontal</rotation>
<region>World</region>
<rom index="0" zip="mia.zip" md5="None" asm_md5="5f769f3867971538eb3402f0fbdf9b88">
<!-- byte 0: 00 = TMNT
01 = MIA
02 = Punk Shot -->
<part>
01 00 00 00 00 00 00 00
</part>
<!-- maincpu - starts at 0x0 - length 0x60000 (19 bits) -->
<interleave output="16">
<part name="808t21.j17" crc="42a30416" map="01"/>
<part name="808t20.h17" crc="6f0acb1d" map="10"/>
</interleave>
<part repeat="0x20000"> FF</part>
<!-- JTFRAME_BA1_START -->
<!-- audiocpu - starts at 0x60000 - length 0x8000 (15 bits) -->
<part name="808e03.f4" crc="3d93a7cd"/>
<!-- PCM_START -->
<!-- k007232 - starts at 0x68000 - length 0x20000 (17 bits) -->
<part name="808d01.d4" crc="fd4d37c0"/>
<!-- UPD_START -->
<!-- k053260 - starts at 0x88000 -->
<!-- upd - starts at 0x88000 - length 0x20000 (17 bits) -->
<part repeat="0x20000"> FF</part>
<!-- TITLE_START -->
<!-- title - starts at 0xA8000 - length 0x80000 (19 bits) -->
<part repeat="0x80000"> FF</part>
<!-- JTFRAME_BA2_START -->
<!-- k052109 - starts at 0x128000 - length 0x100000 (20 bits) -->
<interleave output="32">
<part name="808e12.f28" crc="d62f1fde" map="0001"/>
<part name="808e13.h28" crc="1fa708f4" map="0010"/>
<part name="808e22.i28" crc="73d758f6" map="0100"/>
<part name="808e23.k28" crc="8ff08b21" map="1000"/>
</interleave>
<part repeat="0xC0000"> FF</part>
<!-- JTFRAME_BA3_START -->
<!-- k051960 - starts at 0x228000 - length 0x200000 (21 bits) -->
<interleave output="32">
<part name="808d15.h4" crc="2b22a6b6" map="0012"/>
<part name="808d17.j4" crc="d1299082" map="1200"/>
</interleave>
<part repeat="0x100000"> FF</part>
<!-- JTFRAME_PROM_START -->
<!-- proms - starts at 0x428000 - length 0x200 (9 bits) -->
<part name="808a18.f16" crc="eb95aede"/>
<part name="808a18.f16" crc="eb95aede"/>
<!-- Total 0x428200 bytes - 4256 kBytes -->
</rom>
<rom index="1">
<part>00</part>
</rom>
<switches page_id="1" page_name="Switches" base="8" default="ff,2e,ff">
<!-- DSW1 -->
<dip name="Coin A" bits="0,3" ids="Free Play,4/3,4/1,3/4,3/2,3/1,2/5,2/3,2/1,1/7,1/6,1/5,1/4,1/3,1/2,1/1"/>
<dip name="Coin B" bits="4,7" ids="Invalid,4/3,4/1,3/4,3/2,3/1,2/5,2/3,2/1,1/7,1/6,1/5,1/4,1/3,1/2,1/1"/>
<!-- DSW2 -->
<dip name="Lives" bits="8,9" ids="7,5,3,2"/>
<dip name="Bonus Life" bits="11,12" ids="100K Only,50K Only,50K Every 100K,30K Every 80K"/>
<dip name="Difficulty" bits="13,14" ids="Very Difficult,Difficult,Normal,Easy"/>
<dip name="Demo Sounds" bits="15" ids="On,Off"/>
<!-- DSW3 -->
<dip name="Flip Screen" bits="16" ids="On,Off"/>
<dip name="VRAM Character Check" bits="17" ids="On,Off"/>
<dip name="Service Mode" bits="18" ids="On,Off"/>
</switches>
<buttons names="Knife, Weapon, Weapon select,Start,Coin,Core credits" default="A,B,X,Start,Select,-" count="3"/>
</misterromdescription>